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Undivide

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Everything posted by Undivide

  1. @Daedthr Well, whenever you get there, feel free to incorporate my water tribe race into your mod. http://www.nexusmods.com/skyrim/mods/61211/?
  2. I prefer the bodies that I made with Bodyslide (Technically CBBE I guess) because it gives the user the freedom to make any type of body he/she wishes. As for males, I don't exactly remember which male mesh replacer I have installed...
  3. Nope its just a Nord Is she using a custom skeleton?
  4. I've looked all over the web for a test chamber model for my quest mod and couldn't find anything, so here I am - asking for someone to create a test tube model from scratch. To give you a better idea of what I'm asking for; http://img3.wikia.nocookie.net/__cb20091228220602/marvelanimated/images/4/4d/Operation_Rebirth_UA.jpg http://img1.wikia.nocookie.net/__cb20130818152924/dragonball-ultimate-journey/images/thumb/2/23/Alien_Invasion_TestTube_0_Original.jpg/640px-Alien_Invasion_TestTube_0_Original.jpg http://img4.wikia.nocookie.net/__cb20120510160804/naruto/images/d/d2/Orochimaru's_Demon_Island_Laboratory.png Now I could just make one in the CK, but I don't think it would look as good as an original model. Any takers?
  5. It's mostly DLC scripts, effects and shaders and a few models at this point.
  6. I hate to be "That guy", but I feel compelled to bump this since a solution (Or proper documentation for the function for that matter) was never created/found even to this day. Are there any SKSE devs on the Nexus? Perhaps they can provide further insight on this. I'm not sure if there are any rules against necrobumping, but I feel that this need to be addressed.
  7. I'm kind of in a fizzle with the directions my mods are going. On one hand, I want my mods to be accessible to everyone. On the other, I'd like to make use of the wonderful Dragonborn and Dawnguard assets available. My question for modders and normal users alike is, how do you feel about mods that require DLC? Are you willing to sacrifice accessibility for "better" content? I don't like to alienate users, but I think we're at a point in time where sales and discounts are frequent enough for most people to get their hands on DLC.
  8. Alright, here's the deal, I've made a follower (Reiko Senjua, Feel free to check it out) with a working quest and everything, but I don't want the dialogue option "Follow me. I need your help" to appear until after the player finishes the first quest. I've added a Getstagedone condition for Reiko in DialogueFavorGeneric, the quest that controls follower recruitment; http://s30.postimg.org/q44v8v4mp/gsd.png Yet when I speak to Reiko, the option is still there. Does anyone think they know what I've done wrong? I believe mods like Inigo found a proper way to do this, but eh.
  9. Not too sure about the presets, but I would recommend Enhanced Character Edit for complete control of how your character looks. The clothes are called Fashion Clothes TBBP. I have no idea where the shoes are from.
  10. Lovergirl Race mod by BSnake. It's on the nexus, but contains a NSFW image, so I wont link it.
  11. Alright, I'm content with my stores for the moment. Clutter and custom npcs have not been added yet. Be sure to read the rules and guidelines in full, people!
  12. I highly doubt the mod will be uploaded to the workshop. The workshop has a 100MB file size limit. I can almost guarantee this mod will be larger than that. I will upload my work in a few hours. I just need to finish up the clothes and shoe store. You can use whatever textures you want, just make sure they're in the folders mentioned in the original post and aren't ridiculously huge.
  13. I will make backups and scan all archives for viruses. Well, are you experienced with cell creation and item placement? That's basically all I ask for with this mod. Alright, also yes i am experienced in that that is basics. now let me just see if we are on the same page had my coffee in. So you wanna make a mod where a bunch of modders work on this one mod and when this mod is finished when people download it it's going to be placed to look like a big inn and when people go inside they can buy what ever the modder is selling so armor swords ect ect. Now are we allowed to have are own customized npc to be are merchant and if so allow Custom Voices for the npc? Also recognition are we allowed to have are own artwork within the shop "PG13 ish of course" Yes, yes, and yes, however, the artwork bit is iffy. as long as the user themselves have created the artwork or if the artwork is royalty free, it can be part of the mod. If the artwork is copywritten, I will report the user and they will not be allowed to work on the mod further.
  14. I will make backups and scan all archives for viruses. Well, are you experienced with cell creation and item placement? That's basically all I ask for with this mod.
