Jump to content

Slikpik

Banned
  • Posts

    138
  • Joined

  • Last visited

Everything posted by Slikpik

  1. I am. Other NVSE functions work, like IsModLoaded
  2. So, I'm in GECK and I'm trying to script something to set a door's key. But when I type in the function SetOpenKey it says it's an unknown function. Am I doing anything wrong? http://geck.bethsoft.com/index.php/SetOpenKey Item.SetKey SLIKSMasterKey Item.SetOpenKey SLIKSMasterKey
  3. Do you play on Hardcore? It's really fun and makes the Fallout experience a whole lot better
  4. I've only just started playing Lonesome Road. The Trogs are like hell!
  5. The other Readius' you see are just retextures so don't download any of them. If you want to though you'll need the base Readius: http://newvegas.nexusmods.com/mods/36646//?
  6. It could be. Where are you? These things only appear out of the actual fallout map
  7. Tell me your exact problem. I'm guessing the big hill that's not meant to be ther buuuut I could be wrong
  8. I haven't been on GECK in a while and I want to get back into it. I was thinking of doing a horror quest (It's pretty simple actually) but I dunno. Any suggestions for what to do?
  9. Yes, if your script is MoveTo (YourMarker) you need to change it to MoveToMarkerWithFade (YourMarker(
  10. The NPC's are linked to their chests easy. I'll show you how to link them 1st) Place your chest somewhere the player cant get. 2) In your NPC, select the vendor chest http://i47.tinypic.com/23sjjhy.png 3) In your NPC, select what he can sell http://i49.tinypic.com/9ut64m.png 4) assuming you know how to dialogue, in the option where he will show his sell menu, type in the Result (End) ShowBarterMenu http://i50.tinypic.com/kbbxj5.png
  11. I don't know what you're on about but post this in the talk forum not the spoiler one...
  12. I don't have robert but you could try going into Fallout Mod Manager, going up to tools, clicking on Archive Invalidation and then clicking on it again
  13. It did work. But for every 0.1 second you were fighting the NPC, it added caps. So you'd end up with 1 million caps just by killing one NPC
  14. Nah.... This is what I done. I set up two quests. BSPSetUp BSPMain I set up a script called BSPSetUp and it's code was scn BSPSetUpScript Short Stage Begin GameMode if (Stage != 2) Set Stage to 2 SetQuestDelay BSPMain 0.1 endif end I made that script type a quest and put it in the BSPSetUpQuest Then started a new script which was scn BSPMainScript ref Person Begin GameMode If (BSPSetUp.Stage == 2) Set Person to Player.GetCrosshairRef if (Person.GetIsRace Caucasian) || (Person.GetIsRace CaucasianOld) || (Person.GetIsRace CaucasianOldAged) && (Person.IsKiller Player) BDSHitmanBoxREF.AddItem Caps001 25 endif endif end Set that script to quest script and stuck it in that quest.
  15. This is annoying me. My script works but it doesn't add 25 caps once he's killed, it adds 25 caps like, every 0.1 seconds your fighting the npc. This is something you're better off talking to Xaranth about. He's a really good help.
  16. Ok gimme some time and I'll get it working for you
  17. I will try to work it out after I've finished helping another guy
  18. Ah I know what you're looking for... I thought that there was already something there... My eyes are going bad :P I'll take a look for you now
×
×
  • Create New...