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Levantinium

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Everything posted by Levantinium

  1. http://steamcommunity.com/app/72850/discussions/0/611704730317469695/?tscn=1429941667 Let's see how long before a lock/delete/ban happens. Valve has record times elsewhere, I want to see if they're still doing it. Fastest I saw was within minutes.
  2. It is already been made clear that Valve and Bethesda do not care whether the content creators approve their mods being used in user DLC. Their stance is that if you upload your mod for free then it is fair game. They are doing this to force people to upload them as paid content. Don't fall for it. Anyways, it's been fun guys. Valve has killed free modding. How many good content creators will keep making mods if theirs will be stolen for profit and piracy gets sanctioned by both Valve and Bethesda?
  3. If anyone agrees with me that Bethesda is now a single-player microtransaction game designer, please add this tag to the Skyrim Steam store page so people are more aware of it. Any other serious tag suggestions?
  4. People - please add "microtransactions" tag to the Skyrim Steam page.
  5. http://forums.nexusmods.com/index.php?/topic/2794599-does-anyone-know-what-skyrim-mods-have-been-removed-from-nexus-in-favor-of-steam-workshop/?p=24622964 Linked to show some related comments I made. You CAN force Valve/Bethesda to respect creative commons and rewrite their policies on intellectual property. The problem is no one can afford the price of a lawyer who will have to hurdle through a year or more of litigation by both Valve and Bethesda's retainers of lawyers. And even then, when you realize you are about to win, they will offer you a settlement, which almost everyone takes. The settlement is their way of paying for your silence, that way they can not lose the case and they won't have to change their company policies. This is why companies like Valve and Bethesda can big-show small guys, forcing them to change their game's name or give up rights to their publishing, etc... Don't mistake difficult/expensive for whether or not what they are doing is legal. Americans are just too often victims to corporations pushing around ordinary citizens and consumers. Hopefully this will change in the future as it is becoming such a problem in the present since it is used obnoxiously too much. However, Valve and Bethesda have to know they now give pirates moral ammunition. Because this is pirate behavior by Valve and Bethesda.
  6. It is legal to honor kill in some countries, guess that's right too? The only reason Valve doesn't back down right now is because no legal actions have been taken. Thus far it's people thinking Valve and Bethesda would respect intellectual property, but because Bethesda says all public mods are actually owned by them, then to say otherwise would require a legal battle which NO modder will take up, considering Bethesda's team of retainers. You CAN make a case of this in court, but no one will. This is clearly piracy that is uncontested. Valve and Bethesda are big-showing the community while at the same time saying they are defending it. I am taking a sabbatical from buying from Valve/Steam and Bethesda. I've cancelled all pre-orders citing this reason as why. I refuse to be part of a problem, even if I KNOW that most "gamers" (I quote because the title means nothing these days since few real gamers take a stand against being treated like idiots) will take it with a smile. There are other venues available for me to get my games. Bethesda and Valve will have to make up money lost from me, which is a bad business philosophy. All money lost due to parasitic behavior is money that could've been earned for just not being a bad guy. So yes, there is legal precedent to take them to court over this and a victory would force both Valve and Bethesda to change their policies. Just because they have company policies now that say they can toss their weight around does NOT make it legal. It just means it hasn't been contested in court yet. No one smaller than a company with lawyers on retainer will have a chance, though. You can dress it up all you want, Valve and Bethesda are now pirates. It is now proven, no contest. If Microsoft demanded money for you writing a screenplay using Office, or Gimp demanded payment for you making a gif that got clicked so much it made ad revenue, you would think this is right? Remember, the CK is free. By Valve's own testament, we can use it to create anything we want and release it for money and Bethesda can't do anything about it. Only that's not what Valve or Bethesda will actually say. The difference is they have a team of lawyers that will bury anyone who doesn't in litigation. This is not about legal/illegal it is about contest/no contest. Valve simply knows no one will take them to court for it beyond a hearing. PS: You argue about lower quality while not giving the other school of thought a gander. What happens when leeching off free mods by pirates uploading their own versions becomes so out of hand, the modding community STOPS making mods/releasing mods because they grow tired of it. This will happen. Mark my words.
