Even if the console mods market doesn't work out, I can guarantee they will still release CK for their future works. They would be stupid not to. The modding community increases the life of their games and boosts sales of their games. Even if they're not directly involved with the modding community, they would be throwing away a lot of money by not releasing the CK. I'm not sure, but I think he means providing the CK to console users? If so...no, it just won't work. At least not without really hurting the potential of the modding scene for that game. So what I was trying to say was this: The console market is legion compared to the PC market and consoles are getting more technically adept all the time. If Beth can't make mods work on consoles, what is their motivation to continue supporting them (via things like the CK) for PC users? I'm not saying that will happen or that Beth can't solve the multiple issues surrounding mods on consoles, but their market, for all practical purposes, is consoles, not PC game sales. The next TES will have a different engine, and quite possibly be VR-based. Its in our best interest to help make mods on consoles work (so Beth continues to support the CK etc. in the future) , even if it means a bit of white-hat exploration of possible exploits (even if this topic's impetus is a false one). As of the last two years the PC gaming market exceeded the console market in total dollars so not as much as conventional wisdom says. TES specifically, I dunno. That being said consoles and mods is not a bad thing if we can just get past this and PC modding is not damaged.