-
Posts
74 -
Joined
-
Last visited
Everything posted by BoayGamingYT
-
Request for Raider helmets Meshes
BoayGamingYT replied to BoayGamingYT's topic in Fallout 3's Mod Ideas
:wallbash: :wallbash: :wallbash: Raider Helmet Meshes, that's called game archives :dry: I'm taking a nap :sleep: -
Place any objects/marking on Exterior start point and then the end point which is the same location of Doors/Markings. Maybe you wanna placing them every corner/turn/slope either. When everyting being set, Copy all of those markings, you must select all of them off course. Then go to your custom Interior, right click paste inplace. Press T to center view of your copied objects.
-
Request for Raider helmets Meshes
BoayGamingYT replied to BoayGamingYT's topic in Fallout 3's Mod Ideas
Bump. I'm not looking for MOD Request :dry: I'm looking for Archives. -
Hi guys. I think it most likely this forums the users still has the FO3 game. Actually I need some of the Helmet meshes for my Other game MOD. Now I had finished 3 armor each has its own gender and Weight slider. The rest is for Helmet, gauntlet, and Boots. So please reply or PM. Thx.
-
HEADS UP: Lots of re-exporting required for Special Edition.
BoayGamingYT replied to avatar3s's topic in Skyrim's Skyrim LE
Perhaps vanilla meshes has changes, from whats it looks. Maybe like male/femalebody nif or default facegen morph. -
Stormcloaks News Radio :dry: Dont forget Ulfric speech with galmar makes moral get flaming at any stormcloak camp :devil: This one good mod for the next Skyrim SE :laugh:
- 2 replies
-
- stormcloaks
- skyrim belongs to the nords
-
(and 1 more)
Tagged with:
-
Any crossbow animation dont messed up of animation root in CK. So if you want only to use the guns or custom crossbow, it should add new weapons in CK like duplicating crossbow then rename it to the custom one. go to art and sound tab, set the 1stperson model to custom 1stperson....(ure custom weapon) that have created in static. The other way is replacing "Crossbow.nif" with the custom one, in data/meshes/weapons/crossbow folder, and it has to be the same name nif files.
-
Yeah, some time its goes black. I had this problem long time ago and try to erase it with another land texture, try snow texture or tundra grass or anyting else. If this not working and everything goes black when brush it, minimize the amount of land texture, to a single texture that has worked to erase it, all must brushed in 1 cell exterior border.
-
Dawnguard.esm must activated Another thing is animation root not set properly or already messed up.
-
how to get the weapon's Angle?
BoayGamingYT replied to blueshadowlaser's topic in Skyrim's Skyrim LE
These script is not perfect because the shoot angle is not straight with the player's sight, So many time it will fly away from your front sight. This mod script is not the Projectile. Projectile in skyrim has not the Havok effect, and could not sprang on the target location. I want to made a timing Grenade. So, Did you know how to add a dummy weapon model then I could get the angle of this model? And I use this code need an event of fire action, just like the Iskeypressed function. So did I must use an quest to accomplish it? There is a Magic MOD that create Fireball fall down due to gravity. And My rifle projectile meshes has colission in it, its bounce for few times when impact occurs. Your script is confusing, its going too far with quests. And I don't recognize such dummy to any equiped weapons. -
I hope there is lots of changes beside the graphics, but seems...unlikely. We'll see
-
Finally there is some MOD deleting Civil War Idle chit-chat. You are MASTER PIECE :happy: I'll re-edit post above.
-
how to get the weapon's Angle?
BoayGamingYT replied to blueshadowlaser's topic in Skyrim's Skyrim LE
Grenade MOD from Magic? Thats Cool. Meybe set CastingArt as Static Nif, but seems need script to disable it. The Projectile is easier, with certain Gravity,speed,and timing explosion. I will Create it for my Rifles MOD Thx :happy: -
I download some MOD yesterday a rar files. Then corrupted while extracted, some of the files is missing, ussually rar error can't extract files! its empty folder. Its weird :geek:
-
Its very simple for Head/Helmet MOD, I learn the tutorial on youtube you may find it by youre self in there, even for newbie 3d artist. The ears/hair can be set on Armor addon in Creation kit, just deselect the hair/ears list.
-
Yeah, its a crab. add humor should be fun, like oblivion khajiit joke :laugh: That is generic dialogue scene, I forget whats the Quest name, "CW...dialogue..scene" perhaps? thats the only words I can remember. So far there is no MOD deleting scene dialogue, but you may try in Creation Kit.
