Jump to content

Undivide

Premium Member
  • Posts

    85
  • Joined

  • Last visited

Everything posted by Undivide

  1. 2200. Time to go reevaluate my life decisions.
  2. As Ethreon said, it's no longer freeware. Microsoft acquired Havok and seem to have no intention of making Havok products free to the public. From what I've heard, Blender can fill the void if used correctly.
  3. What is the purpose of the "Ready" bool variable? I can see where it can come into play (teleportation spam prevention), but it doesn't seem like it's needed. It's a general rule of thumb to use a PlayerRef Actor property instead of Game.GetPlayer(). abMatchRotation is always true by default, so there's no need to set it really. Try this. I hope it helps; Actor Property EliFollower Auto Actor Property PlayerRef Auto Message Property SummonMessage Auto Event OnEffectStart(Actor akTarget, Actor akCaster) EliFollower.MoveTo(PlayerRef, 5, 0, 5) SummonMessage.Show() EndEvent
  4. I know that UnregisterForKey is an SKSE function. Check to see if that's installed properly.
  5. Ah, so that's what was wrong. I had assumed you filled the properties. Glad you figured it out.
  6. try Scriptname BloodThirst_UpdateScript extends Quest import BloodThirst_MainScript Quest Property ThisQuest Auto Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, \ int aiRelationshipRank) BloodThirst_MainScript.UpdateThirst() ThisQuest.Reset() endEvent I don't work with quest scripts often, but I think the above should work.
  7. This probably would have been more appropriate as a PM directly to Leito (assuming you haven't sent one to them), as it's unlikely that anyone else knows why.
  8. The models in that mod were made by Halofarm. Not me. I simply used them in my mod, which I stated in the description of Lorebane Manor...That is not an invitation to bug him, though. Sorry... Though, do you think FO4's pre war models can be retro ported to Skyrim? They could, but that's not a good idea, since Bethesda (and The Nexus) are against porting their assets to different games for certain reasons. Doing so would result in bad times here.
  9. The models in that mod were made by Halofarm. Not me. I simply used them in my mod, which I stated in the description of Lorebane Manor... That is not an invitation to bug him, though.
  10. The Geck for FO4 isn't even out yet.
  11. Initial load: 13 seconds. HR test 1: 8 sec HR test 2: 6 sec Did a few more after that. Average load time was between 5 and 8 seconds, save for 3 tests that took about as long as the initial load. Static images 2, 3, 4, and 5 usually took the longest to finish loading.
  12. No problem. Glad to help! Takes about 5 seconds to load entirely when hard refreshing.
  13. But when you go to http://www.nexusmods.com it does not load that quickly? Correct. It either takes a long time to load (took around a minute on the last attempt), or times out entirely.
  14. The page you linked took about 5 second to load fully. After waiting for a minute, the page loads quickly on each attempt.
  15. In addition to what Dante said, you'll also have to reinstall SKSE after extracting the files from the Scripts.rar archive.
  16. PUBLIC REQUEST FOR HELP. (Skyrim Mod Requests Version) After much thought, I’ve decided that I will convert Stages into a full arena mod, however, the mod needs opponents for the Dragonborn to battle, so here I am -- asking for people to submit their characters as actors. I could make them all myself, but they wouldn't feel special or have the specific type of uniqueness I’m looking for. Not everyone knows how to make simple actors, so I may be willing to help some people with that, as long as they’re not made with ECE, which is a pain in the ass to work with. I’d rather not have to include .tri’s for ECE-created actors. Racemenu-exported actors preferred, sorry. There's always Chargen Export for ECE users though. HERE ARE SOME GOOD TUTORIALS ON MAKING CUSTOM NPCS: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim https://www.youtube.com/watch?v=d6N_4kCX3_Q GUIDELINES First and foremost, if you want your actor even have a shot at making it, the actor cannot contain content that cannot be shared legally, or content that the original author(s) of the hair/armor/weapons/etc you’ve slapped onto your character(s) have not provided permissions for. This is to protect you, me, your grandchildren, and your neighbor’s pet dog. I need males, females, beasts, trans characters, robots, anything you can think of. When I have enough of one, I’ll specifically request others. Now, each stage has a very specific feel, and therefore require actors that compliment that feel. e.g. Soul-lit plane is in Oblivion, so a dark, menacing character would do it justice. Keep in mind that some stages are so large that they will be split into sections for different opponents, so just because a spot is taken doesn't mean that more characters can't be made for it. Completed/WIP Stages and descriptions: Soul-lit plane: A realm in oblivion with a lush circle of deathbells and worms in the center. Deserted