Jump to content

Arthmoor

Premium Member
  • Posts

    5925
  • Joined

  • Last visited

Everything posted by Arthmoor

  1. Don't know if this is related or not, but I've been trying for the last couple of hours to upload a large file (~120MB) and the progress bar for the upload stops each time around 3-5MB and shortly after, I get a Firefox error screen saying: "The connection to the server was reset while the page was loading." I uploaded a much smaller file earlier today without incident. My local connection is working fine as I was able to upload the huge file to another mod site without interruption.
  2. On the link http://www.tesnexus.com/members/managefiles.php where you can manage files you yourself have added to the database, the date of the last comment made on each file is shown. http://img338.imageshack.us/img338/3337/dateshown.jpg On the link http://www.tesnexus.com/members/manageotherfiles.php where you can manage things others have given you access to, the last comment date is not shown: http://img149.imageshack.us/img149/6686/datenotshow.jpg Is there any possibility of having the last comment date added to the second page?
  3. Just wanted to make sure my reply from the Bethsoft forum was reselected here for completeness: Heh. Sorry for being repetitive and pesky but I wasn't even sure anyone was seeing it :) "Landscaping" would fit the bill of something like what the ULs do, where they take existing worldspace material and decorate it, or overhaul it in some other large way. More or less a way to distinguish between a revamped part of the main game and actual new worldspaces. "New Lands" seems like a more appropriate category for things like Mesogea, Gates to Aesgaard, Sheogorad Isles, Silgrad Tower, and various projects by the Tamriel Rebuilt team. Things where actual new world content is being built in places that previously didn't exist. There may be a bit of an overlap fort things like Elsweyr Anequina which are definitely adding new content but to a previously undeveloped chunk of stock land that's outside the normal game borders. Hopefully "Cities & Villages" is straightforward enough. :)
  4. Jury is still out. But leaning toward liking this system slightly more than before. I just want to prod again that we could use a couple of more fitting categories for things: "Cities & Villages" and "Landscaping" Because putting a village under "Dungeons and Locations" seems wrong especially if it's not meant to compete against dungeon mods, and a mod that alters existing landscape doesn't fit the definition of "New Lands". I think of "New Lands" as something that adds actual new worldspaces and/or province overhauls to the game.
  5. Very nice. This is something I've wanted for some time now and am glad to see went in and came out smoothly. Thanks for this :)
  6. I'll see if I can't get confirmation from Qarn that it's ok to release an updated copy. But yes, I will confirm again that the black screen fix is responsible for changing Frostcrag's default lighting and cell names. It can be clearly seen loading into TES4Edit for anyone who wants to see for themselves. The copy I have for my own use has also been kept up to date with all of the latest UOP changes, up to and including 3.0.0. It's still a more or less necessary fix IMO, at least for us nVidia users. Loading it early will mean all of your mods that add interior cells will still show the problem, as well as any mods which make changes to existing interior cells. In cases like that it's usually best for the mod author to use Wrye Bash to "fog fix" their own work before releasing it. You can do that to your own copies just as easily though.
  7. For me, this black screen fix turned out to be why Frostcrag had suddenly turned super dark and had strange door names. It's because the person who made the esp file unnecessarily changes the "fog near" value in several test cells that are normally not accessible by the player. But Bethesda got lazy and reused some of those for Frostcrag, so the black screen fix ends up overriding it. I fixed it in my configuration by editing the black screen fix for that area to match what Frostcrag wanted the settings to be and that solved the problem.
×
×
  • Create New...