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Undivide

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Everything posted by Undivide

  1. Basically, I'm attempting to use a script to teleport my custom follower to the player upon activation, but all the script does is make my player hop. Scriptname ReiTeleport extends Activemagiceffect Activemagiceffect property teleportrei auto EVENT OnEffectFinish(Actor Reiko, Actor akCaster) akCaster = Game.GetPlayer() Reiko.MoveTo(akCaster, 5.0 * Math.Sin(akCaster.GetAngleZ()), 5.0 * Math.Cos(akCaster.GetAngleZ()), akCaster.GetHeight() - 0) EndEvent http://s21.postimg.org/61va76n47/prob1.png I've tried both target actor and target self. Any clue on what I'm doing wrong?
  2. To clarify, the timer that is usually shown when mods are featured is gone, and replaced by the text shown in the image below. Since mods are no longer being featured, content creators aren't getting as much exposure as they normally would. This has been an issue for about 3 days now. http://s18.postimg.org/iag65lwyx/fea.png
  3. I've attempted to create a standalone follower. It seems to work fine on my end, there's no telling how it might appear on your PC's. I'm quite new to modding. I want to make something really cool eventually. Anywho Picture of the follower: LOCATION: Whiterun Hall of the Dead Catacombs NMM ready. If you notice something wrong, drop a comment with the issue. /my first mod ever Let me know how you like/dislike it http://skyrim.nexusmods.com/mods/36270/?
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