Digsite: A digsite in Hammerfell that once belonged to a king. Venom Jungle: A large, harsh jungle. Fit for the feral and druid. WIP: Sailor's End: A bay in Morrowind with a lighthouse that lured sailors to their deaths. Lonewolf Forest: A small, icy forest with a central area and Akaviri ruins. Pristine Courtyard: A small chain of islands with an ancient Falmer temple. Dwarven Clocktower: (For lack of a better name) Current requests, but open to many more characters: A female Asian (Akaviri?) fighter in her 20s. Naturally-looking, so no anime/moe please. Primary weapon: the Dagger of Xian. Stage: Lonewolf Forest, temple section A male Redguard in his 30s. Primary weapon: Scythe Stage: Deserted Digsite, statue excavation section Other important information: Where you upload your files is up to you. I enjoy Mega and Mediafire. FilePaths: For all mesh and texture paths, please use the following format: Meshes/Undivide/STAGES/YourCharacter'sname/Files Textures/Undivide/STAGES/YourCharacter'sname/Files You don't HAVE to use the above file path format, it just makes my job easier. Cheers, good luck, and thanks in advance to those who actually submit.
  17. PUBLIC REQUEST FOR HELP. After much thought, I’ve decided that I will convert Stages into a full arena mod, however, the mod needs opponents for the Dragonborn to battle, so here I am -- asking for people to submit their characters as actors. I could make them all myself, but they wouldn't feel special or have the specific type of uniqueness I’m looking for. Not everyone knows how to make simple actors, so I may be willing to help some people with that, as long as they’re not made with ECE, which is a pain in the ass to work with. Racemenu-exported actors preferred. HERE ARE SOME GOOD TUTORIALS ON MAKING CUSTOM NPCS: http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim For ECE Users: https://www.youtube.com/watch?v=d6N_4kCX3_Q GUIDELINES First and foremost, if you want your actor even have a shot at making it, the actor cannot contain content that cannot be shared legally, or content that the original author(s) of the hair/armor/weapons/etc you’ve slapped onto your character(s) have not provided permissions for. This is to protect you, me, your grandchildren, and your neighbor’s pet dog. I need males, females, beasts, trans characters, robots, anything you can think of. When I have enough of one, I’ll specifically request others. Now, each stage has a very specific feel, and therefore require actors that compliment that feel. e.g. Soul-lit plane is in Oblivion, so a dark, menacing character would do it justice. Keep in mind that some stages are so large that they will be split into sections for different opponents, so just because a spot is taken doesn't mean that more characters can't be made for it. Completed/WIP Stages and descriptions: Soul-lit plane: A realm in oblivion with a lush circle of deathbells and worms in the center. Deserted Digsite: A digsite in Hammerfell that once belonged to a king. Venom Jungle: A large, harsh jungle. Fit for the feral and druid. WIP: Sailor's End: A bay in Morrowind with a lighthouse that lured sailors to their deaths. Lonewolf Forest: A small, icy forest with a central area and Akaviri ruins. Pristine Courtyard: A small chain of islands with an ancient Falmer temple. Dwarven Clocktower: (For lack of a better name) Current requests, but open to many more characters: A female Asian (Akaviri?) fighter in her 20s. Naturally-looking, so no anime/moe please. Primary weapon: the Dagger of Xian. Stage: Lonewolf Forest, temple section A male Redguard in his 30s. Primary weapon: Scythe Stage: Deserted Digsite, statue excavation section Other important information: Where you upload your files is up to you. I enjoy Mega and Mediafire. FilePaths: For all mesh and texture paths, please use the following format: Meshes/Undivide/STAGES/YourCharacter'sname/Files Textures/Undivide/STAGES/YourCharacter'sname/Files You don't HAVE to use the above file path format, it just makes my job easier. Cheers, good luck, and thanks in advance to those who actually submit.
  18. http://www.nexusmods.com/skyrim/mods/57046/? I'm at my wits end with this. The Wheel Menu and others are relatively easy to work with and their function names and args are pretty direct, mainly because Expired provided a sort-of tutorial in the description, but the List Menu has me in a rut. I've only seen one other modder successfully utilize the List Menu, but they don't speak english, nor did they provide their source code. http://sesamin.tumblr.com/showposemenu The problem is that while useful, the resource doesn't appear to be documented well, if at all--unless there's a tutorial floating around that I don't know about. tl;dr: Have any of you figured out implement a functional list menu using UiExtensions, and if you have, mind posting a script example? I'd like to overhaul my Facial Expressions Project to use it, instead of the vanilla menu system. When--if I figure it out, I'll post a commented tutorial with examples.
×
×
  • Create New...