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Everything posted by RoyBatterian
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Can someone make a 8GB FNV patch ?!
RoyBatterian replied to HyperGenz's topic in Fallout New Vegas's Mod Ideas
Look, you don't understand how system architecture works, or what the large address aware flag is and does, or that Task Manager doesn't show the entire ram used by a process. The fact you were able to get over 2GB at all proves the patch is working correctly. We're not trolls, you are just ignorant of how things work and go around calling something bad because of your ignorance. I am the author of it, and I get mighty annoyed by people like you, and your entitlement, and your complaining about things you don't understand. Uninstall/Unendorse and move on if you don't like it or it doesn't do what you "think" it should do. -
Can someone make a 8GB FNV patch ?!
RoyBatterian replied to HyperGenz's topic in Fallout New Vegas's Mod Ideas
I can't facepalm hard enough. -
Getting load order is fairly easy, but looking at pages of screenshots to see what a user might have installed is incredibly frustrating to deal with. There needs to be a way to simply export the mod list *and* the load order so we don't have to instruct users on how to navigate to their %appdata% folders for the plugins.txt Please include such a feature soon to make authors lives easier.
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Connecting New California and TTW's Story
RoyBatterian replied to Eleusiv's topic in Fallout New Vegas's Mod Ideas
New California doesn't exist in TTW's timeline. -
I'd really really appreciate it if the staff would fix this issue instead of ignoring it, PLEASE, I'm begging you.
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I have the same issue since over a year. I do not use a chromium based browser (I use pale moon). The issue seems to be the code detecting when the page is scrolling and removes any font smoothing that occurs which gets stuck permanently. No amount of cache cleaning or cookie removal fixes the problem. It's very very annoying and I hope this can finally be looked into. Many people hate chrome as it sucks up all your ram and threads, and it's a bit short sighted to only support one browser engine, I thought this practice stopped over a decade ago with sites only supporting Internet Explorer...
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Creating looping sounds for weapons
RoyBatterian replied to Bottletopman's topic in Fallout New Vegas's GECK and Modders
Use Wavosaur to set the loop points, nothing else works in my experience. Also make sure the sample positions are correct in the sound form, GECK only sets them when making a new sound. -
Re-appearing rubble pile (AWOP)
RoyBatterian replied to djmystro's topic in Fallout New Vegas's Mod Troubleshooting
ESM for F3/NV (All plugins have ONAM now for the newer games) need to have ONAM in the header in order for overrides to work. When changing a plugin from .esp to .esm you need to load it into FNVEdit and mark any record as modified and then save it to rebuild them. It depends on what your workflow is, some people merge with FNVEdit (my method), others merge with Plugin Utility (not advised), and larger projects use version control mode of the GECK.The issue crops up with converting an esm to esp and back for whatever reason, generally this is because of the workflow the author uses. Generally you can use Power Up to edit ESM directly in GECK and not deal with the drawbacks of merging via other methods, but they have their advantages as well because GECK tends to make dirty edits or unwanted edits to certain record types. I'll be doing my best to address GECK's problems with GECK Extender, new release is pending which replaces Power UP entirely, and will continue to be developed to add features and fix bugs when possible, eventually I want it to be as good as CKIT Extender from shademe for Oblivion. -
vortex or nexus mod manager?
RoyBatterian replied to Gideoz's topic in Fallout New Vegas's Discussion
Mod Organizer 2 -
Left mouse button constant click
RoyBatterian replied to JaneDoeModding's topic in Fallout New Vegas's Mod Troubleshooting
Do you have a controller or other input device plugged in? If so, unplug it. -
Just don't use the weapon you exported without copying those strips into a donor mesh, the transforms for the parent nodes are baked into the animation. If you have to fix it later you'll have to reweld/resmooth the mesh and move the verts themselves rather than move the mesh as a whole so the transforms don't change.
