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rarborman

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Everything posted by rarborman

  1. what version of nifscope are you using?
  2. Its not really mine, its just the molag bal alter head cut off and made a mask by http://skyrim.nexusmods.com/mods/35902//? but since it originally has some strangeness and is more of a head replacer I decided to change it so it fit the neck better and have believable room for a head in the back, since my temporary measure of using a modified hood from http://skyrim.nexusmods.com/mods/6537//? with some nul texture was only suitable for if I wore a certain cloak style to cover the bad neck verts for both; unfortunetly having no idea how to correct the bones simply moving verticies leaves gaps in the model when it moves, and making new verts just tells me they have no weights (since I've not seriously learned how to do that yet) and it simply doesn't export the uv if I try and remake the model anyways. Modeling is really fun, and I can do it good, I can even unwrap the thing I make to where it is nice, I just cant get it to export it to where the uv actually sticks to the meshs I've made from scratch. I've made a lot of models and I simply cant get them to work beyond that, I can mod and texture and make anything I want, just not new models.
  3. Isn't there a thing in skyui that does just that, it adds a eye icon to stuff in your inventory you've read; also things that change the name of stuff could be conflicting that, but I don't know.
  4. Did you make sure the shader was in the properties of the nishape or whatever after you copied it over? Is it mirrored on your worn model but not (what I assume is) your static model?
  5. Does it happen when you pick the stuff up from the ground, or only after putting it on the bookshelf, because if its only from the shelf you may want to go through your stuff with tes5edit for what is conflicting in breezehome, and see about removing something(not with tes5edit, from your load order); as far as the dynamic text, from what I know if you see it broken its not going to magicly change back, also you may have a script broken, and stuff like that is save corrupting.
  6. For armor there is generally 10 model types; default x2, argonian x2, khajiit x2, orc x2, world, and first person. For armor you need the Armor as well as the ArmorAddon, if you search any armor name in the creation kit it will have several parts like recipes and enchanted versions, but it will have an armoraddon, which is the what determines the worn model, and in all the armors in the model section will be the armoraddon, and in the armor the world model for male is what determines what it looks like in the inventory, with female world model overwriting male when the character is female, the world model is a static model and it is generally the mesh folded for show and imposed over the .nif of something like the bucket with its own collision shape or else it ends up small in the inventory. There is first person models for the hands and arms. If you know how to make helmet models I'm going to assume you can make a static .nif, so have at it.
  7. I was trying to use just one version of nifscope, and after playing around I found that although the newer versions of such cant do the imports they can put the shader properties back where they belong, this is all well and good, I could make .nif objects out of already existing .nif objects .obj... unfortunetly I still cant add .obj I've made, but that's probably because I have no idea what I'm doing on that end of it. Also I kinda buggered the bones somehow, and all sorts of other problems that have to do with the skin, but the part where I couldn't get the shader to attach is all good now, and I even solved the problem I made with the children all by myself. Premade statics you have been solved, finally progress! Things with bones, and vertex weights and anything to do with modeling something new, I hate you.
  8. Ok i've recently with help found a nice tutorial to finally get to making meshes work in skyrin with nifskope-1.1.0-rc4, i get everything set up properly as instructed and go so save it and it tells me that my link of the shader properties ir to the wrong block type or something and doesnt save, as you can tell if it doesnt have the shader it doesnt have textures, the following is the problem, if you open this; https://dl.dropboxusercontent.com/u/91909115/MolagBalHelm.nif then edit the mesh properties to have the shader where it goes it doesnt work... for me, please help i'm so damn close to finally over coming this damn impedance and geting all my personal modding on the road to being done. If i cant fix this damn thing i like i'm going to be forever bothered by it.
  9. I'm sure if you gave up a link to the mesh .nif and blank unwrapped texture .dds someone would probably consider doing it... I'd consider it. Also I'd suggest checking your face mapping with a repeating test image to see if you made any mistakes... you can probably find one on the nexus or something.
  10. Just download that or the one that has all the fable legendary weapons or any steam files and move the file out of the data file after its downloaded and then unsubscribe; at that point you can put it back in or make it a file for NMM and install it through that in any load order you want. http://skyrim.nexusmods.com/mods/25585 Or search better, because i did make a blacksmithing thing file for such, even if i did accidently add a blackout thing for the effect; that i'm too damn lazy to fix or remove. If you cannot do it through steam you are a pirate and dont deserve nice things.
