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jackowonderful

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Everything posted by jackowonderful

  1. not sure about gravity, but there are a few awesome jump mods. the nexus is being to buggy atm to get links, ones called something like new alteration magic and the other is called pounce or something. there's also athletics.
  2. there's guides on youtube about making models or edditing them.
  3. and the site is a b&@*$ to navigate.
  4. how does adding more attack to you make the game harder?
  5. i'm sure those different companies are more to do with legality than people. i bet most of it's in the same building.
  6. for stealth you need stealth skills rebalanced. for quests wyrmtooth is a must. there's a ton of dungeon mods, it's pretty hard to add a dungeon that's not as good as the games, they're nearly all good additions. also, immersive creatures, because it's mega. skytweak is good too.
  7. delete everything except the dlc and skyrim files, 'update' is also a skyrim file; then remove the mesh/texture/script folders.
  8. you can make a perk and add it too the magic effect.
  9. you could probably remove the perk changes with tes5edit.
  10. half naked armour mods are f*#@ing ridiculous. stop it.
  11. download a mod that'll let you double the exp you get from skills.
  12. the scaled just means that even 'easy' encounters will have a ton of health at high levels, the armour doesn't add much. you should combine it with 'upgraded weapons and armours for enemies'. skyrim unleashed, i tried when it first came out, made the game hard to get into but still leaves you godlike by the end. quite satisfying, it's a lot less sudden, so more like the unmodded game -but you can still steal a elven sword from level one no problems. if you don't play the same game all the way to 80+ then it's good. i haven't tried it recently. i think it's better for rp'ing: though, there is probably better realism type ones for that. also there's a few good skyrealism bits to make enemies harder and scale well, the armour ones. the encounter zones also makes difficult areas use the high level enemies if you try and clear quest before you level up sufficiently. his new mega mod might even have all-in-one, not sure, some of his additions are hectic. also if you add in lifestorocks two awesome creature mods, you should find things difficult enough. if you need more you just need to add nightmare mode.. keke.
  13. there's a spell that does the same thing, s#*! is magic.
  14. i thought asis was the new version of pise, so you only need asis. don't use it myself.
  15. as long as you put the modified scripts in archives people can just switch race mods on/off as they want them.
  16. i dunno how it works, but isn't a tree just several lists. do you mean you could just add them in whatever order? i wonder if it'd be possible to make something similar just for adding extra skills. computers are magic.
  17. there's a lot of cool mods, spells and transforms, that'd be awesome with a mcm perk tree.
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