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prod80

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Everything posted by prod80

  1. Ummm!? wth... Any change you can post your mod list + load order (prefer from BOSS with messages) / skyrim version / skse version (if any) ?
  2. hope so :D weird if unpacking a bsa solved it..... bsa is simply an archive with inside the same folder structure as in data. Take a bit of care tho, because unpacked files from the archive suddenly have the highest priority (loose files > bsa files). anyway, watch out with ini settings, don't assume some website posting settings are right. Settings with care are uGridsToLoad, Cell Buffers, Papyrus, MapMenu, HWThreads, HAVOK, Preloads, Background loads, to name a few critical ones. Unless you have problems that you can directly relate to any of them, they shouldn't be touched. Simply ask here if you wanna know something about them and I'm sure someone can point you to the right place. There's many sites posting information on critical settings in ini's that are simply wrong (eg. Papyrus tweaks as posted on RCRN tweak guide, which is a highly regarded mod) and even so wrong that Bethesda developers posted on the forums to say just that. Since you seem to like the Threading of things (you had a problem where the game was just using 2 cores?) you can find the correct threading settings here; http://itcprosolutions.com/skyrimguides/tweak_guide.htm if you don't have problems with your CPU cores utilization, don't add them. Copy-pasta: In Skyrim.ini Add/Edit: [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=XX [General] iNumHWThreads=XX bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 In SkyrimPrefs.ini Add/Edit: [Navmesh] bUseThreadedMeshes=1 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 For "iNumThreads" set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum). If scripts are causing problems in your game (not talking about NPC animation issues with speech - that's a 1.9 skyrim bug) but problems where quests are breaking due to heavy scripts or really weird stuff happens when NPC's out of nowhere freeze up, or not heavily textured game freezing on loadscreens (its different for heavy textured game..) or you run extremely heavy scripted (and unstable :P like with Warzones) game... you can give this a go to give your scripts a lot more room; [Papyrus] fUpdateBudgetMS=4.8 fExtraTaskletBudgetMS=4.8 fPostLoadUpdateTimeMS=1200.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=512 iMinMemoryPageSize=128 iMaxAllocatedMemoryBytes=1048576 Other settings are pretty much free to do what you want (but can still seriously mess stuff up visually) but unless you manage to break the engine with them (unlikely, not impossible) they shouldn't crash your game. Be safe with modding (keep good backup's of your saves with names so you know which save is what...eg. before installing mod(s) make a save with console typing: save "Before ModXYZ" If you install by groups make folders in your mod manager and name the folder Group 1, 2, etc and put the mods you are gonna install inside, then make save in game using the group name/number It's extra work but you may be happy you did it one day. And if not, good for you - then you did a good modding of your game which remained stable ;)
  3. [Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0iMinMemoryPageSize=100000iMaxMemoryPageSize=5000000iMaxAllocatedMemoryBytes=1800000000 is really bad... Those papyrus settings will crash your game, 1.8GB are you serious? The default is 75K ! and shouldn't be changed, neither the Min/Max values... Budget times nearly 1 second? It should be 1.2 Millisecond. [HAVOK] iNumThreads=5bHavokDebug=0fMaxTime=0.0157bDebugMultithreaded=0 Don't mess with HAVOK, those settings are wrong as well. Those multithreaded tweaks are in wrong places as well, Trees under Water and so on... But besides that; don't mess with these --> iHWThread8=3iHWThread7=2iHWThread6=1iHWThread5=0iHWThread4=3iHWThread3=2iHWThread2=1iHWThread1=0iAIThread2HWThread=3iAIThread1HWThread=1iRenderingThread2HWThread=2iRenderingThread1HWThread=0 Not sure where you got all those settings, but I wouldn't visit that website anymore.
  4. You dont seem to have that many mods... try and do this; Download the troublesome mod that caused this.. manual download. Check the zip archive... does it come with all kind of loose files or just .esm/.esp/.bsa? If it comes with loose files check manually if those files still exist inside your Data\ folder. If they do - do not remove them! (they might also be installed by another mod!). Open the folder containing the Mod archives of NMM (you can access this folder from within NMM, top menu Folder option "Mods Folder") Do a search within those archives using Windows search if you can find the files similar to what your troublesome mod installed. If you can't find them - remove those files from Data folder If you can find them - replace those files in Data with the appropriate file from your mod archive Make sure the troublesome mod archive is not in the Mods folder, of course.