  11. As with similar problems with skyrim modding, if you installed a mod that made something mess up, even if you removed it before it visibly messed up, its still going to be in your game, so it still has the potential to mess up, because the engine doesnt have the ability to clean junk data or whatever, and it'll take a reinstall or a fix mod to fix the problem...
  12. You could probably pass dragons off as a pterosaur, or at least as being very inspired by them, of which holds as much resembelance in form and probable motion as you can get. Lore would probably slap you around for trying to say they didnt come from nowhere, or some such nonsense. As for baby dragons, I'd have to say dragons as is are ungainly and clumsy, and most of the dragons are all undead in skyrim in the first place; I do think there is a mod that did make a tiny dragon, not sure on the scale or which mod, but young dragons or welps would probably need their own model because scaling it just makes a tiny dragon. I dont think dragons need to be sexualized, thats just not something that needs to happen.
  13. Because bows take 2 hands to use, along with 2 hand weapons, its also because there isnt a button space to put the spell because of the archery stuff uses both.
  14. Below Blackreach is more falmer, lore says the falmer escaped from the dwelmer by going deeper into Blackreach, so either falmer or chaurus hive. Also the dwelmer didnt stop digging, they got in a war with the falmer and were very busy until they got 'transmuted from the mundane' by the heart of lorkhan thanks to their tonal architects.
  15. Last time I checked you can become a werewolf-vampire, maybe next time look it up and not trust your friend.
  16. You sorta need the dlc to mod the dlc, its kinda like making lemonaid without lemons, you will have to probably have the dlc to use any dlc mods anyways so... just wait for it to unlock and then give it a few days for the modders who didnt preorder (I preordered lol) and then maybe some more time for like a sale or something when most of the normal casual modders to buy it, then by then everything will be modded to all kingdom come. Just be pacient, and at least wait till the dlc is actually downloadable.
  17. Ok looked it up, it is the one from moonpath, but that leaves me to wonder how its mesh (just the mesh without any bones or anything) got on my pc in the first place as I've never had the mod. Someone must have been packed it in with something else.... If I had more mesh model stuff experience I'd probably pop off an arginian were-transform for the hell of it, but I'm still having problems with stuff, so yeah. Still want to see that raptor from monster mod, as I'm not a fan of the dragonman, and nexus doesnt want to let me see it/have at it.
  18. I've never had either of those so I dont know. I'll try to see if it is, but its not in one of those mods, its in a different one. If you an give me a picture or something I can tell you if it is or not.
  19. What I'd want to see is something that you type text in and push a button it then makes the character mouth it based on the phonetics, I'm sure one could edit out a snippet where you used a text box or something and it'd look smoother then 'push to slack jaw'... and it'd be useful for other things besides machinima.
  20. I really cannot deside between. A playable and enjoyable multiplayer, even if its just co-op. Total voice recognition and interaction, where you can actually speak to npcs with your actual mouth, even if its just one, and even if it contantly asks you to repeat yourself or slow down or what have you, or even if its just reading the conversation options and it knowing that you said one and not the other.
  21. I'm 100% sure there is an werelizard mesh out there thats not the dragonman one, I saw it in my creation kit wandering a while back, looks like raptor; has tiny arms. I'm sure someone knows which mod it is, I seem to have lost track of it myself, even though I still have the file. I do know it wasnt finished so it's not like its going to be out in plain view, and is most likely burried in one of the... erm... adult werewolf mods. It doesnt have any texture nor is it rigged, its on my list of things to do, along with modding a few other mods, but I'm not in any rush to get to it, because I'd like to personally modify the mesh before I do anything myself and get rid of those damn Trex arms.
  22. I'm not quite sure what your trying to say you're attempting to do, but it seems to me you are talking about the normal and not the texture. Did you try changing the normal in creation kit?; because thats what makes it shiney or dull. It'd be texture_n.dds often times and it is changed in the texture item in addition to the texture.dds. Also changing one models normals or texture to another model often doesnt work because of the face maps being different, so you may have to modify the file to get it correctly placed anyways. If you havent connected a normal to your weapon in creation kit by now, you should. I think that covers the bases, but if this is not helpful someone else cant give it a try.
  23. I'm pretty sure this is what your looking for. Could be wrong your post structure is very strange.
  24. argonianandkhajiit Been out for a while, maybe you should try searching harder, even if these are the only two.
  25. I think bottom of the well is the only home thats really aimed at argonians, modded or no, argonians are one of the more overlooked and under used races for anything but beggers and outcasts.
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