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ScrollThief84

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Everything posted by ScrollThief84

  1. Is this a model created from scratch??? If so, (prob a dumb question but...) did you uv unwrap your model in Blender?
  2. Yes, there is an option in the mod config menu. As for only seeing SkyUI... ...it might mean you need to update SkyUI...???
  3. I found a better image... ...if this is still the correct sword? I will give it a go over the next couple of days. :smile:
  4. Have you had a look at this mod? http://www.nexusmods.com/skyrim/mods/72910/? I use it myself and am very happy with it :)
  5. Here ya go :) https://www.dropbox.com/s/xr5qqp5joydpw50/textures.zip?dl=0
  6. I like the idea of being rewarded from the person who gave the contract. This is because when I receive the contract I am usually in that area for a reason and will want to finish my business once it's completed. Also for some odd reason I feel like I form a bond with my contract giver or at least a scense of accomplishment by their pleasure for a!job well done. It's a hard question to answer really and I'm sure some will agree and some won't. You should make a poll in the mod forum. :)
  7. http://i.imgur.com/lelPkiN.jpg This is my char who just got done with some particular nasty necromancers. Mods: Animated wings, Dragon Knight Armor, more Argonian hair from steam, wing replacer for evil wings and custom glowing eyes that I made. Oh and overflowing enchantments for the sword.
  8. Also you should look at your BSFadeNode/NiNode, then under BSProperties (it's at the bottom of block details) . Make sure both meshes are listed.
  9. Maybe this: http://www.nexusmods.com/skyrim/mods/40914/?
  10. This file might have what your looking for: http://www.nexusmods.com/skyrim/mods/38506/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D38506%26user%3D1%26gid%3D110&pUp=1 Take a look at the fourth image :)
  11. This is the break-down of what a custom race is: http://wiki.tesnexus.com/index.php/Creating_a_custom_race_for_Skyrim So what you will need to do is download the body replacer you want, load up the CK with the custom race mod and see where the meshes for your custom race points to, add the files from your body replacer in the right folders ( the link I just posted shows how) and save your new custom race. I might be missing a couple steps... ...don't think I am... Sorry for the lack of a good tutorial, I can't seem to find them right now. Right when I need them, lol.
  12. With that mod, you will be able to mod your character body and have it only apply to your character.
  13. I actually found this: http://www.nexusmods.com/skyrim/mods/8720/? I think that might be just what you need. :)
  14. Skyrim modding dying...! Burn the witch!!! ;)
  15. I believe it is done through custom races... I think that's the only way. There are many guides on doing just that if your willing. I'm on a tablet at the moment, if you can't find any tutorials I will try to link some tomorrow.
  16. It's on Steam, but this might be what your looking for: http://steamcommunity.com/sharedfiles/filedetails/?id=247047532
  17. It's an awesome idea... ...and has come up from time to time. The one major problem would be the amount of time and people needed to create such a game. I don't know the exact amount, but the team that worked on Skyrim was huge and this is what they created with the time frame they had. See where I'm going with this :) But if they did decide to undertake such a huge project and the game came out, I would so play it. Don't get your hopes up though.
  18. This one might work too: http://www.nexusmods.com/skyrim/mods/32126/?
  19. I'm not sure if it makes it lootable, but it does say it gives the new armor to all Briarheart NPC's in game: http://www.nexusmods.com/skyrim/mods/31512/?
  20. Sounds interesting :) Can't wait to see some screen shots.
  21. I'm sorry, I didn't word that right. What I meant was under NiTriShapeData in your arm mesh, go to BS Num UV Sets and change the 4097 to 1. That's the last thing that I've noticed. :smile:
  22. Damn, well it was worth a shot... I did however notice one other small detail. Under your arm mesh, the number of UV Sets is 4097. In the original mesh this is set to 1. Maybe give that a look.
  23. So I had a look at your mesh and I am by no mense an expert, but I did notice that your threshold in the NiAlphaProperty for the steel armor part was 120. I think this should be 128. I'm not sure if this is the problem and didn't see anything else that stuck-out. Like I said, I'm no expert and I could be completely wrong, but try changing it to 128. Could work. Also try adding SLFS2_EnvMap_Light_Fade to the fur part and try getting rid of the vertex color flags.
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