  5. The Papyrus log looks fine, just some junk being thrown in by Combat mod, but nothing significant. I assume ASIS is gone right, is the Bashed Patch gone too? (You dont need it - it's suggested to use by ASIS, but since ASIS is gone the bashed should be as well). Sorry if any of these have been answered, I read through the last 3 pages in high speed mode 8) - Any other mods installed besides those plugins, things that dont show in your load order, like texture replacers. - What kind of system do you have? OS? - Have you tried doing a test run without non-official mods on a new game? - If that's stable have you tried to narrow down on your mods which are causing the problem...(by enabling just a few at a time and test running it) tes5edit can display conflicts, but when mods have unique scripts, for instance, with problems that may cause a CTD, tes5edit will not ring an alarm... neither will BOSS or any other applications besides the game (which crashes :P).
  6. dont use tes5edit unless you understand what it does. anything that BOSS tags as being dirty or whatever you need to verify(!) in tes5edit if this is actually really the case or not. Do not blindly assume what BOSS says is right, BOSS puts messages from a database it does not actually check inside of a plugin for errors. It will attempt to sort your load order, but it should only be seen as a suggestion and not a solution. You should know what you install and how your mods will react to eachother and how they should be loaded... So, Define "Download a bunch of mods" = how many? And did you read their complete mod pages before install? I can see already 2 problems you have that can be avoided easily when you actually read what you install and the complications it might cause and what you have to do against it... If I understand your explanation of "CTD on character creation" well and you probably resolved it by removing some character mods, probably Hair mods... the CTD on startup is a missing master file to a mod you have installed or a problem in the load order. Both of those can be fixed without removing anything. Navmesh error doesnt cause CTD. Navmesh is what NPC's use to know how to get from point A to B. Should be fixed in CK, not tes5edit. Start by dropping here a full list of the mods you installed and some additional info so people can actually help you; Mods with plugin (.esp/.esm) + load orderMods without plugin, eg. Texture replacer like Skyrim HD, and their resolutionAny tweaks to Skyrim.ini or SkyrimPrefs.ini you might of doneYour system specs; RAM / Vid / OS (x86 or x64)Details about crash; when, where, any specifics (do you have follower, is it in combat situtation, always in outside world, always when getting close to a city, etc)Other strange things you might of seen; missing textures, infinite load screens(Hopefully you do this:) Did you test your mods on a new game or an already existing save Reinstalling wont solve a thing for you if you plan to install the same mods again.
  7. installed ENB correctly with all the ini changes you need to do in My Documents\My Games\Skyrim\SkyrimPrefs.ini ?
  8. yea, searched in CK as well, didn't find it (cant remember where it was set)... Anyway, in tes5edit it's right here; Races -> AtronachFlameRace -> Data: flags -> Add: "Don't Show Weapon Blood" & "Don't Show Blood Decal" Never tried it, but I suppose those are the ones.
  9. I think it's called "Don't show weapon blood" Bleed is when you hurt it, the health keeps draining from losing blood... or maybe I don't exactly understand what you mean by "bleed when attacked" You can also set this easily in tes5edit, no need for CK on this. Not sure if the property is written to your save game (ie. If you need to start a new game for it to take effect).
  10. ? no you don't Remove the FPS limiter you have downloaded Enable FPS limiter in ENB, it has it already so you don't need to have a separate dll for it. Right here in enbseries.ini (in your skyrim folder) [LIMITER] EnableFPSLimit=true FPSLimit=60.0
  11. That mod is outdated and based on tes5snip which causes major problems in your game if used (very dirty mods)... Do not use it. Use the Creation Kit (CK) instead... more complicated but will not destroy your game. There are many tutorials on YouTube how to use it.
  12. Did you install FULL version of that mod (which is 4k, not 2k)? Forget about it... use the LITE version (you wont see a difference in game but it's 4x lighter to your system) I have a badass system too, 500% overkill, engine has limits (32bit game with DirectX9)... I can't use 4K textures either.
  13. These are not compatible with RLO: CLARALUX.esp=1 CLARALUX-DG-Patch.esp=1 CLARALUX-HF-Patch.esp=1 Skyrim Shadow Striping Fix.esp=1 IMAGINATOR - Visual Control for Skyrim.esp=1 -- need to be properly configured for RLO, would suggest to disable for start then see if you need... ClimatesOfTamriel-Dungeons-Hazardous.esp=1 Alternate Start - Live Another Life.esp=1 (compatible but will return certain spaces back to vanilla lighting - eg; Ragged Flagon) And if the above is your load order, it's way off. See RLO page for a link with the correct load order with it's own modules and with CoT. Don't use BOSS to sort RLO, it will not be correct. Also using SoS with RLO is not advised.
