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Everything posted by orangedeal
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I have made all the settlers mortal, and when, after several attacks and deaths of the settlers, I can lose control of the settlement. No warning is displayed, and the level of happiness before that was almost 50%. Of course, I can kill all the settlers, including the Brahmins, so that the settlement becomes mine again, but this is a bad decision. Which parameter is responsible for this? I did not find anything suitable in CK and the workshopopscript.pex script. I would like to remove it completely. I had almost 30 people in my settlement... Don't let them die by my hand :sad:
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How to make the requirement for installation some object in the settlement, that it must be installed another object before that one? I know that somewhere here (screenshot) it should be, but I don’t know a specific entry. I did a similar restriction, but it was related to certain locations (IsLocationLoaded). If it's not difficult, please answer. http://distlinks.net/img/lnk1/a9zy4t5mq8.gif
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Help to recognize the sound.
orangedeal replied to orangedeal's topic in Fallout 4's Creation Kit and Modders
Found it. In the CK - NPCHumanWeldLPM or: Data\Sound\FX\NPC\Human\Weld\ NPC_Human_Weld_01_LPM.wav NPC_Human_Weld_02_LPM.wav NPC_Human_Weld_03_LPM.wav -
This sound sometimes remains after using the scavenging station (blowtorch more precisely). I want to find it and reduce the sound to a minimum level, but so far failed to find it. I tried many of the entries in the Sound Description.
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Force NPC to exit and enter power armor via console
orangedeal replied to 0xb160d1c5's topic in Fallout 4's Discussion
If I do this with a settler, he will exit the armor in a few minutes. Until this time, he will walk in it as if nothing had happened. Maybe he wants to sit on a chair, but in PA it can not be done? -
NPC night vision/detection in warning state.
orangedeal replied to orangedeal's topic in Fallout 4's Discussion
Thanks for the answers, but I would like to clarify - I made my mod where there is no leveling and perks, and the weapon is balanced so as to be as close to reality as possible. I'm trying to find parameters that are similar to fSneakLightMult and fDetectionSneakLightMod, but which work at the moment when we don't sneak, but we have already been detected and only in the dark. I can be wrong, but I think I created this topic in the moding section. If not, then I apologize :sad: -
How to make the NPC detection worse at the moment when we shot them and we were detected during night time? I know about the fSneakLightMult and fDetectionSneakLightMod, but it does not seem that they work when we were discovered. The problem is that I'm using Darker Nights and the NPC notice me too good and too fast right after I open fire on them.
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Black Loading Screen, Long Load Times
orangedeal replied to srmacpherson's topic in Fallout 4's Discussion
I have an old 6 core i7 with HT. Here is the loading times of locations with all the cores and only two (via Affinity) cores: from The Fens to Hardware Town: all cores with HT - 10 sec / 2 cores - 4 sec from Hardware Town to The Fens: all cores with HT - 40 sec / 2 cores - 7 sec If I'll use bPreemptivelyUnloadCells=1 or "pcb" each time, loading times will be about 3 and 20 secs accordingly. New save file (coc actually). There is definitely something wrong here :dry: Other people also complain about this. -
Black Loading Screen, Long Load Times
orangedeal replied to srmacpherson's topic in Fallout 4's Discussion
Windows 7 here :( -
I'm trying to add headlight to the helmet, the way it's done in the mod "Combat Helmet Illumination" - https://www.nexusmods.com/fallout4/mods/7198 I do this because this mod conflicts with mine. Everything I needed to do was successful, including adding meshes from this mod. But the light looks crooked. On the first video, as it should be, and on the second, what I have after all. Can someone tell me what this can be? I compared it in the FO4Edit and, in theory, there should not be any problems. But I'm doing everything in CK, because it's so much easier for me...
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And it scares me. Can't roll back, because there are a lot of changes. This quest just don't start at all. The presence of any other mods doesn't matter. Also tried different stages for this quest ("setstage BoS100 5" etc.). I can definitely write that I didn't make any changes to all entries with BoS100 names. I recorded the video:
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During normal play and the normal player speed movement (not like 900) or with fast travel/coc'ing, I did not notice any problems. I was just wondering why this is happening. I got the suspicion that the game is making this delay on purpose. But I don't understand why. In any case, it is too late to change anything. All this took almost a year.
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I changed the records of absolutely all the characters and items, removing the leveling, also created some new records. As for the scripts, I just don't know how to do them. I used Damage Threshold mod, but when it is turned off, the situation does not change. I'm making a mod for myself and unlikely will publish it anywhere, as ready mod. Here is the file - http://distlinks.net/other/my46.esp (8,22 MB)