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morogoth35

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Everything posted by morogoth35

  1. I have blocked the Translation tag but for some reason I still see a lot of translations on the nexus, does that tag not work or what? I have also blocked followers/companions and that tag works fine.
  2. I've seen a few mods that have their own console commands and I wonder how they did it. I have searched a lot for answers but I haven't found anything so I'm asking here. How are custom console commands made?
  3. I was thinking how bad it would be if someone made a full playthrough of Skyrim + DLC and at the same time having Bruma installed/playing that during the same time. I tried Bruma when it came out and it was plagued with crashes and bugs but I haven't touched or read anything of it since. Has anyone of you guys tried to do this and if so what happened?
  4. So, yeah, it seems like in the new Nexus design you have removed the bugs section of mod files. If you did then I have a question: Why the f*#@ would you do such a thing? That just idiotic. And if you didn't then please tell me where I can find the bugs tab because I can't seem to find it.
  5. Except you wont be able to do that forver, they said they will eventually remove the old site completely.
  6. This new website is really, really bad. It is very hard to navigate, the hotfiles are pretty much rendered useless now with the new layout and when downloading files everything looks too big and spaced out. Is there an option to go back to the old one? I will NEVER understand why people always insist on changing things that doesn't need to be changed. If it aint broke, don't fix it.
  7. Why don't you merge mods? I had 254 esps and after merging I saved 29 esp slots.
  8. Quest items don't weigh anything even if it says they do. You should be able to drop it if you have completed Dawnguard.
  9. Hi guys I have been wondering for a while now what if I wanted a script to check for something if its true and if it is do something else do nothing. So for example this is how I would imagine it being: Event OnActivate(ObjectReference akActionref) If (akActionref == Game.GetPlayer()) Debug.MessageBox("The player activated the activator.") Else ; do nothing? EndIf EndEvent Can I leave it blank or do I need to type something in there?
  10. I have 500+ mods + ENB on oldrim and I almost never crash. I can play for days without crashing more than 1 time. I use ENBoost, Crashfixes, no crashing during load and good modding practices to make my game that stable.
  11. Then you are one of the people who don't enjoy modding and one of the people that would be happy spending money on mods just for convenince. Nothing wrong with that though. However my opinion is that Creation Club is a pile of s#*! only there to grab as much money as possible from people like you. I for example, really enjoy modding. I have over 500 mods on my Skyrim LE and it is more stable than Skyrim SE (I did a lot of testing.) For me there is nothing good with Creation Club. I don't support it at all but if you do then that's fine by me.
  12. Hi guys I am trying to make a simple polymorph spell but I get a compiler error with the script and I hope you might know what is wrong with it. Here is the script: Scriptname PolymorphScript extends ActiveMagicEffect Race Property PolymorphRace Auto String DefaultRace Event OnEffectStart(Actor akTarget, Actor akCaster) If (akTarget.GetActorBase().GetRace() != PolymorphRace) Debug.Notification("The spell hit the target.") DefaultRace = akTarget.GetRace() akTarget.SetRace(PolymorphRace) EndIf EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) Debug.Notification("Target was returned to its default race.") akTarget.SetRace(DefaultRace) EndEvent Here is the compiler error: (20,10): type mismatch on parameter 1 (did you forget a cast?)
  13. Did you make sure to run FNIS? Not running FNIS when you have animation mods such as sexlab can cause that.
  14. Hi guys. Whenver I cast firebolt or incinirate or pretty much all fire spells this happens: https://gyazo.com/0d1ee21afd8fd7f9f57873cbccadc194 I use Rudy ENB.
  15. Hi guys. I am working on a script. This script needs to detect when the player has not read any books while inside a trigger and at the same time doesnt have a specific magic effect, I just don't know how to make an AND check in papyrus.
  16. Is the script attached to the lightning bolt, or to the enemy? If it's part of the bolt's ActiveMagicEffect script, use OnEffectStart. If it's on the enemy, OnMagicEffectApply or OnHit. It's attached to the lightning bolt, oneffectstart does not work.
  17. I am trying to find the right event to use that will detect when any enemy is hit by a lightning bolt. This is the script I tried: Scriptname EyeOfTheStormFixedScript extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) If (akCaster == Game.GetPlayer()) Debug.Notification("You hit the enemy with lightning bolt.") EndIf EndEvent However that does nothing. I attached that script to the lightning bolt magic effect.
  18. I am looking for the right event to use to detect when lighting bolt hits an enemy. I have no idea what it is...
  19. Tolfdir doesnt sell all the spells that are avaliable for SkyRe. The spells that he doesn't sell are Feather, Advanced Feather, Push, Greater Push and walk on water. He is the only merchant that has that issue. And it is only those spells that doesnt exist. I made a new character and set my alteration skill to 100 and he sold the stuff that should be sold at that level but not those spells so I'm wondering if this is actually a leveled list issue? I went into CK and those spells ARE in fact inside the leveled list so that's out of the question. Maybe something is over writing it? Any ideas on what I can do to fix this? Edit: -FIXED- What I did to fix this was this: I made a bashed patch with wryebash to only merge the leveled lists and it fix the problem. Before the bashed patch: https://gyazo.com/09dbd54ad686fbae1640db5819131360 After the bashed patch: https://gyazo.com/cfa42681ebded75471c9742406516fc8 https://gyazo.com/9359550cdfad083aa7ec27695abac450
  20. Yeah thanks for the advice. Really what I wanted was just a simple dagger mod. I am now using the Warblade. http://www.nexusmods.com/skyrim/mods/85507/?
  21. Hi guys. I am currently playing a pure mage that only uses magick but I am looking for a clean and simple looking dagger to use when I run out of magicka. Anyone of you have any suggestions on a simple but good looking dagger mod?
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