  7. I sent an email to Jeff Bezos asking him to create a competitor to Steam. Amazon already has a video library client, it's only a matter of time before they look at gaming, if they aren't already. More people showing interest might make Jeff more serious about this. This is not because of modders, this is because of Valve's reputation they have built up of being really horrible to people. The only reason people still use Steam is because of sales. Soon as a big company like Amazon comes into the fray offering the same or better sales but coupling it with great customer service and feedback, game over for Steam. And I would love to see Gabe have to finally take his huge stacks of cash and just keep away from other people's interests. Just go vacation for life dude, leave the rest of humanity alone.
  8. Please everyone join me and send an email to Jeff Bezos of Amazon to create a competitor to Steam. They are looking at expanding their digital library but just need people to show interest in a marketplace/DRM client. You can find his email by google searching it - he does take emails from customers and does respond to them.
  9. Valve is banning people posting comments of dissatisfaction on the DLC comments. Be careful.
  10. I foresee Bethesda charging a fee to use the CK in future titles. Bethesda if you have read this far, I will hold off on buying any future game you make until I know if you will charge for the CK. I have lost all faith in you for this.
  11. It was not more than a month ago when I was talked down to for offering commission for people to join my modding project. I seriously hope the person who tried to belittle me did not know this was coming, otherwise they are very petty. I don't see how it can be realistic to charge for a mod, no matter how amazing it is. I say this as someone who is prepared to pay for help.
  12. Not sure how you wanted it, so I just winged it. It didn't port over to txt from open office, too well. Sorry about that.
  13. Sounds good, and if you find someone else, it's no big deal. To me, writers are the easiest to come by, but that's probably because I am one, heh.
  14. I'd be happy to do some writing for you. Also hello! - you helped answer some questions I had for my own mod. Here is a recent example of some re-imagining lore I wrote up as a background to my own mod. Take a look and see if you'd be interested. Keep in mind, this is in the context of holy scripture, so it doesn't use the most fluent language or story-telling. I just love to write, and it is RARELY considered work for me. I could do it all the time, so if you need a lover of lore, and decent story teller, let me know. This is a txt version, I have easier to read versions if you have MSO or Open Office. And this is a first edition. I am bound to make changes later. This is also the first portion, second portion is a WIP with the re-imagined Anuad to follow.
  15. Thank you, so much. Getting started seems to be the hardest part of any mod, with the second hardest part of finishing, of course. It really helps being pointed in the right direction, so thank you for this. I am making this total conversion mostly for myself. It will start small and release in increments. I don't presume to have a grand game within a few months time. It will be the first Skyrim mod I ever release, though. I definitely get your metaphor, as well. Making my own Sims 3 world several years ago was a heck of a heroic task.
  16. Okay thanks for answering that question. Do you happen to know which way is easier if all I want to do is make the game take place on a custom world(s) (thinking of splitting it into island worldspaces to save on both time and bugs)? Is it best to start from scratch or just use skyrim.esm? What about combining ESMs and ESPs? Also I imagine I won't have to create a separate directory, but I may just copy the master files and packs so I don't ruin the originals.
  17. I do apologize if this is something that could've been resolved earlier. I've been neck deep in searches and topics, reading posts that don't ever get answered which just compound my questions. It seems the more I read the less I know, all previous knowledge having been duped out of existence, and no matter where I go people just avoid me. Maybe this is a sign for me to just give up trying to get my mod started and deal with what I can get from others. So please don't get angry with this question. I'm looking for a current/up-to-date/still valid tutorial on total conversion mods. I see a lot of people using so many different 3rd-party programs for things like world spaces and heightmaps, yet these things are apparently do-able in the CK? Was this not always the case and the CK became updated, or do experienced modders generally avoid the CK for creating new worldspace heightmaps? My other question is, since I plan to use all the same assets of the game and the add-ons, as well as some user content I got permission to use in my mod - is it simpler to just create a copy of the esm and esp files I need and then clean them up and start from scratch? Or should I start from absolute scratch and somehow port the data over? How would I combine all the esm and esp files into just one main esm, if at all possible to make such a compilation? And finally, for creating a total conversion, I imagine we'll have to create a new directory with an exe? I would just really appreciate if someone could point me in the right place. I was sent here by the Steam community, but between unanswered topics/posts from other people, chat that ignores me, and tutorials that are dated 4 years ago, I just want to make sure I get started off right instead of finding out 30 hours into it that I made too many mistakes and will have to start over. I'm glad I read the issue the game has with cells +/- 64 so I can avoid creating one big 128x128 world (which I would tried to make one bigger had I also not found out anything more is bugged). So I would like to get all my eggs into one basket before starting. It seems very difficult to find experienced helpers these days as this game is so old and no one believes me when I say I'm intent on creating this mod. The downside with such an established community is the mountains of information I have to peel through and when I run across contradictions I just get flustered. Thanks in advance, and sorry if I sounded like I was whining.
