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Posts
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Everything posted by Slikpik
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Gaaah! Can't find it. Help please.
Slikpik replied to Wickedforce's topic in Fallout New Vegas's Discussion
What did you do? You took a screenshot from your own GECK yeah? -
Gaaah! Can't find it. Help please.
Slikpik replied to Wickedforce's topic in Fallout New Vegas's Discussion
Hold on, I'll open up GECK and take a look. What cell is this in? -
Gaaah! Can't find it. Help please.
Slikpik replied to Wickedforce's topic in Fallout New Vegas's Discussion
Well, all you gotta do is go back into geck, find this again and double click it in the render window. That will tell you what you need to know -
Gaaah! Can't find it. Help please.
Slikpik replied to Wickedforce's topic in Fallout New Vegas's Discussion
Was this part of a mod you downloaded or did you just find the picture? -
Yet another scripting issue/problem.
Slikpik replied to JcHARP's topic in Fallout New Vegas's Discussion
The problem with this is that you would have to put this onto every NPC for it to work -
I'll do it for you. You want a quest with no map marker at all that you can switch on when you want to explore? Here
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Alright, me being a massive idiot telling you this... I just realized I don't think the BSA files have anything to do this. I was telling you this remembering a problem I had where I couldn't select a nif file... Stuff not showing up in the geck creature list, I have no idea what's up with it. Maybe a faulty geck? Do you have GECK Power Up?
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I know what you mean. Now, I always use SLIK as my prefix. My only worry is that it leads to two of my mods conflicting someday...
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I also know an easier way to do what you want if you still need help
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I think everyone starts their scripts with 000 by instinct. They most likely do it because it would always show up first in the list if it began with 000. I done it my first time :P
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First, create two quests and tick Start Game Enabled on both boxes. Name the quest id's something like MySetupQuest and MyMainQuest Ok second, create a new script Put this in scn MySetupScript Short Stage Begin GameMode if (Stage != 1) SetQuestDelay MyMainQuest 0.1 Set Stage to 1 endif end Make the script type Quest. Open your set up quest and put that as the quest script. Now, open a new script and put this scn MyMainScript ref Caps Begin GameMode Set Caps to Caps001 If Player.HasPerk FWarsQ01o1Perk && (MySetupQuest.Stage == 1) if Player.GetLevel <= 10 && GetCurrentTime == 12.01 Player.AddItem Caps 350 endif endif end change that script type to quest too. Open up your main quest (MyMainQuest) and use that as the script. Hopefully, this should work
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Wait, part of that wont work... Ok I'm going to tell you how to do this properly, I've done this wrong
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Not tried it, but it should work. It will add 350 caps to the player once a day at 12 I hope. Try it and tell me scn ScriptName ref Caps Begin GameMode Set Caps to Caps001 If Player.HasPerk FWarsQ01o1Perk if Player.GetLevel <= 10 && GetCurrentTime == 12.01 Player.AddItem Caps 350 endif endif end
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Let me try and fix that for you
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awesome idea but have little to none GECK experience
Slikpik replied to wewiles's topic in Fallout New Vegas's Mod Ideas
Whilst doing this, it might make things easier if you make a faction for each NPC and set them enemies with eachother- 3 replies
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- battle arena
- need moders
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(and 2 more)
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I have audacity yeah but she's sorta too shy or embarrassed to voice it herself.
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So, my little sister asked me to make her as a companion so that's what I'm working now. And now I've decided I'd like some voice-acting. So, if anyone can voice act a child, I would really appreciate it if you could contact me or leave a post. You will definitely receive credit for voicing. Thanks
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Here's an interesting conundrum for you all.
Slikpik replied to wetman6's topic in Fallout New Vegas's Mod Troubleshooting
This happens to me a lot -
In the MCM, is it supposed to only have PN Core and PN Rebalance or is it supposed to have PN Cyberware and PN Equipment?
- 3 replies
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- project nevada
- mcm
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Ok thanks for the help
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They were in the BSA file I think. I don't even have fallout 3 for the pc, only the Xbox so there's no way I could have taken them from fallout 3 Edit - Yeah they were in the BSA