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Re-appearing rubble pile (AWOP)
RoyBatterian replied to djmystro's topic in Fallout New Vegas's Mod Troubleshooting
Archive Invalidation has nothing to do with placed objects in the world, only texture overrides of the ones in BSA. I'll talk to you in PM about this dj. -
Excellent Extensions, marvellous Menus - expired6978
RoyBatterian replied to BigBizkit's topic in Site Updates
In response to post #64307981. #64308161 is also a reply to the same post. Nice interview. I would ask one thing though, could you be specific when mentioning the script extenders (and what exactly authors have done in general). As much as I respect Expired, he had nothing to do with Fallout Script Extender or New Vegas Script Extender afaik. It's a bit misleading for people new to the community. -
Intercom and NPC conversation
RoyBatterian replied to StealthDick's topic in Fallout New Vegas's GECK and Modders
If you have Fallout 3 installed there's a number of places this happens. Dad talking to the intercom in the birthday scene, the scene at tenpenny when Roy is talking to Chief Gustav, Col Autumn speaking to the President in raven rock. -
Having trouble with Robots and dialog..
RoyBatterian replied to Necroflange's topic in Fallout 3's GECK and Modders
Do they have the same or a different voicetype? Is the condition for the voicetype added to the quest and any added quests? Is the quest priority correct? Is this Topics or Conversation dialogues or both? Did you add quests to the NPCs dialogues or did you use AddTopic? If you did the latter it's not a good idea and causes incompatibilities. I might not look back here for some time, if you want you can send me a pm. It's also hard to say without looking at your esm/esp. -
This issue has been going on for a couple of years now. https://www.nexusmods.com/newvegas/mods/58277 The CDN is serving old versions of updated files again, I've reported this happening now on several occasions with this file in particular.
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Security updates: reCaptcha and Two-factor Authentication
RoyBatterian replied to SirSalami's topic in Site Updates
In response to post #61994637. #62033117 is also a reply to the same post. A user purchased it for me. :) The lack of response doesn't inspire confidence. -
Security updates: reCaptcha and Two-factor Authentication
RoyBatterian replied to SirSalami's topic in Site Updates
How secure is your database now? It's been hacked before, and I'm not inclined to put personal info into nexus until I am more confident in how you handle security. -
Win a Copy of Kingdom Come: Deliverance + DLC
RoyBatterian replied to BigBizkit's topic in Site Updates
Gib free gaem. -
WTF is wrong with "LET"?
RoyBatterian replied to JustChill's topic in Fallout New Vegas's GECK and Modders
OnLoad and OnReset are both unreliable, I will ask jazz for something like On3DLoaded that should work, and maybe he can fix OnReset. I had the very same issue with plants respawning and DLC has the same issue. Now if only the picking sound wouldn't always get overridden with the default take sound... -
Simple is subjective.
RoyBatterian replied to Alanedelawn's topic in Fallout New Vegas's GECK and Modders
There is a way to do this, I've seen it before. I will look into it and get back to you. I want to do something similar myself. :EDIT: in addition to the above 2 game settings, there is also the following. fAVDSkillBarterBase fAVDSkillBigGunsBase fAVDSkillEnergyWeaponsBase fAVDSkillExplosivesBase fAVDSkillLockpickBase fAVDSkillMedicineBase fAVDSkillMeleeWeaponsBase fAVDSkillRepairBase fAVDSkillScienceBase fAVDSkillSmallGunsBase fAVDSkillSneakBase fAVDSkillSpeechBase fAVDSkillSurvivalBase fAVDSkillUnarmedBase These are all set to 2 by default and you can change them to 0. Additionally you can also change the following settings to make the game more difficult. fAVDTagBonus (default 15) , I set this to 10. iLevelUpSkillPointsBase (default is 11) I set this to 10 myself, and some folks set it to 5 or so. iSkillPointsTagSkillMult (default is 1) you can increase this so every point put in a tag skill is multiplied. iLevelsPerPerk (default 2) you can raise or lower this to control how many levels it takes before you get a new perk. The following may control the intelligence bonus for skills on level up, but I'm not sure and you'd have to experiment to find out. iLevelUpSkillPointsInterval (default 1) iLevelUp01Mult (default 2) iLevelUp02Mult (default 2) iLevelUp03Mult (default 2) iLevelUp04Mult (default 2) iLevelUp05Mult (default 3) iLevelUp06Mult (default 3) iLevelUp07Mult (default 3) iLevelUp08Mult (default 4) iLevelUp09Mult (default 4) iLevelUp10Mult (default 5) Sorry for the runaround. -
Shiloh is deceased... so in 70 years.
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This is an issue with windows and having things on other drives, run the game as admin and it should solve the issue.