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Everything posted by kat1004
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In response to post #73635258. #73635833, #73651048 are all replies on the same post. Did your user focus groups have anyone with arthritic hands or carpal tunnel, Picky? Serious question. Did they have *anyone at all* with hand problems? Because I can guarantee that clickable tabs are *not* superior in any way for us.
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In response to post #73638943. #73639038, #73639228, #73639373, #73639573, #73645613, #73646728 are all replies on the same post. I've never been able to find an ergonomic mouse in my area and I can't really afford to get a new mouse at the moment. I'd love to get one, though.
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In response to post #73638943. #73639038, #73639228, #73639373 are all replies on the same post. I never saw the survey, or I would've done it. Granted, I'm always being told I miss obvious things, but they're not obvious to me. And besides, I doubt they're going to seriously take feedback from the comments here. I hope they do, but I doubt they will. They didn't last redesign. It's an option I've already done, but not one that I like. It's a workaround and while workarounds are good, they're *workarounds*. I'd much rather see Nexus care about their users who might or might not have actual physical problems than have to use a workaround. (edited for spacing)
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In response to post #73638943. #73639038 is also a reply to the same post. A survey that was never made known to me. And a survey that at least 80% of users *probably* never saw. I tried the beta for about a day and if I'd known about any survey, I would've responded to it. I'm noticing a lot of problems. Namely with how many times you have to click to do things. Also, the top bar clashes poorly with the website itself. I have mild arthritis in my right hand. Technically both, but it's always been worse in the right. I always have since as long as I can remember. And I'm right-handed, so I have to use my right hand for my mouse, which hurts even with a decent mouse. With the previous redesign, ugly as it was, I could get to my favorited games with a single click. I didn't have to use the mouse any longer than necessary to get to things. With this one, you have to click twice. Not the worst thing in the world, no, but that clicking adds up. I've already got arthritis, so I'd *really* rather not get carpal tunnel as well. Also, what about the annoying ad that always pops up and blocks a portion of the screen? Another click, though that was part of the previous redesign, unless you're so used to ads that it doesn't bother you anymore. Not everyone can afford to get supporter or premium to get rid of the ads, and with adblocker, the download speed is cut in half.
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Another unnecessary update to the site's design. At least the previous one was TOLERABLE. This one makes it so you have to click through more things, it's uglier than the previous redesign, and you guys still haven't removed that video at the bottom of mod pages that keeps popping up EVERY TIME you go to a new page. Why am I not surprised that another bad design update was pushed without ACTUALLY consulting users?
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[WIP] Weapon Addition and Replacement Suite (WARS)
kat1004 replied to antistar's topic in Fallout 4's Discussion
This, completely. Also, to add on: Morrowind runs an ancient version of the same engine, and I'm pretty sure people are still modding that game. Hell, people are still modding Doom, and that's on an older engine than the Creation/Gamebryo engine, and not made by Bethesda, or even remotely as easy to mod properly. And at this point, Minecraft's relatively pretty old (older than Skyrim, if I'm remembering right) and still has a thriving modding community. Fallout 3's modding community is still alive and well (though really starting to die out ever since being able to use NV mods in it through TTW). And don't forget New Vegas, still going strong and picking up speed again thanks to both the releases of New California and TTW 3.2.- 2744 replies
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- weapons
- weapon mods
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The 'Fallout Face' and presets that break it?
kat1004 replied to wuwuwuwuwu's topic in Fallout 4's Discussion
They do look very similar. To fix that, I suggest that you use "Unique NPCs", it's a mod that adds a lot of variety to the NPCs in the game. -
Just leaving a comment, doubt I'll even have a chance though.
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Some of the features might be nice, but the design itself is reminiscent of the Windows 8 start screen. I've shown both versions of the site to a few web developers in my family. All of them have said the old design was better than the redesign. The blockiness of the redesign is harsh on the eyes, and the site itself is no longer nice and smooth. If there was a way to incorporate new features in the old design, that would be fantastic.
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A LOT of people put massive effort into their mods. Yes, true, but not all of them made their own assets. Not all of them put the effort into learning how 3D modeling works for their mod. Not all of them even got permission for using others' models in their mods.
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I agree that the majority of the entries were jokes, but at least some people put effort into their mods, Some people went through and learned how 3D modeling works, how to animate plants, how to make their own custom grenades, how a whole hell of a lot of stuff worked, in order to make their mods. Modern Firearms broke contest rules, from what I have heard. Combustible Lemons was made with wholly custom assets. The author made all of his own models. He did all of the scripting himself. He even made a settlement object for the mod, that charges fusion cores. If any mod in that category deserved to win, it was Combustible Lemons. The whole thing was a farce to get people to submit mods to Bethesda.Net, which is just stupid.