  15. "Mall? A Mall in Skyrim?! This is the dumbest and most lore unfriendly thing I've ever heard of!" If that was your first thought when reading the title, you're absolutely right. While fooling around in the creation kit the other day I had an idea, "What if modders had a central store for their items?", and so this mod came to be. Overview: This mod is a collaborative effort to advertise modders and their mods in a fun way. Are you a weapon modder but would like a silly twist on how your items are obtained? Have someone build a store for you! Have some cool food models but have no idea what to do with them? Have a restaurant built for you! Have a store idea but no idea how to mod? Go ahead and blurt it out! Maybe it'll get made into a store. Stores will keep being added until I feel that the mall is complete. Each modder can have up to four lots inside of the mall. e.g. One store, one stall, one restaurant, one entertainment section. three stores and one stall. 3 restaurants. etc The Mall is separated into three sections: food, stores, entertainment/leisure. Each modder is responsible for building their own store/food shop/etc and any associated npcs unless requested to build something by someone else in the collaboration. Do not edit anyone else's work unless asked to do so. This mod requires Dawnguard and Dragonborn. I do not mean to be discriminatory, but I would prefer that those who wish to work on this be experienced with using the Creation Kit with Skyrim. Therefore, those without links to show proof of their work will not be permitted to work on this (You can still submit ideas). Some exceptions can be made. Also, to prevent further confusion, I ask that we communicate with each other in an understandable manner (Non-native English speakers are exempt from this. Just try your best). Reading through walls of text with absolutely no punctuation or proper formatting = headaches for everyone. File layout and how the files will be shared and updated: This project will be uploaded and shared via Google Drive in .7z format. 7-zip is currently the best free file compression application imo. Post your Gmail account name here or PM it to me so I can invite you to the Drive. I would HIGHLY recommend creating a Gmail account with your username for the sake of protecting your identity. Google Drive Link: https://drive.google.com/file/d/0B4xQTCf0UotfMmpDZmVDUnNXcE0/edit?usp=sharing 7-Zip: http://www.7-zip.org/ ___________________________________________________________ Guideline: Download the .7z, Post that you are about to work on the mod. Make/add your changes, upload your changes to the Google Drive. Post that you have completed your changes. POST THAT YOU ARE CURRENTLY WORKING ON YOUR PART. DURING THIS TIME NO ONE ELSE MAY WORK ON THE MOD UNTIL THAT PERSON HAS COMPLETED AND UPLOADED THEIR WORK AND CONFIRMED THEY HAVE DONE SO. THIS SAVES ME THE TROUBLE OF ATTEMPTING TO MERGE YOUR WORK WITH TES5EDIT. I will post a .esp and screenshots later today or tonight with what I have completed along with all of the files and resources I've used. Please place your meshes and textures in meshes/Undivide/TheMall/Your Username/folder name of your assets/modelname.whatever textures/Undivide/TheMall/Your Username/folder name of your assets/texturename.whatever If it isn't too much trouble, edit the .nifs of your assets so they point to the textures folder mentioned above. I'd like to keep this organized. Disregard this if you are using modders resource packs. Just be sure to say you have done so and be sure to include them in the archive properly. Store facade height must not exceed 3 tiles. How to name custom items in the CK: 00Mall(first few letters of your username)_itemname E.g. 00MallUnd_Glasswindow01 __________________________________________________________ How to reach the mall. Currently I plan to have it to the northeast of dawnstar. type "coc 00TheMall" to teleport directly there. __________________________________________________________ Screenshots http://www.flickr.com/photos/112792730@N03/ Ideas from other users: Modders may choose to recreate these ideas in the mod. User - Idea (Accepted by Modder) List of modders and what they're working on in the mall: Undivide - Japanese-style spa (completed) Shoe store (75%) Clothes store (50%) general lighting, navmeshing mall interior and exterior Map markers Soolie - Tropical Skyrim advertisement stall uhh erm yeah Well then, lets have some fun!
  16. Updated with links to the mod since I'm now able to log in.
  17. Hello, I've recently concluded that if my followers are going to be "on the radar" that they should be of the highest quality, therefore, I am currently searching for voice actors and actresses to give them much needed spice. For the moment, I'm only looking for a single voice actress for my follower mod Reiko Senjua, but I will certainly request VAs for my other mods in the future. Here's a bit of info about the follower to give you the gist of how the follower should sound: Reiko is from a land far away from Tamriel and is unsettled by the cold climate of Skyrim. She traveled to Skyrim in search of her sister, who murdered their father. She generally does not enjoy killing, but will do so if need be. A demon was sealed inside of her at infancy (I'll look for a voice actor for him as well) whom often taunts her. Reiko is generally mild-mannered and kind, until you tick her off. Senjua is pronounced as Sen-hwa. Full Bio: Disregard the image in that link. That is for another day. Audition Lines: Post here with a link to your audition, PM me with the audition files, or send them to my email (See below). Feel free to improvise. [neutral] "I'm from a land much different from this... Skyrim, as you call it" [slightly happy] "I'm Reiko Senjua. Pleased to meet you" [nervous] "Please sheathe your weapon! You are not the one I wish to slay!" [nervous] "Who are you? What do you want?" [interrogative] "I'm looking for someone. Have you seen a woman with strange eyes walking around?" Name: Reiko Senjua (pronounced Reykoh Sen-hwah) Age: 18 The voice type I'm looking for: Something similar to the femaleyoungEager voice that comes with Vanilla skyrim; what I've been using up until this point, but with a very slight japanese accent. Contact: [email protected] Format: 16-bit 48000Hz Wav format. 24-bit highest quality preferred. Compressed as either .zip, .rar, or .7zip. Name the audition files as Reiko_1, Reiko_2, and so on. Well then, any takers? Forgive me if there is a thread here specifically for VAs...
  18. it was near the Reiko Script in the log, so I thought it had something to do with it. I was very wrong. Anywho, I've figured something out. I took a look at the way Haven Bag handled teleportation, so I created a marker that moves when the effect is activated . Thank you very much for your assistance! I'll be putting you in the credits section of my mod if you don't mind. :laugh:
  19. Thanks for the help, Ishara. Now I have another issue. The script only works when I'm near the follower and teleports inconsistently, but it's a huge step up from where I started. Haha. In papyrus logs, it gives me this: [10/21/2013 - 09:45:04PM] ae::monitor: Reiko registered with AE[10/21/2013 - 09:45:04PM] Error: Cannot call Is3DLoaded() on a None object, aborting function callstack:[
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