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Posts posted by Slikpik
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So, I'm in GECK and I'm trying to script something to set a door's key. But when I type in the function SetOpenKey it says it's an unknown function. Am I doing anything wrong?
http://geck.bethsoft.com/index.php/SetOpenKey
Item.SetKey SLIKSMasterKey Item.SetOpenKey SLIKSMasterKey
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Do you play on Hardcore? It's really fun and makes the Fallout experience a whole lot better
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I've only just started playing Lonesome Road. The Trogs are like hell!
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I can do this for you
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The other Readius' you see are just retextures so don't download any of them. If you want to though you'll need the base Readius: http://newvegas.nexusmods.com/mods/36646//?
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It could be. Where are you? These things only appear out of the actual fallout map
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I love it. Thanks a lot
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Tell me your exact problem. I'm guessing the big hill that's not meant to be ther buuuut I could be wrong
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I haven't been on GECK in a while and I want to get back into it. I was thinking of doing a horror quest (It's pretty simple actually) but I dunno. Any suggestions for what to do?
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Yes, if your script is MoveTo (YourMarker) you need to change it to MoveToMarkerWithFade (YourMarker(
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And stop bumping!
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The NPC's are linked to their chests easy. I'll show you how to link them
1st) Place your chest somewhere the player cant get.
2) In your NPC, select the vendor chest
http://i47.tinypic.com/23sjjhy.png
3) In your NPC, select what he can sell
http://i49.tinypic.com/9ut64m.png
4) assuming you know how to dialogue, in the option where he will show his sell menu, type in the Result (End) ShowBarterMenu
http://i50.tinypic.com/kbbxj5.png
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I don't know what you're on about but post this in the talk forum not the spoiler one...
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I don't have robert but you could try going into Fallout Mod Manager, going up to tools, clicking on Archive Invalidation and then clicking on it again
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It did work. But for every 0.1 second you were fighting the NPC, it added caps. So you'd end up with 1 million caps just by killing one NPC
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Nah.... This is what I done.
I set up two quests.
BSPSetUp
BSPMain
I set up a script called BSPSetUp and it's code was
scn BSPSetUpScript Short Stage Begin GameMode if (Stage != 2) Set Stage to 2 SetQuestDelay BSPMain 0.1 endif end
I made that script type a quest and put it in the BSPSetUpQuest
Then started a new script which was
scn BSPMainScript ref Person Begin GameMode If (BSPSetUp.Stage == 2) Set Person to Player.GetCrosshairRef if (Person.GetIsRace Caucasian) || (Person.GetIsRace CaucasianOld) || (Person.GetIsRace CaucasianOldAged) && (Person.IsKiller Player) BDSHitmanBoxREF.AddItem Caps001 25 endif endif end
Set that script to quest script and stuck it in that quest.
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Hold on, I've had an idea that might work.
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This is annoying me. My script works but it doesn't add 25 caps once he's killed, it adds 25 caps like, every 0.1 seconds your fighting the npc. This is something you're better off talking to Xaranth about. He's a really good help.
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I think I've got it, I'm just testing it now
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Ok gimme some time and I'll get it working for you
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Awesome, what was it?
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I will try to work it out after I've finished helping another guy
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Ah I know what you're looking for... I thought that there was already something there... My eyes are going bad :P
I'll take a look for you now
SetOpenKey || SetKey (FOSE)
in Discussion
Posted
I am. Other NVSE functions work, like IsModLoaded