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Everything posted by Ceruulean
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Here, I made a post earlier on how I accomplished this http://forums.nexusmods.com/index.php?/topic/1001220-player-character-sitting-glitch/ And if you want only your player to have a certain animation, there's "PC Exclusive Animation Path" http://www.nexusmods.com/skyrim/mods/14871/? Other than that, the CK has an option to use "Opposite Gender Animations." By default, housecarls and mercenaries have this checked, like Lydia and Jenassa.
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Hardcore Immersive Playthrough. Any suggestions for mods?
Ceruulean replied to MethosTR's topic in Skyrim's Skyrim LE
Oh, I just found a cool mod: "Drinking Gives You Bottles" http://steamcommunity.com/sharedfiles/filedetails/?id=104161578 Alcohol bottles won't simply disappear anymore!- 20 replies
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"Alligator" Skin shoes: http://steamcommunity.com/sharedfiles/filedetails/?id=7587
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Skyrim Enhanced - DLC integration Patch
Ceruulean replied to Deleted1308005User's topic in Skyrim's Skyrim LE
I think you should limit the dumner stuff, like your Brand-Shei idea. I'd like to see wearbears on Skyrim, though xD -
It's not exactly as you said, but "NPC Knockout Overhaul" at least gives you breathing room from angry essential NPCs. http://www.nexusmods.com/skyrim/mods/52681/?
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There's a ted5edit script to make it easier: http://www.nexusmods.com/skyrim/mods/37981/?
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Spell making - Why the overtly complicated method?
Ceruulean replied to Huglarh's topic in Skyrim's Skyrim LE
What about this one? http://steamcommunity.com/sharedfiles/filedetails/?id=98872139 Of course, it's more limited, but at least it's simpler. There really is no way to make a new spellmaking system exactly like Oblivion with current tools, unless a modder decides to write a lot of scripts. -
Spell making - Why the overtly complicated method?
Ceruulean replied to Huglarh's topic in Skyrim's Skyrim LE
There are mods already that emulate spellmaking, but they use scripts and other resources: Spell Crafting for Skyrim Archmage Spellcrafting The Last Altar The CK does have a "Spellmaking" section in the MagicEfect window, but it does little except decide whether potions/dual casting affect magnitude or duration of a spell. Also, spellmaking is inconvenient because you can't make unlimited spells with scripting alone. You would need something built into the game, like enchanting and alchemy. Spells also have a lot more variables for visual effects, like hit shaders, persisting effects, etc. -
A good set up for a non-gaming laptop?
Ceruulean replied to Deleted11834868User's topic in Skyrim's Skyrim LE
These textures: BPT - Animals and Creatures BPT - Armor and Weapons You can also check out the author's other textures, see if you like them. -
A question by a fellow hearing-disabled TESV gamer.
Ceruulean replied to SilentResident's topic in Skyrim's Skyrim LE
Actually, there are very subtle sounds that I register unconsciously. When I actually pay attention to the sound, as the lock turns there's a slight squeaking, but if the lock jams there's a grindy sound I can't quite describe, and I stop pressing the button upon hearing it. Also, the more I turn a lockpick, the more audio input I get so i know the lock is moving when I move my mouse around. This combined with visual feedback makes lockpicking easy for me. -
SNARF! If I could mod, I would make one that lets you recover the pelt of a Khajiit (bandit, vampire or other enemy) same way you get a pelt from killing wolves, bears, foxes, sabre cats, etc. Just for (more) laughs, wearing something made from a Khajiit hide should be recognizable by any Khajiit you encounter -with interesting conversation possiblities... "This one will throw up on you now, you sick bast... BLLAARRRGH, WRETCH, koff, koff." Um . . . there is a mod that accomplishes the "wearable khajiit" part http://www.nexusmods.com/skyrim/mods/56539/?
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I think EFF sets healing rate to 0% on default for followers, I know it did to Derkeethus when I remember him being essential, yet one time he died. I was concerned and reloaded, then I set him to protected where he started healing again.
