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Posts
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Everything posted by BoayGamingYT
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Counter-Strike Counter Terrorist Armor
BoayGamingYT replied to shadowclone501's topic in Fallout 4's Mod Ideas
Haha...Licenced stuff :laugh: -
LE [Mod Request] Mods needed to New Skyrim series on youtube!
BoayGamingYT replied to NirferLobo's topic in Skyrim's Mod Ideas
No link? -
Lots of them on youtubers :cool: Aang Assault Rifles
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Nexus for Skyrim Remasted Edition?
BoayGamingYT replied to CharmicsMods's topic in Skyrim's Skyrim LE
Thank God My New World MOD not finished yet :ermm: Aang Assault Rifles -
Boring :dry:
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Hello guys, long time no see. I've been busy for a few months abandon my 2 project in Skyrim The Marksman New Vegas Rifles version 1.2 has release. I hope anyone can enjoy that, for now I still working on the next version which is more and more better. Except the Muzzle Flash :sad: here is the Gameplay and here is the MOD http://www.nexusmods.com/skyrim/mods/74803/? Long live the Modder :wink:
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Hello guys, long time no see. I've been busy for a few months abandon my 2 project in Skyrim The Marksman New Vegas Rifles version 1.2 is released. I hope anyone can enjoy that, for now I still working on the next version which is more and more better. Except the Muzzle Flash :sad: here is the Gameplay and here is the MOD http://www.nexusmods.com/skyrim/mods/74803/? I know this MOD get its Controversy :ohmy: , my advice newcomer of skyrim do not use it at first time playing Skyrim due to spoiling whole gameplay, use this MOD wisely and nicely :cool: Long live the Modder :wink:
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Hmmm..... This is Interesting, I have problems with muzzleflash effect that look inappropriate position after changing view 1st person to 3rdperson, no matter any muzzle flash nif files that i put in. The only thing to reset my muzzle flash effect is, getting start a new animation event then the muzzle flash FX always in the right position of the weapon. But still changing view again make bugy, the muzzle flash spawn position is in the first view of the animation event, but never register to new view of 3rdperson which is the same animation event as 1st person view. Oh my....I think this is the problems. I have same crossbow project too, and I always edit the hkx files in xml, there is some animation event in some of the lines with certain time of micro second. Im going to try this, perhaps add some condition of camera view event maybe.
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Tell me what happen? the MOD were exist for over 4 years in Nexus. Why get closed now?
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I mean version 1.0 :happy: There is still buggy in Muzzle flash and animation change. The WEapons now full Automatic and new Crossbow Animation No Need Dawnguard DLC and I recommend not to use it otherwise all crossbow will automatic and meshes will collide with hand. New version game play here Download Link Here v1.0 http://www.nexusmods.com/skyrim/mods/74803 :cool:
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I mean version 1.0 :happy: There is still buggy in Muzzle flash and animation change. The WEapons now full Automatic and new Crossbow Animation No Need Dawnguard DLC and I recommend not to use it otherwise all crossbow will automatic and meshes will collide with hand. New version game play here Download Link Here v1.0 http://www.nexusmods.com/skyrim/mods/74803 :cool:
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LE [Mod Release] Marksman Automatic Assault Rifles
BoayGamingYT posted a topic in Skyrim's Mod Ideas
The Unfinished Version of My mod. Link :laugh: http://www.nexusmods.com/skyrim/mods/74803 Gameplay Sorry Double post :sad: -
The Unfinished Version of My mod. Link :laugh: http://www.nexusmods.com/skyrim/mods/74803 Gameplay Keep Update & Subscribe :cool:
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My New Rifle/Musket 1stperson Animation
BoayGamingYT replied to BoayGamingYT's topic in Skyrim's Skyrim LE
Thx, But its still in Protoype :laugh: (99% Complete) Im planning create SUB-Machine gun. But as far as I Examine, The auto shoot can only use magic effect like Staff shoot release or the short duration animation in Crossbow_idledrawn.hkx, the short duration is the best examine which is better Rate of Fire. Not yet, Im planning after all Fallout 4 DLC released :confused: Maybe recently I will. But after I create Sub-Machine gun, and I only release that one.- 3 replies
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- skyrim mod
- musket mod
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(and 4 more)
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Hi, I want to show my lattest MOD update. The gameplay can see in here Thx :laugh: :laugh: :laugh:
- 3 replies
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- skyrim mod
- musket mod
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Hi,guys Im new in this forums. I had crash issue when entering world of Riften, the problem solve after I re-Install the game. I think this error found by trees in Riften world, and or related to my edited skyrimpref.ini. The fresh Install will make older version of my Skyrim, but the crash happen when I update Manually (copy Paste) to version 1.9.32.08. But I had no problem before after this month only, so it might Skyrim.ini or SkyrimPref.ini. was the issues? Why in Riften City World only?
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- riften world ctd
- skyrim ctd
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(and 1 more)
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Its complicated. Custom bone must be animated properlly on its recent animation. The problem is Updated CK cannot add new animation instead replace its recent vanilla behavior files. I dont know about other creation engine. check my dinosaur MOD on here Hi guys. I want to share my recent Updated mod in my channel
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Max Importer Exporter Skeleton Issues
BoayGamingYT replied to BoayGamingYT's topic in Skyrim's Skyrim LE
Well I think I've did it. There is some hkx that miss place in. I will show you all my 1stperson animation in youtube soon. -
Hi,there. I have problems with Import/export nif skeleton in 3dsmax. Basicly the plugin is doing well specially moding 3rd person animation. But for 1st person animation, there is some of the bone was not add in to MAX. the skeleton showed all in nifskope except not entirely after import to MAX. So the main problems for 1stperson animation is the bone 'Cam1st [CAM]' I try to create that bone in max but still no affect after I export it as kf. Reopen that custom kf, problem persist. No 'Cam1st [CAM]' bone exist in Nifskope. I just confuse with this, after I see first person immersive has released. please help me :sad:
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Hi, Today Im gonna to show you my recent Skyrim MOD Project, named "NORSELAND" The Gameplay can see here https://www.youtube.com/playlist?list=PLkv2ofJBKTovxmcXAnKGfqNaKQ4wpyPo8 I hope I can Finish it at most Middle of this year. Thx.
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Hi everyone, I'm gonna tell you about my In-Progress Mods New Worlds MOD Named Norseland The gameplay can see here: https://www.youtube.com/watch?v=_zMIt08cHNQ&list=PLhgpyISH2EPTDBmIXaJCfavVME4gC4EJH I hope this project finished next year Feel free to Comments and Follow Hanz.