  14. So that posted list above is not the list that is crashing your game... even with far less you crash... It would help if you confirm if you start a new game with a few mods and list everything you have installed - so plugins and texture replacers (if any) + resolution.. also your skyrim.ini / skyrimprefs.ini you are currently using. reverting to vanilla, how did you do that? It's a really extensive cleaning to bring Skyrim back to vanilla unless you simply uninstall and remove the whole skyrim folder manually afterwards... To make it easy (as you say yourself) you even cannot load outside saves on a 7 plugin modlist, on a new game. So I need to know exactly how this is setup on your system. modlist (so the small limited list which still has the issue)texture replacers + resolution, if anyini filesyour graphic settings on driver level (can read skyrim settings in your ini's, so don't bother with those)your hardware, eg. are you using multi monitor setup?verify if you data folder is 'vanilla' besides those few installed mods. Some plugins come with loose files and can leave trash inside Data folder even after uninstalling (disabling a plugin does not disable its loose files... and all files are still read by the game inside of Skyrim root folder and Skyrim\Data ... disabled or not)
  15. Welcome to the real world of running many mods :P lvl 35, really? I got lvl 28 max, have Dragonborn/Dawnguard DLCs... I did the Dawnguard quest twice (broke my game twice too :D) and never set foot in Solstheim (not once). Unfortunately there's no way to savely safe your save (wtf) due to the nature how save games work... lot of mods become an integrated part of your game after you have used them. So removing them doesn't in fact remove them from your save... This may cause issues with your game expecting something it cannot find anymore. Mainly with scripts, but not exclusively.
  16. I feel mod conflict, yes. BOSS log? And besides, ENB's in general cause major blackout at nights and Dungeons.... If you want sunshine inside of caves and at night - don't use lighting mods (like Realistic Lighting Overhaul or Climates of Tamriel), and don't use ENB. If you do - It's going to be DARK when there's is no light source. If for some reason you think it's too dark - put up a screenshot of interior world in cities (like Dragonreach), some Dungeon, and night in exterior world.
  17. Shortbow and longbows are different, stamina affects it, arrows affect it, perks affect it, race attributes affect it.... so many things affect it. Start by reading the 100 page manual of SkyRe. For what it's worth, I think what you have is completely normal.
  18. Try this; Open My Documents\My Games\Skyrim Open the file "Skyrim.ini" Find [Grass] Change/add this under it; iMinGrassSize=128 Install this mod after it; http://skyrim.nexusmods.com/mods/33582/
  19. I think that pretty much sums up your crashes.... You just cannot expect that to be stable... not in a billion years. First of all, there's some outdated mods in there, 2nd there's some mods that will cause problems with large load orders and problems in general (those are spawning mods mainly - monster mod, Warzones, etc), 3rd there's incompatible mods in there as well (see your conflict messages), 4th you have a lof of mods trying to change the same things (like all your 101 combat changing mods, lighting changing mods). 5th you have missing masters. This one is very seriously overwriting previous mod settings; These mods cause problems as well and are known to be unstable - combined with your mod list I'd strongly advise not to use them (you cannot uninstall them savely either so you have to start over); All your combats mods, list is too long to copy-paste over.. I'm sure it will be a complete mess to sort that out so each mod actually works as designed (doubt it's possible at all). Missing master, since it's a missing .esp as master it wont immediately crash your game on startup; It's riddled with conflicts... :(
  20. Without patching EEO and SkyRe simply arent compatible and cannot be used together. It's simple as that.
  21. Also when you disable mods to test, you need to start a completely new game... your save games remember your mods and the mod causing the problem might in fact not even be installed anymore. So first steps now is modlist from BOSS and you starting a new game to check if the issue persists even then, just to verify it's in your current mods and we are not hunting a ghost :P
  22. Doesn't that strongly suggest your safe tweaks are not that safe? Is default ini's are good then there's your likely cause... See if going from default ini's and working with this tweak guide helps; http://itcprosolutions.com/skyrimguides/tweak_guide.htm (don't click the url at page top, scroll down, it's more clear) No need to go through the Texture optimizing part, unless you want to.
  23. 32bit OS? :tongue: If you run Win Vista, 7, 8 in 32bit open command prompt as Administrator and type: bcdedit /set increaseuserva 3072 Then, reboot your system and try again. PS. Don't play with uGridsToLoad values, leave them at default if you enjoy stability on a modded game. And in the below default is uGridsToLoad=5, uExterior Cell Buffer=36 , not 32. But I guess that's a typo....
  24. 2GB VRAM is fine... aren't you simply experiencing z-fighting? eg. is the flicker on distant mountains at Whiterun? Or are you experiencing delays in texture loads (eg. vanilla textures suddenly switching to your texture pack)... A video would really help if possible... And about SLI, SLI is not useless, but SLI can be buggy. It's using 2 cores to do the rendering, so anything slightly out of sync may cause issues... and yes, SLI doesn't stack VRAM, it mirrors it because each core needs to do it's calculations. So if you have 2x1GB VRAM you have 1GB VRAM effectively in SLI, not 2GB.
  25. I guess someone at Bethesda put a setting in the wrong ini? (never got why there's 2 ini's anyway - seems useless). No idea actually, dunno... I always set vSync on driver level and not in game.
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