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Everything posted by jjb54
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Okay, for FUN. About a month ago, a friend was "upset" that I have certain "god mode" type mods. IE: I can were R & L - rings. IE: I can put 5 enchantments on each item. He was telling me, that it ruins the game, because you want to play like it's "real life". Can you go back to a prior save in "real life" if you get killed? > NO. So I presented this question to him and for fun I present it here. IF this was "real life" - would you not do everything you can to protect yourself and make sure you don't die?
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The upgrade did ZERO, for game play. > The CC Mods are crap. Sorry, they are buggy as hell. When you try to talk to Bethesda, that INCLUDED the mods - they tell you to go see the mod-creator. When you go see the Mod-Creator, they tell you to go see Beth, as they had no control how they applied it to the game. Even some of the BASE GAME Quests and such are now buggy. No, the so called "Upgrade" did anything but upgrade.
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Muldaren Cave? Exists in List but no where on map.
jjb54 replied to jjb54's topic in Skyrim's Skyrim SE
Thank you all - Radiation Therapy takes focus out of one. That's the mod ... again, thanks! -
Just so I understand: a) starting a new game with the mod to remove perk via console command - failed Does this mean - You started a FRESH CLEAN GAME where you start at the beginning, where you create your character and such? > If you did not actually do the above ... then this what I know I had to do. b) uninstalled the whole thing and “purged mods” in vortex then redeployed all mods, checked for leftover files (all clear) - failed > By "uninstall" -> Means you removed Skyrim and did a fresh clean install of Skyrim? I dont have any savedgames to cling to, but this thing gets irritating > The irritation I totally understand as I have been there done that.
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Okay, then I've come across this a few times back "in the day" - 6+ years ago. Sadly the answer was - Start over - or go back to a point in saved games where you did not have this mod. But I have a feeling you * ?? * you started the game w/this mod, correct? The script is now embedded in your saved games.
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Okay, did you go into the Skyrim \ data < dir > and delete the files listed? PeopleAreStrangers.bsa (900 B) PeopleAreStrangers.esp (1.9 kB) PeopleAreStrangers.esp (6.1 kB) BTW - what mod manager are you using? What I would do is standard UNINSTALL and would find files in the Data folder that did not go the way of the DoDo Bird and just manually delete and problem solved.
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Muldaren Cave? Exists in List but no where on map.
jjb54 replied to jjb54's topic in Skyrim's Skyrim SE
I will see - I did the COC MuldarenCave and it gave me no errors. I did use a couple of known - in and outside of Skyrim and w/the above COC and just the name I was moved to the location. The first thing I did was search online and NOTHING.... it does not exist on internet search. THANKS SO MUCH FOR THE RESPONCE!! I appreciate it!! -
I have all quests / side quests stay in Skyrim. Enther ( sp? ) sent me to get the staff for trade. I am to go to: Muldaren Cave ... it has a file list with HELP: 171f3691 But no where is it 2/b found. So I used the COC MuldarenCave ... and I go NO WHERE. Console excepted the command, in that there were no 'errors' ... but I traveled no where. I went through the list of mods that add caves - tombs, but nothing in their lists.
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I understand - SKSE - Skyui and MCM ... But someone asked: Here - then follow all the requirements: https://www.nexusmods.com/skyrimspecialedition/mods/107344 Then follow the Required - Required .... now I could supply more .. but this was just easy to find.
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I am not sure there is an answer to this: Lately I've been looking at some mods to up my game play. I find a mod I like - and read: It needs X-Mod ( Required ). ... Okay, so I follow the link to that Requirement and find that mod can have 1 - 4 requirements. ... Then some of those have 1 - 4 requirements. >> 1 mod, following the Requirements, by the time I gave up, had over 15+ additional other mod Requirements and I just said: NO! Hey, MOD creators ... maybe do some homework and see where your Requirement Rabbit Hole takes your users? Find a way to simplify them if at all possible??
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I know nothing about LINUX - When did you buy the GOG version and would they have a record of this?
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Mods Not Functioning - Loading Save Game File
jjb54 replied to StigmataSasha's topic in Skyrim's Skyrim SE
What specific mod / mods are you talking about? > Did you read the OP for requirements? <- you would be surprised how often this is overlooked or the user "missed something". ( I've even done that a few times. ) -
Coming back to FO 3 was like coming "home" to meet some "old friends and catch up" My two favorite: > Buttons ( a mod follower ) < He is in FO4, sorry my bad. > Fawkes.
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GOG - version, you need to know the version GOG is ... ( if you did not allow Beth. to do their stupid updates ) It could be the SE version ( if you are using the current one ) might now work. You might need to down grade to a slightly older version.
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Frist - Any mods? Second - Running from Base Loader --- or --- SE ( Script Extender )? Third - No one is comfortable downloading stuff from another person computer if they do not know them. So the file will not be looked at. Besides, crash logs are usually not all that helpful.
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- ctd
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Okay, I remember this happening to me a few years back - sadly, I do not remember the MOD that caused this? > So here is what I would suggest: Back up your saved games to another directory. Then start a clean game - from the start - with *NO* Mods activated, until you finish escaping Helgen ... Then save and * BACK UP THIS SAVE * to fall unto if you should need it. Then turn on 1 - 4 mods at a time ... play for "a while" and then add 1 - 4 more mods and so on, until you find the problem MOD/MODS - ( as it could be more than 1 mod. If you want to PM me your mod list - I might remember ... ????
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I see that you are using SIM SETTLEMENT 2. I know that there are a number of mods and textures that either do not work or play nice and/or need to be very specific with it / their load order. I, personally tried SIM Settlement and found it too much work and bailed on it. Some of my mods that I like simply would NOT work with it. This was a year or so back - so I don't remember all the mods. But check to see if these work with SS 2.
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What texture - building type mods are you using?
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Have you encountered this bug before?
jjb54 replied to Net2Reality763's topic in Fallout 4's Discussion
How many mods are you using? > Do any of them change a quest or possible dialog? -
Where are you seeing this?? What type of file is it? > DLL > ESP > ESL > INI > TXT
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Another Skyrim SE update? (DLL plugins failed to load)
jjb54 replied to GrumpyYeen's topic in Skyrim's Skyrim SE
Well not on this side. Skyrim SE/AE opened right up, using SKSE. Not sure what to tell you? > Did you try a Reboot of your computer? -
Crashing so hard it makes me restart my PC
jjb54 replied to Kaisenati's topic in Fallout 4's Discussion
Hey, I'm human ... trying to help some Skyrim players ... and forgot to change channels. Thanks for catching it, for me!! -
Crashing so hard it makes me restart my PC
jjb54 replied to Kaisenati's topic in Fallout 4's Discussion
Okay - My bad. Just got through answering some Skyrim Q&A. Once you leave the VAULT ... 1 - 4 mods. -
Crashing so hard it makes me restart my PC
jjb54 replied to Kaisenati's topic in Fallout 4's Discussion
Okay - to make this "easier" ( please note the " " 's ). NO MODS LOADED until you get to the creation of your character. > Then save - leave game and BACK UP THIS SAVE JUST IN CASE! > Then wait until you are out of the Cave - Escape from Helgen. > The we engage the P.I.T.A. protocol. .... Save the game .... and then turn on 1 - 4 mods at a time. No more .. because you want to see / find the mod - mods in question. Play a bit - if all is good, then turn on another 1 - 4 mods until you find the problem mod. Understand that it could likely be more than 1 mod. So just because you find 1 - does not mean there could not be another one or more. Obviously turn OFF the first mod that causes issues and continue the 1 - 4 process until all mods are accounted for.