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LoneWolfEburg

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Posts posted by LoneWolfEburg

  1. Personally, 3dnpc mod was the thing that, for me, changed Skyrim from mediocre to excellent. It has its darker storylines, although quite a lot of it is humorous as well, but in a way that blends with context. It also fixed the low amount of interesting questlines in the game (I don't mind some FedExing, but as long as it doesn't function as a substitute for more unique content).

     

    Swords and other weapons that would be clearly unpractical in RL are a staple of these games (Skyrim Orcish sword is rather cooky). It doesn't break my immersion, though.

  2. The Empire was also portrayed as relatively tolerant in Morrowind, at least compared to Dunmer traditionalists, even if their tolerance had an expansionistic and aggressive spin. In fact, the Empire's tolerance is very much downplayed in Skyrim (General Servius "politically incorrect" aka "you people and your damn Jarls" Tullius doesn't strike me as a model of tolerance, although he mellows a bit in the end of the Imperial campaign), and Stormcloak so-called bigotry is rather muted, often to the point of informed attribute. 117649AR's in-universe interpretation is fine, although personally, I wish Bethesda wouldn't pull their punches and make Stormcloaks to be more bigoted than their in-game portrayal.

  3. I don't remember them making fun of the Dunmer count at all (just looked at Narina Carvain (Bruma) and Arriana Valga (Chorrol)'s uespwiki pages, where all their dialogue is listed, and I don't see them even mentioning him - I searched for "Andel", "Indarys" and "Cheydinhal"). It's true, however, that while Alessia Caro's significance in the grand scheme of things may be debated, we aren't really given any Imperial in Skyrim to counteract her memory.

  4. Skald the Elder seems to be rather unpopular, although I don't remember the Dawnstar population caring either way about Ulfric.

     

     

     

     

    The dossier is also proof that the Empire is not the puppet of the Dominion, because they remain concerned about an Imperial victory. If the Empire were simply a puppet state, rather than a genuine rival they are trying to destabilise, they would heavily favour an Imperial victory and not view the outcome as a risk to their objectives.

     

    This, I agree with. The correctness of the Imperial policies (and whether their incorrectness justifies a rebellion) is still debatable, though.

  5. I don't think that Galmar necessarily killed Ondolemar within Vanilla context, but it's a pretty safe bet that the Stormies did. You do see Stormcloak soldiers fighting the Thalmor as one of the random events on the roads, so it's fairly certain that even if what really happened was Ondolemar slipping on a step and falling a couple of meters too much, they would regret that this deprived them of an execution opportunity.

     

    Galmar's racism is rather perfunctory, like most Stormcloak racism is.

     

     

    *Its probably worth noting that I think Season Unending is the reason the exchange in question was removed.. if Markarth is given over to the Stormcloaks, Ondolemar's death by Galmar makes no sense (in fact, it still makes no sense, but it's slightly less glaring) because he would have no reason to be there. If the city is captured, he can be caught within its walls, but if it's handed over without conflict he would just be removed, as Enenwyn isn't likely to leave one of her ambassadors in an enemy city.

     

    Not that Bethesda was particularly diligent with the consequences of the civil war. One of the major howlers of pure Vanilla is Dengeir saying "I'll be the Jarl again someday", even after the Stormcloaks restore him to the Falkreath throne. Good thing USKP fixes all instances of such stuff.

  6. Yeah, the Thalmor dossiers state that they don't want either side to win, but for the war to continue as long as possible, which sort of justifies joining either of the two sides, from an anti-Thalmor point of view. It's debatable, though, whether they view an Imperial or a Stormcloak victory as the lesser of two evils.

  7. A question: how prudent it would be of the Stormcloaks, after their victory, to start irredentist wars on neighbouring provinces (we've driven the Empire out of Skyrim, but we also have a legitimate right to Bruma, so we shall not rest until this Nordic-by-right city is back to its rightful owners, and High Rock should give us Jehanna back, or we'll take it with force of arms, and we also probably should claim parts of Morrowind, while we're at it)? To me, it would be a horribly misguided approach.

  8. I expect the same frustration text-based RPG's caused, though. And serious game translation difficulties. And many players shouting obscenities at the characters, either as a joke or because of the sheer frustration.

  9. Voicing the PC also presents a conundrum for modders who would have to either include non-voiced player dialogue, or have voice actors attempt to imitate the original. I actually would be fine with that, but many modders and mod-users don't.

     

    And yeah, what Lachdonin said - you aren't actually mute in-universe, just like Whiterun in-universe contains much more than 50 people.

  10.  

    They're happily (or maybe no so happily) sitting at the table and stuffing their faces full of food in what is actually a hostile environment, seeing that they are now living peacefully among the victors of the war, but should really be treated as traitors because they actively supported the losing side.

    I guess Brunwulf is just so benevolent, he's willing to grant all them refuge in his palace.

     

    To be fair to Bethesda, allowing the player to kill Jarls would cause some storyline issues (Hello, Jarl Ulfric! I've just killed, in front of many witnesses, Skald for being a cranky old coot, Laila for being a delusional idiot, Korir for hating mages, Thongvor for having business practices I dislike, Dengeir for being just a touch too paranoid for me, Sorli for being a cipher, and Vignar just to complete the set. Just think of it, all of your Jarl and potential Jarl supporters are in Sovngarde now! You're still willing to promote me to a high rank in your Stormcloak army and be friendly to me, right?) On the other side of the argument, allowing the player to kill many random people also causes storyline issues - it doesn't make in-universe sense that anyone is still willing to deal with you after you killed 4-5 innocent respectable townspeople in front of witnesses, but it still happens in the game. Bethesda chose player freedom over universe consistency here, so why not do the same in cause of the Jarls? I guess they could set a hierarchy of inheritance for a while, and end it with generic randomly generated "Jarl of X" characters if everyone in this line is killed off.

     

    Dunno what they should've done for Ulfric and Tullius, though. Not much point in the whole civil war questline if you can just go to the place where faction leaders are, and kill them off.

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