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I don't think the "E" woul conflict, unless the player bound the CH key to "E" also, lol.
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Hardcore Immersive Playthrough. Any suggestions for mods?
Ceruulean replied to MethosTR's topic in Skyrim's Skyrim LE
Addendum to this: I recently discovered Skyrim - Enhanced Camera, and it's everything I hoped the other two first person mods would be. Namely: Functional. There's an .ini file you can mess with if you want to tweak stuff, but it works correctly and reliably right out of the box. Just install it and go. Best immersion mod since Frostfall made it stupid to walk around Antarctica in your underwear. Yes, Enhanced Camera is really great! Also [Animations is cool too; it adds animations for various actions, like opening a door, harvesting plants, looting chests, etc. I'm not sure if it's compatible with EC, but EC has an option to force first person for 3rd person animations. Still worth a try, though.- 20 replies
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You can just post a disclaimer, saying that horses not owner by the player can reset, or you can limit horse outfits to only player-owned horses. The first option gives the mod user responsibility, while the second restricts the user but prevents some frustration. Key mapping probably requires SKSE, and users will want an MCM menu too. You could probably do something where if the player holds the "E" button over the horse, the horse inventory pops up. Simply pressing "E" will ride the horse as normal. I know this mod Animations does something with a perk. Bascially, it blocks the player from actually activating an object, and a script plays the animations first, then activates the object for you. This can be adjusted for horses so that activation is blocked and the script detects how long the button was held. If it was for less than, say, a second, the script activates the horse as normal. Longer than a second, and the script opens the inventory instead.
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Eh, I haven't actually tested but based on people's reports from the comments section of the Horse Inventory mod I assume the same problems with follower outfits would affect horses. People and horses are both actors, so they follow the same basic system, I think. In CK use the papyrus script manager to make a new script. Name it whatever you want, make sure it extends "ActiveMagicEffect" since this script is for a spell. Copy paste my whole code into your script. The first line may be unnecessary because that just states the name of the script, which should already be present in a newly-made script. Save the script, right click it in the Manager and click "Compile" Then you open up your custom "Open Horse Inventory" MagicEffect, add a script to it, open the Script Properties and Auto-Fill them.
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Pretty hard to do, because according to this mod author,
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Can't you do something like this?: Scriptname NAME_of_Your_Script extends ActiveMagicEffect Race Property HorseRace Auto Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget.GetRace() == HorseRace akTarget.OpenInventory(true) endif endEvent Then you attach the script to a MagicEffect, open the Script Properties and Auto-Fill them. The real issue is that horses do not automatically equip stuff in their inventory, but they have an Outfit. Like how followers won't equip armor the player gives them when they're not following. Removing the outfit just makes them naked.
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No, it's just EFF doing something weird with followers. I set all of them to protected.
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I guess most people won't read books in combat, only when they have free time. Either way, you can make the mod and let the user reports come to you.
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LE How to make an NPC flee from the player?
Ceruulean replied to nerdofprey's topic in Skyrim's Creation Kit and Modders
How about a custom fear spell that's non-hostile and has no visual effects? When the player enters the room, a script from a quest or something casts a spell on the background character and he runs away. http://www.creationkit.com/Cast_-_Spell -
Small script question, should be easy for you guys
Ceruulean replied to hunterrock's topic in Skyrim's Skyrim LE
it should be if !IsInInterior()the exclamation point(!) means "not" -
White means no pigment. Black means much pigment. This is basic color theory. So yeah, "white people have no color." Whites are the default, like regular paper, and non-whites are painted paper. The question you're asking is like saying, "Here's a hypothetical situation: white paint is considered colorful, blue paint is considered not colorful, what would people's reaction be?" Most people would say, "What are you trying to ask me?"
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Do you use a follower mod like EFF?
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Wow, this is a nice find! Hopefully there are ways to get this to work for helmets and armor.
- 17 replies
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- custom weapon into skyrim
- blender
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