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MostlyMuggie

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Everything posted by MostlyMuggie

  1. Heh, this reminds me of in Daggerfall when an assassin would break into your house and you would kill it and have no way of getting rid of the body from your living room floor...
  2. This is an idea that I've been looking for since Oblivion came out. If someone with experience could put together a script, like that, it would be great. As for the list including all the nameless NPCs/enemies, I dont think that would be such a big problem. Maybe you can write a search algorithm that searches through and deletes parts of the list that have common enemy names(bandit, Dragur, etc). I don't know much about skyrim scripting, but it seems pretty simple from a programming perspective...
  3. I personally would love flails in Skyrim. There were flails in Daggerfall and Arena. I don't even think you would have to deal with the crappy physics in Skyrim if you just made swing animations where the ball and chain move using an animation instead of real time physics. I really hope someone makes something like this.
  4. This sounds interesting, but what about loot that is too big for the container? I've seen chests in this game contain multiple armor pieces, or what about a large weapon like a bow or a great sword? What about storage containers that the player puts items in? Seems like it would be very difficult to pull off nicely. Although, if anyone has a solution to this problem other than major clipping, making the ALL the chests bigger, or limiting the types of items that could go into a loot chest, please share. (I guess you can make an algorithm that shrinks down the loot to fit into the chest comfortably) It’s a cool idea that I really like and have always wanted in a game like this, but in my opinion seems impractical unless the game was designed for it at the beginning...
  5. Hmm, sounds interesting, but wouldn't this break almost all the quests if all the people are dead? Is the mod just for a new appearance to the game?
  6. In Daggerfall, you can learn different enemy's languages. Its also a perk at the begining when picking/generating a class. Theres Giantish, Dragonish, Impish, Nymph, Orcish, Harpy, etc If you have the perk to talk the different enemy's language, it has a chance of being non-hostile upon encounter. Source: http://www.uesp.net/wiki/Daggerfall:Skills
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