  18. Upcoming project for Skyrim, a total conversion mod that is actually a re-imagining of The Elder Scrolls. We currently have an experienced programmer and lore writer. We are looking for people of all sorts to do anything small to everything big, whatever suits you best. Here is how I would like the mod to go. We are looking at making the world an island. We are looking at 128x109 in size, but that is not concrete yet. Roughly the same size of Skyrim, just a tiny big bigger. Initially we wanted to make it much larger, but there are too many issues with such a size on this engine. Everything is going to be re-imagined, but kept very similar. It will be largely a monotheistic world, instead of polytheistic. The daedra will be nowhere near as powerful as they are, and that goes for other things like vampires and werewolves, as well. Dragons will be few and far between, and the world will be largely safer to travel in, with some exceptions in certain areas. There will be NO MAIN QUEST. Instead each faction will get a few large quests with multiple endings that will have actual consequences in-game. The game will have different opportunites one can take, and we are going to try a Fallout 3-like take on the beginning, where after you pick either a random set of narratives or some from a list, you will enter a short child-stage that will further decide on how your final character will function in the world. So whether you end up a blacksmith who goes There Will Be Blood on the world, a soldier who rises through the ranks in a terrible war, an up-and-coming mage who grows to become headmaster of his or her college, a brigand notorious for being unsuspected and undetected, or anything in-between, is up to you, and/or chance! We are also looking at combining a lot of mod concepts people have made over time, and are in the process of contacting several different authors to get their permission to use them in our mod. So you may be hearing from us! So here's who we would like to see join our currently small team; an assistant to our lead programmer, mostly with scriptinga cartographer/map artist (landscape, maps, interior and exterior cells)an assistant to our lead writer to help put books, weapons, etc... into the gamesound artistvoice actors!anyone well versed in Norse, Persian, Japanese, Arab, Mongol, Greco-Roman, ancient Briton, and/or Sub-Saharran culturesanyone well versed in TES loreand hopefully graphics artists If you're interested, let us know! Thanks. More info to come later.
  19. These guys don't see a lot of action. http://i1297.photobucket.com/albums/ag21/Levantinium/ADSaproposalc1.png http://i1297.photobucket.com/albums/ag21/Levantinium/ADSitwillbeminec1.png http://i1297.photobucket.com/albums/ag21/Levantinium/ADSnotthatkindofbetterc1.png http://i1297.photobucket.com/albums/ag21/Levantinium/ADSbetterfasterc1.png
  20. bman, I would just like to take the time to thank you for that phonehome block. Thank you!
  21. Delete your profile in My Documents - My Games - XCOM - XCOMGame - Save Data
  22. I have already created a thread for this. Starting Characters Consolidate threads for better potential, plox. Anyways, you could just edit the the XP gained so that after the starting mission you have 1-4 Colonels, Majors, Captains, etc... Just make sure you then edit them back to whatever you want so you're not left with 12 Colonels in the first month. Unless that's your thing...
  23. I think that's a bug that was meant to get fixed by the first patch, but I'm not sure. I modified the balancemod stats to be the same for all four difficulties, as I play on classic all the time. So if you plan on playing on only one difficulty, then just modify each difficulty to be the same.
  24. Well I know the starting mission is generated based off the continent of your base. Is that drawn from a line in the gamecore.ini, because I can't find that line. I haven't tried the resource hacker, though. I've just been using the modpatcher to mess with the defaultgamecore.ini.
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