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Unable to Pause or open menus
kat1004 replied to DoABarrelRoll1228's topic in Fallout New Vegas's Mod Troubleshooting
Sorry for being a gravedigger, but are you sure it's XRE? I've completely uninstalled that mod from my system, and I'm having this exact issue quite often... So it's not XRE, for me... :/- 4 replies
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- new vegas
- pause menu
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Fallout New Vegas Beginners guide to modding
kat1004 replied to gromulos's topic in Fallout New Vegas's Mod Troubleshooting
Finally a guide which was able to help me resolve my game's issues :D Thanks so much :smile: And thanks for the 1-on-1 help too ^^ [EDIT] this needs to be stickied -
An Immersive, Semi-Lore-Friendly Star Trek Mod for Skyrim
kat1004 replied to kat1004's topic in Skyrim's Skyrim LE
Alright, it's been a while since I've been able to work on this mod, as I can't get the Creation Kit to work quite right. I agree with this wholeheartedly. It's a cool idea, but not lore-friendly. Also, to address the issue of 'lore-friendly', I did 'tag' it as only being semi-lore-friendly. It's lore friendly in that Nirn is a planet, and a plane of existence. Who knows what planets are in the universe? And maybe the galaxy Nirn is located in is far enough away from Federation, Orion, Klingon, or Romulan space that they hadn't discovered it up until the point in time that the game will take place. Besides, according to Clarke's three laws, sufficiently advanced technology can appear to be a strange sort of magic to the people of a world such as Nirn, and sufficiently advanced magic could appear to be strange technology to the people onboard the USS Enterprise. -
Great idea. You know, I've always enjoyed professional-quality mods. This one looks like it will be no exception. I'd love to see it when it's finished. :D
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Like it says in the title, I'm considering making a space-themed mod for New Vegas, and using resources from a stock/royalty-free 3D model site such as Turbosquid. I am curious as to how the accreditation would work, and if there would be any issues with my uploading a mod that has royalty-free models in it. If anyone has gone through this issue before and has any information, I would greatly appreciate any knowledge you could give me. This is one of the files I would be considering for usage in the mod.
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Scavenger World - Can you dig it?
kat1004 replied to TomSawyer's topic in Fallout New Vegas's Mod Ideas
I don't know if I'll be able to do an exact port, or if you're even still looking for it, but I'll see if I can do this... It'd be good practice, anyways. -
It would be good to have a sample of your voice linked, so that people can hear, and therefore evaluate, whether or not your voice would work for what they want. I am considering making a mod for Skyrim, but I won't use voice actors unless I can hear a sample of their voice before I contact them.
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I'm having the issue WITHOUT the convergence patch at all. I just want to know what the frick is going on with my game. I think the profligates messed it up... -_-
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The PN Cyberware and Rebalance are both ESMs, according to the headers, but marked as ESP. That's just the way it is. So PN:Cyberware is still supposed to be in the ESM files.
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This is true, but who's to say the same experiments did not exist in other regions of America? Who's to say that the experiments did not occur in some research facility in the Big MT? You know what, I think I may make a mod that re-adds Intelligent Deathclaws...
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Staff account compromise. What's happened and an apology.
kat1004 replied to Dark0ne's topic in Site Updates
I'm glad I hadn't been on Nexus for AGES until a few days after this thing was posted... I'm one of those people who clicks on things that look interesting and hopes for the best ^^; -
An Immersive, Semi-Lore-Friendly Star Trek Mod for Skyrim
kat1004 replied to kat1004's topic in Skyrim's Skyrim LE
Sounds interesting :D I'm just having some issues with my laptop, it's not quite liking Skyrim atm, so I've been having difficulties with making the mod... And yet, Fallout 3 works almost perfectly... :/ Well, I'll hopefully get this stupid comp fixed, but it'll be a while. -
An Immersive, Semi-Lore-Friendly Star Trek Mod for Skyrim
kat1004 replied to kat1004's topic in Skyrim's Skyrim LE
I'm not sure, I've been having a significant number of issues with my laptop. I'm going to be porting some FO3 mods(With the authors' permission, of course) so that I have the items needed for the mod, and I still have to get Skyrim working again so I can do initial testing.