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galy3

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Everything posted by galy3

  1. ?! Like they use nifskoop at bethesda!?! For sure they have better tools, this is what I am talking about. I don't try to blame anybody, it is fun to be able to mod this game. But there no reason to not release something in CK I don't mean nifskoop, but a working nif plugin.
  2. I know, for what I understand nifskoop and niftools plugins for skyrim are base on very old plugins. Those tools are almost abandonware. The only thing seen to work for bethasda, when you ask for new plugins inculde in Ck they just ignore people.
  3. HAHA! I don't know. But Wath I do is, I open a new windows, open exemple male cuirassM_0.nif copy(hit key: ctrl c) shaderproperties, go back to windows female cuirassF_0.nif paste(hot key;ctrl v) and assign it.
  4. Professional ideas?! Hard to know about, internet is full of unprofessional tutorials. The easy way, will be to move the hand skeleton, to make it fit with you glove, skin your glove(no skin warp, you have to skin it manualy) and reimport the vanilla skeleton at the end. By reimporting the vanilla skeleton, because your glove is now skin, your glove will automatically take the good shape. Femaleskeleton.nif will give you small glove and skeleton.nif normal weight glove.
  5. Finaly I get it me too. :wink: But the trick is; blabblabla, this is so imbecile! NPC is a main modification we need if we want to sale things in game, Why bethesda? You Wrong Bethesda!
  6. Wait! you don't know read hexadecimal? Troll face :dance:
  7. You mean skin warp? If it this be sure to use skeleton.nif, for some reason I don't know femaleskeleton.nif seen to deform thing in 3d software, but not in Skyrim. Or I don't what you are talking about.
  8. Creation kit download from steam and change things in armo section. You can edit a mod esp files in you data folder, make backup first. But dont be afraid about thing from vanilla files like esm, you can't edit them, so don't need to backup. Lines you need to edit, don't worry, creation kit is very explicit regarding armor and weapons.
  9. No tutorials cause CK is a fresh release. The only thing you can do is looking for ck official tutorials and try to understand the software logic, this how people do tutorials. For what I understand, most of contructions are made of severals nif files, in Ck everything is made like lego. Don't worry sombody will figure it out and will share a tutorial about it. Thank to this person.
  10. Well... Finaly. This one could be use as a good exemple of don't do it and do it. The person on the phone was very nice. What happen is, my mod hit the first line of google search, the producer got call from telequebec who broadcast the show. Lawyers was there and everything, using the name *xxxxxx* and clear references from the show was to mush for them. They don't whant to sue me, at least if my mod is free of any references to the show. There is more than just copyright here, craftsman, script writer, actors on the show, spectator like parents and kids, they may not be agree with my work. So my mod is ok, I just have to clean every reference to the show here and google. Unfortunately it seen like there is a lot of people who share things whitout authorization. In China, japan, Korea (dragonporn, common!!!) contacting those people who don't speak english so well and on the top of it, I have nothing to do with them, I never allowed them to share my mod except a girl from Russia, but russian doesn't to like it. I will ask Nexus to hide my file for 2 or 3 days, helping google to clean any reference. Thank to people who contact me before sharing, it help a lot. Thank to people who encourage me Thank to Nexus who seen to be comprehensible and hidding my mod without banning (Nice to receive your help) Matthieu Pinsonneault
  11. No translation issue, I thing, He just don't know about mods. In french it sound like I made the whole game. I will be myself and explain the true. But for now in Quebec is 1 AM, so tomorow guys! Thank you again!
  12. This is not fun at all, but thank for reply; His message; Bonjour M. Pinsonneault, Je suis (*mister something*) de Télfiction, producteur de la série 1,2,3 Géant. Êtes-vous celui qui a produit le jeu ROSE GÉANT? Si oui, contactez-moi svp au (*111-111-111 poste 111*) Hello Mr. Pinsonneault, I'm (*mister something*) of Télfiction, producer of the series 1,2,3 Giant. Are you the one who produced the game ROSE GIANT? If so, please contact me at (*111-111-111 ext * 111 *) *censored by me*
  13. I check and but nothing is clear, inspiration seen to be good, but Rose Geant realy! Google is full of rose geant. I don't have problem changing his name, but the thing is...; fan arts is far away from copyright violation. I hope is not about thing like, if you wear a spiderman t-shirt you are wrong, you theft Marvel!
  14. Hi everyones. I just receive an e-mail from a producer concerning my mod here rose geant I know there is a lot of inspiration about tv, film and other games on Nexus, but before I call him, cause He give me is phone number, inspiration, using a name belong to the show, is it illegal? I undersand stealing people is not right, I am very again that, but now I just little bit nervous. I don't feel like a bad one, I don't try to make profit out of it. Don't know what to do! Thank for Help.
  15. Gary is right, you can work this way, but you can get some mess if you add new poly.
  16. You can't edit mesh with BSDismemberSkin and skin apply. You have to delete those modifier or collapse everything. When you are done with mesh edit or poly edit, put back skin using skin warp with an import vanilla model, and put back BSDismemberSkin.
  17. And gremlins! Imagine if you drop Gizmo in a river. HAHA!
  18. More efficient like???? With double side polygones you get clipping to fix, when just using SF_double sided you have nothing to do. Could be nice to know what you mean by more efficient.
  19. Why not just using symmetry? Symmetry; automatic weld, no flip face, no booleam, no bridge to do and the list go on and on. Just use symmetry modifier!
  20. Your center vertex need to be on axis x 0 first. Second you apply a symmetry modifier on axis x 0. If your model is not showing, just flip it in symmetry option.
  21. Here: http://forums.nexusmods.com/index.php?/topic/556409-body-part-ids-for-unused-biped-nodes-consensus/
  22. It could be a greant idea to create a standart for nexus mod author, in future nobody will want to wear 2 helmets at the same time.
  23. Right and not right. The game only load numbers, so the name, don't care. But if you add wings, exemple and wings use biped 56, and there is an other mod that use 56 for earings, the last thing to be equip will take over your biped.
  24. If your model doesn't have or don't need vertex colors. Set nitrishapedate vertexcolor to no and delete the flag vertex color under you BSlightshaderproperty.
  25. PS; Don't do this method for things that have skeleton. Be sure to disable in material flag vertex colors, if your custom mesh don't have it.
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