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LoneWolfEburg

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Posts posted by LoneWolfEburg

  1. True, I don't think that vanilla Skyrim is that horribly written, but it does have quite a lot of flaws.

     

    The nature of the main quest is boring, just another save-the-world-from-a-random-arrogant-prick. Was never able to feel anything regarding Alduin. (However, I did feel a sense of doom with both Dagoth Ur from Morrowind and Miraak from Dragonborn. I always find that mind-bender/hypnosis villains tickle my sense of doom and gloom the way entities like Alduin or Mankar Camoran and his Daedric master never do).

     

    Informed Attributes. "Hello. I'm Mjoll the Lioness. I oppose Maven and the Thieves Guild. What do I actually do to oppose them? Good question. I go around Riften and claim to do so". Mjoll is quite likeable, but this is still a huh.

     

    Also: "I'm a Dunmer from Windhelm. Things had been very bad around here since Ulfric took over! No, don't expect me to elaborate, and if you expected a quest of some kind about it, you won't receive it, sucko. He's a bigot, accept our world for it".

     

    Guards continuing to refer to you as someone who just started a guild questline, when you're actually the guild's leader. Good thing there's a mod to fix it.

     

    Way too many delivery/fetch quests. Now, I actually don't mind them as such, every fetch quest still makes a game a little bit better. But the writers seem to have treated them as a substitute for more interesting quests, rather than just an addition. Good thing 3dnpc exists.

  2. I have the impression that the Stormcloaks have slightly more fans on the Internet, since they are more romantic and they didn't want to chop the player character's head off (if Bethesda had the Stormcloaks want to chop the player's head off, they'd probably be more disliked). However, true, it's not like the fanbase is lacking in Imperial Legion fans, either.

  3. In Oblivion, true, they significantly tuned the Roman aspects down in the portrayal of Cyrodilics, to the point where their Latinate names seemed to be inspired more by Medieval Europe, than by the classical Roman Empire. The whole Cyrodiil-is-now-High-Rock-2.0 thingy was a disappointing decision for many, because most people consider Western Medieval fantasy worlds to be rather bland. However, it's unlikely to be inspired by a version of white supremacist ideology which is considered controversial even within this nasty milieu. "Let's make Cyrodilics to be Medieval Europeans! That'll show people the supremacy of Scandinavians" reasoning isn't exactly coherent. (I remember reading that a Bethesda employer once said that they were attempting to jump on the LOTR bandwagon).

     

    The displeasure a large part of fanbase expressed at the blandness of Oblivion's main setting is probably what led to Bethesda taking a more romanticized route with Skyrim, and since Skyrim had long been established as being a quasi-Scandinavia, they just run with it. That's the reason why the setting of Skyrim is less bland than the one of Oblivion - if they took the more generic Oblivion route again, even those who didn't mind it in Oblivion would probably dislike revisiting it for a second time. The Nords aren't presented as being uniformly honorable, either, although a lot of bad things about the most Nord-flavored faction in-game, the Stormcloaks, are all-tell-no-show. But the latter point is too weak to accuse Bethesda of deliberately attempting to force Scandinavian suprematism down our throats.

     

    Also note that the article writer does acknowledge that the ESO edition that allows you to play as Cyrodiilic was more popular than he thought.

  4. I'd say that more or less the same as they do in Riften, although a more pro-Stormcloak interpretation would posit violence, riots and stuff since Windhelm is, as can be plainly seen, not Riften - or, at least, something in-between the two.

  5. He thinks that the segregation should still be enforced, ergo he is one. If Brunwulf can't be blamed for continuing the segregation, then Ulfric shouldn't be blamed much for starting it and then continuing it (if you'd ask Ulfric, I'm sure that he'd also mention the for-their-own-good rationale, only more bluntly, and add a "I've got a war going on right now" bit of reasoning to boot). Maybe "reluctant segregationist" describes it best. Add the whole perfunctory treatment of the thingy, and they don't look that different in this aspect, although the writers likely intended otherwise.

     

    I also always wondered why Angrenor acts like a bigot in that first Windhelm scene, and after that demonstrates no bigotry at all. There aren't many bigoted NPC's in Windhelm, overall. (I even made a mod adding more to "fix" this grevious lack of bigotry, with it these constantly complaining Dunmer feel a little less entitled).

  6. Most of Ulfric and the Stormcloaks' bigotry is informed attribute, though. The segregation in Windhelm could be presented as something as bad as real-life segregationism is, but the game treats it in a rather perfunctory way. For the life of me I never understood why the Argonian dock worker acts somewhat resentful at the segregation, but is perfectly happy with Ulfric's pro-Imperial replacement, who is just as much a segregationist as Ulfric, but is presented as an egalitarian (which is quite disturbing a moral, when you think about it. Probably it's just laziness on part of the Bethesda writers).

  7. I believe the Falskaar author removed the credit sequence in the later version. Although the plot of the main quest is indeed rather thin (I find the middle of the storyline to be more nonsensical than the conclusion).

  8. There's 3dnpc aka Interesting NPC's. It has a lot of quests and two/three major storylines, although the focus isn't on new enemies and areas, so dunno whether this will suit you - but it's really great at what it does.

  9. The decision to appoint Teeba-Ei as housecarl was likely just left to Sorli, rather than legislated by Ulfric, but it's ironic how the most obscure/unknown jarl in the game actually demonstrates more racial equality than Brunwulf, whom the game tries to present as some model of egalitarianism.

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