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BaronofHe11

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Everything posted by BaronofHe11

  1. It is because one of your mods named a cell with a space in its name. There is no danger of losing a save you will just have to use show all saves if you happen to save in a cell with a space in its name.
  2. Did you try looking at the special arrow from the bow that is used to block out the sun? Maybe the effect is on the arrow.
  3. Works perfectly for me. I did have one black face bug but that was easy to fix. I have 82 hours on my current game with 248 active mods. What's your problem with the mod?
  4. Well my first guess would have been a constant detect life spell is on but that would have showed up in the active effects list. I got nothing.
  5. How do npc using a custom race wear armor without going invisible when their race isn't included in Armor Addon? For example Vilja has a custom race. She can wear the dawnguard helmet. Vilja custom race isn't included on the Armor Addon DawnguardHelmetAA. Every playable human race is included on the Armor Addon except Khajiit and Argonians which have separate Armor Addon entries. Vilja body parts should go invisible when wearing the helmet because her race isn't included as one of the races that can use it. Also Vilja can wear all custom armor I have given her, Her race isn't included on any of the Armor Addons. As I understand it Armor Addon tells the game how armor is to be worn. So for example one helmet can look different on multiple races. I don't understand how the game is telling Vilja to wear anything. In my dawnguard example I don't even understand how the game knows which version of the dawnguard helmet she should wear. Why did it give her the human helmet instead of the argonian or khajitt helmet? I don't want her to go invisible. I just want to understand why she isn't going invisible. The reason I ask is because I have a race I want to work like Vilja. The author edited the vanilla armor so the Armor Addon includes the custom race. I however have to make my own patches for custom armor which is easy but time consuming.
  6. There is a Geralt follower mod on nexus where Geralt uses the dual scarabs for his swords on his back. Unfortunately he won't give you his swords. I'm not sure how they did it. Hmmm I guess I could look right quick since I have the mod. So the actual sword itself is model as dual blades. So you might be able to just use any method you know of to take a copy for yourself.
  7. Well that is sad to hear. Become a Skooma Dealer was one of the mods I was planning on converting. I'll still give it a go but was hoping it would be a easy convert.
  8. Anything would be better even no sound at all. But maybe just a whoosh sound.
  9. I'm not sure I understand the question. Do you want to know how much protection from the elements a piece of gear will give? If so gear stats is in the MCM menu. You can even change it if you think it is off. Or do you want to know the stats before you wear the gear like maybe listed next to armor rating or value? If so I haven't seen anything like that.
  10. After you check the box you have to mark it as active. There is a button that says something like make plugin active or something like that. This will allow you to save the plugin. On a different note A Quality World Map has already been converted to SE.
  11. One of my main spells is the summon familiar spells that summons a ghost dog. When his time is up I hear a crack and a whimper like he is in pain. Is there a mod that changes this to something that doesn't sound painful? It makes me feel a little sad each time I hear it.
  12. You link it to skyrim vr just like you do with skyrim, fallout, and oblivion. You do not run it like a program through MO2. Click on the instance button. You should probably look up a guide on how to use MO2. There are some really good ones on youtube.
  13. You will want to use a program called Loot to sort your mods. You will also want to created a merged patch and bash patch and/or a smash patch. With that many mods there is 100 percent chance things aren't working right without these patches. Do a google a search for guides. There are some really good ones on youtube.
  14. Wasteland is correct. All vanilla armor has been converted for years now and comes with the CBBE mod. Also there are half a dozen mods that do this.
  15. Not that I know of but the one on oldrim is known to work in SSE. Just do a simple conversion on it.
  16. Make sure you ran FNIS generator. Oh all your mods which one changes battle animations? Check the mod forums for those mods. If you still can't figure it out you'll have to uninstall the animations mods until the problem goes away. If you are using something like mod organizer you could probably do a search for *block* in the mod folder. I'm betting the animation has block in the name. That should narrow your search down.
  17. So on one of the other forums people were talking about a modder that took her teen mods down for one reason or another. I hadn't heard of her before but was looking at a few of her mods on youtube to see what all the fuss was a bout. Now that I have seen teens in the world it seems odd that the game doesn't have any. So is there a mod that populates the world with teens? I don't mean just followers but regular npcs. Maybe even bandit teens and other enemy type teens. Also would be nice mod wasn't all female and was made up of all races.
  18. I'm 100% sure that armor already exist or something close to it does. I don't recall which mod has it though.
  19. If Algabar suggestion doesn't work get a mod that lets you take a NPCs stuff. Remove stuff one at a time until the calves come back. Note which item was the problem and look it up using Xedit. The problem is the item thinks it should be covering the calves so yow will remove slot 38 (calves) from the item. Side info, you know how some hats remove hair and some hats don't remove hair. Hair is basically a hat that can't be removed. So if you want a hat and want to see hair at the same time you change the slot the hate uses. Many mod makers will have different versions of the same item but with different slots. For example I have masks where one takes a ring slot, one takes a amulet slot, and one takes some other slot. Also note if you aren't using a bash patch, merged patch, and/or a smash patch you are going to have problems.
  20. Is it easy to tell which dialogue options belong to iAFT? I stopped using NPC controllers in favor of using only advanced followers with their own framework. However, I got a couple of followers that I thought were advanced because they have voice work and quests. Turns out they have the basic follow stuff and no advanced features. I kind of want to pick up a NPC controller now but don't want to risk accidentally screwing up the AI on my smart followers.
  21. Right now diseases are a joke with how easy it is to get rid of them. Maybe have each god be able to remove 1 type of disease. Then force the player to commit to one god. If you have your disease removed by a rival god something bad happens. For potions make it so you have to take multiple potions over time to get rid of the disease.
  22. Note you can backup your load order by clicking the create backup button in MO2.
  23. You should rethink that font you are using, it is a strain on the eyes.
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