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drbeavis

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About drbeavis

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    Skyrim
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    Skyrim/Starcraft2/WoW/Quake2/Mass Effect Series

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  1. How did you solve this if you don't mind me asking? I'm having weird transparency issues with converting a mod to SSE, its something to do with the meshes I'm pretty sure. Any help would be appreciated.
  2. Hey guys, I was wondering if anybody has been able to copy the water flow data from SSE into an Oldrim mod. I figure it has to be some of the values under Worldspace and see what seems to be consistently different (albeit its an 'unknown' row so perhaps need an update) but other than that....it feels like 100s of edits that will take forever not to mention no specific 'water flow' record. What is the best way to go about doing this? Thanks
  3. Hey guys, I was wondering if anybody has been able to copy the water flow data from SSE into an Oldrim mod. I figure it has to be some of the values under Worldspace and see what seems to be consistently different (albeit its unknown so perhaps need an update) but other than that....it feels like 100s of edits that will take forever. Is there an easier way? Thanks
  4. aaaaaaahhhh k. thank you very much. Is there somewhere I can find out how to mess with those files? Do i just extract it from the bsa then manually mess with through notepad or something?
  5. I'm not sure exactly what could be the problem but I can assure you that a blue horse (or any other object) is due to a missing texture file. You've got a mod calling for a texture and it is missing it but it does have a mesh. That should get you started on the right path.
  6. Hey guys, I'm trying to make a follower that is a miniature mammoth and I've got it mostly figured out accept I cannot seem to find out what causes them to shake the screen when they walk. I've looked and looked for something resembling a shake screen function but couldn't find it. I thought it might be 'rumble' in the npc sound files but all the default ones are set to zero. Any help would be greatly appreciated!
  7. So I uninstalled all my mods then put a vanilla Skyrim in my directory. After exiting and opening NMM back up, it appeared to reset the current profile to what was in my directory (Skyrim and the DLC). I had to load a profile that had about 75% of the correct mods up to get it running. Small error but a time consuming one. Just reporting, great job with .50!
  8. I dont know if this is the same problem, It just seems like it takes like a whole second to load in certain areas after the load screen. Especially in Whiterun, but it happens in a few other places. Not sure what the issue is though >.<
  9. My favorite is RealVision. It appears to be the most realistic and beautiful without much of a performance drop. I occasionally switch it up with a fantasy one, but always go back to the more realistic looking ENB's.
  10. May I suggest trying the game on High, disabling AA/AO, and using a performance ENB Series? Project ENB, RealVision both have performance versions. Ultra is very intensive on my 660. I've also downloaded custom ini settings for smooth gameplay
  11. Your probably missing the most important mod for graphics - ENB Series. Everything else is icing on the cake - warning - it will destroy your FPS
  12. I enjoy Legendary difficulty myself. Slowly calculating my next potion/resistence gear is really fun (sort of turn based) although nothing seems to be too tough at level 16 course I'm going at a snails pace, usually checking out the scenes and going on the side missions. I'm playing a vanilla gameplay style except for weightless potions/food and SkyUI.
  13. Interesting I shall try this sometime. I definately have played hardcore on Fallout - New Vegas (Hardcore/Hard with Project Nevada and FOOK) although I fast traveled - Skyrim legendary is okay once you get to round level 10, untill then it is stupid hard. I've been going for a vanilla experience recently, the only gameplay changing mods are SkyUI (if that counts), weightless potions/food (I found managing them to be unappealing), and the unofficial patches to avoid gamebreaking bugs.
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