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rotwhip

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Everything posted by rotwhip

  1. i took a break from fallout 4 and then the 1.5 patch came out, and i no longer have any clue whats going on, and im not sure how to do anything..... i have gotten the game to start up, but now i CTD at starting a new game. i have used loot to sort my loadorder, and i have 0 errors showing. EDIT: DEF_UI was the problem, updated and works.
  2. I was very surprised by the lack of sniper rifle weapons in the default game, and the ones that did exist were underwhelming at best the sniper mods we do have are super heavy sniper weapons (the anti tank weapons and massive .50 cal barrets), but no light to medium snipers. heck, we have even someone giving away his sniper meshes here: http://www.nexusmods.com/fallout4/mods/10420/? and nobody has taken up his offer it would be really cool to have some more cool new snipers in the game, if anyone wants to put the time in to make them :)
  3. since the console is disabled for the survival beta, adn i can no longer do the fov 90 90 comand, i need a workaround for the pipboy error shown herehttp://tinypic.com/r/xmq4o5/9 and no, before you say anything, because i know people will if i dont mention it, it has nothing to do with the in game pipboy zoom in and out feature. pressing the key/rightclicking makes it worse.
  4. In response to post #36169075. the reason is that it makes people go to bethesda for help, if something can be fixed by a single command line, and is never reported to bethesda, it wont get fixed. isolating variables.
  5. In response to post #36166955. perfectly fine by us, after all, you arent supposed to play with this version. its a beta test.
  6. In response to post #36178485. then you will be waiting forever. its not going to happen.
  7. In response to post #36184765. #36185820 is also a reply to the same post. you obviously do not know how to beta test, go someplace else
  8. In response to post #36150735. could be an incompatibility with the recent patch and some of your mods, i would update your mods so they are compatible with the recent patch
  9. In response to post #36160840. the intent of the beta is to test an unimplimented feature, not to "fix bugs" or "disable mods and console" it is a beta, and should be treated as such.
  10. tried the beta out for a few hours, looks promising so far, could use some tweaking before final release, but it is a beta after all. created a new profile in NMM, created a new save in game, tested, reached a desision and opted out, loaded up my previous clean profile, and loaded my existing saves without error. beta release is beta release, everything went as expected, and all the "errors" are user errors. cant wait for the full release :)
  11. In response to post #36165580. congratulations. something you could do, is instead of posting a useless comment here, go to the Bethesda forums and suggest proper alternatives in an educated format completely ignoring the fact that the game doesn't even HAVE a survival feature yet, what will become the survival feature is in beta, and should be treated as such
  12. In response to post #36127385. #36127815 is also a reply to the same post. user error, there is a good way to fix the "errors" general tip would be to start a new game on a beta, do some reading, you can find your answer out there.
  13. In response to post #36128460. they disabled the mods temporarily while opted into the beta, the reasons are obvious, and you can still play mods outside of the beta
  14. In response to post #36130510. #36130800, #36130820, #36130855, #36131325, #36133355, #36145900, #36161705, #36163965 are all replies on the same post. hate to break it to you, but this sounds like user error, not bethesda.
  15. In response to post #36131310. the beta did not break your mods, you did. the beta DISABLED the mods for a reason, as to be completely independent from them. there are ways to fix it, you just need to read, that, and don't start a beta on existing saves, it was always recommended to start a new game
  16. In response to post #36151300. well it IS a beta, your feedback is wanted, go post it on the bethesda forums, and try to be plesant, it might be adjusted, but not if everyone is being annoying about it
  17. I very much appreciate this change. i have been using adblock in the past because of adds on this site that make me uncofortable (loud noises and flashing), and i greatly support the fact that you arent peanilizing adblock users, and im glad we are moderating adds now, i may give it a week or 2 so everything settles down add wise, however i plan to turn off adblock after that. thank you all for all your work on this site, we all really apriciate it!
  18. thanks for the info, only one question though, what would i merge through tes5edit? i cant think of anything that would merit a merge in my load order you are fantastic, thanks alot!
  19. I wish there was something I could help with, but I do not have the skills, or the setup required. I wish you all the best of luck!
  20. if the mod author is active on their page, i would suggest posting your problem there. it is easier to get help on an active mod page than this forum, good luck :)
  21. in general a good procedure is to not install more than 1-2 mods at a time, a good thing to do is first run LOOT (https://loot.github.io/) to fix any major load order problems (if you are unsure what loadorder is i would suggest watching Gopher's modding for beginners series as it has very nice information) if that dosent work, start off by de-activating all your mods and activate 2-3 at a time, start up the game, and if it starts properly, add some more. if all goes to plan, you can easily narrow down the problem mod by the moment it CTD's first. most likley you are just missing a required ESP, and LOOT should tell you this immediatley. good luck, and let me know if you locate the problem, or need more help :)
  22. i have had some problems with seemingly random freezes and the occasional CTD, and i was wondering if someone could take a look at my loadoder and other importat files (via modwatch) and see if we can nail down an issue. http://www.modwat.ch/u/rotwhip3 is the link to my current upload, if anyone would be so kind as to go through it and inform me of any glaring issues and subtle incompatibilities and let me know if there is any tweaks i can do to get a more stable game :smile: the loadorder is as LOOT has put it, however i understand that sometimes LOOT gets some things wrong thanks in advance!
  23. im having some severe script lag (+200-2000ms) and im unsure how to locate the culprit, so i figure id ask here :smile: loadorder: let me know if there is anything else you need :smile:
  24. i always seem to have this problem, but i was never able to fix it. essentially what the problem is is that i can talk to the carrige driver, and i can choose a destination, but when i sit in the carrige to initiate travel, my character sits down, no money is taken, and i dont go anywhere, i just sit there. no clue why it does this, not sure how to fix it. Loadorder: not sure where to go from here, already posted on the mod page, however i have yet to get a response any help would be greatly apriciated
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