-
Greetings. So recently I have create my Combat Armor, but I forget how to set Feet and calves is still can be equiped with all boots. I need help how to set armor addon properly, so My armor does'nt need any Equiped Boots. Thx.
-
Is it wrong to base your mod after another?
BoayGamingYT replied to Derps4Days's topic in Skyrim's Skyrim LE
My World Mod has custom follower. Basicly I studied in main quest going to Skyhaven Temple, I forgot the Quest name and its not "DialogueFollower" quest. As you know Delphine and esbern can follow,wait,and dissmiss with you at any time. Some people may use Global value to change attribute value for wait,follow,and Dissmis. But I use faction, and I have to reset NPC in papyrus code at the End of Dialogue, its my own weird way :confused: Do you mind if I can show the Tutorial here? its may takes not more than an hour. If yes.....(This pot willl edited for Several time for propper explanation)- 10 replies
-
Do you have create the custom armor? if yes show me the screenshot for my model refference. I'd like to create it, but in this case Mostly I re-modify some one meshes then download it, at any free 3d model site, I do that in quicker way. Because I'm lack of Atmora lore, the only survey is in ancient nords style, Talos statues, Ysgramor, High Hrothgar,etc. Also the Atmora culture it self, is Scandiavian? or Specificly reffering to the Culture Of Norwegian, the Viking style. I simply don't know. In fact My world mod is reffer to Viking culture, and Barbaric Mongols. Some other games were in examinated too, for example Beowulf. Then, I will showing at the Forum if the project is on the way.
-
LE Multiple/Unlimited Animal Followers
BoayGamingYT replied to Sheklon's topic in Skyrim's Mod Ideas
Follower use package data to follow and controlled in "DialogueFollower" Quest. The Package link to that Quest, There is a script on the Quest propeties which is I can't understand really well, its took time. To make lots of follower you must select the NPC any of them, then set to the right faction Also the voice dialogue must exist as voice actor type in Quest "DialogueFollower" if not there is no conversation or you may create new voices. My mod use simple stages and simple condition in its package, but has its bug which is I have to reset the NPC using papyrus code. But I can Add more and more NPC to my own Follower "Quest", is in the tab of Quest Objective ( I'll re-wrote this if im wrong) -
Hi, I was planning to create some Hand Gun in Skyrim. After a deep considering the controversy of my recent MOD that I created, I'm going to halt any Tutorial project for it. Instead Im gonna create new type of weapon that may not spoiling the gameplay of skyrim. Some one in my Google account wan't some Revolver Hand Gun, after I thinking at the first time this request is denied. But Now seems hand gun will not spoiled the game play very much rather than Automatic weapons. But now I'm still working at the armor first, Then the Gun, then My new World MOD. So the Project is simple, the same work as the Rifles MOD that I create Long time ago with different and new Animation. Due to Skyrim Special Edition is now Enabling MOD on Consoles. The Rifles/gun Tutorial will never happen. This will make PC user became more attractive rather the console it may lots of much Modern weapons in Skyrim, it just the matter of time, not quite yet. From my analysis, new gamer of Skyrim was linked from Fallout 4 games which is still in hot game. So lets this new comer play originaly from begining except they already bored :happy: So Keep Update.
-
- skyrim crossbow
- skyrim guns
-
(and 1 more)
Tagged with:
-
I'm not sure the world is lore Fiendly, Sorry mate I preffer Akavir for new world. Actually my World Project is Connected to Atmora lore, but mostly to Akavir. Because from lore of Nirn atlas, Atmora is close to North pole and my World MOD is close to North Pole too. Then I was Excatly I need some Atmora Style gear set in each gender, but I was lack of Atmora lore information including knight/soldier gear. Infact the project is halted for now. If I create that Gear set perhaps I can share with you if you want it.
-
Does anyone has armor MOD of Modern army for Skyrim? I saw an old MOD called "Army Attire" which is just uniform clothes. What I need is full gear suit with vest,helmet,baclava,etc. I know this is not lore friendly but, when I create Combat Armor from New vegas then using the swords, It's suit me well, much more bad-ass assasin style. Killing bandit, cutthroat skulking around. More cool if bandit has the same gear as soldier. Damn I've ruin this game for a new comer :ermm:
- 1 reply
-
- skyrim armor
- armor mod
-
(and 2 more)
Tagged with: