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simsim899

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Everything posted by simsim899

  1. Sorry I don't know of any other mod like that.. And I don't know how to make that sort of mod either. It's unfortunate, because it seems that mod does work fine, just the author forgot to include the scripts in the file download, making it useless :( You could try contacting them, but it seems they may have dropped the mod, which is a shame..
  2. I've taken a look at it, but can't get the textures to show up :s I tried to look at the UV map for it but it says: "Could not load texture data for UV editor." Did you create a UV map for the mesh?
  3. is the mask going to be wearable, or just a static object?
  4. Do you use GeForce Experience? If so, the latest version of it is causing problems with ENBs and giving this error, so if you still want to use the ENB you'll either have to roll back to the previous version of GeForce Experience before the update, or uninstall it completely.
  5. Hi sorry, I thought I should reply to let you know what's happened. Luckily I did fix it, but you were right, I did have to roll back to a previous save :( I tried all the things you suggested first but nothing worked at all. Also, even after I went back to a previous save, the problem kept happening :S I would go to Solitude, see the NPCs standing outside like normal, and then suddenly they'd all start cowering and run inside. I exited the game, and tried again with the save, went to other places and then Solitude, but every single time it happened :/ So, I've had to uninstall both the mods 'when vampires attack' and 'run for your lives' (as I don't know which one was causing the problem), and start from the save from before the problem happened, and now it's all back to normal. It's a shame though cus I liked those mods :( Oh well, I may reinstall them again later and hope I don't get the problem again. Thanks for your help!
  6. Sorry I'm not sure what you mean :S What do you mean by 'change the shouts'? Change them how?
  7. Also you need to have PyFFI installed as well. Here's the tutorial I used for installing all of it properly: http://wiki.tesnexus.com/index.php/Installation_of_Blender
  8. Okay, what version of blender do you have installed, and what version of python? Each version of blender only supports a specific version of python, and as far as I know the only version of blender that works with nifscripts (which you need to import and export nif files) is blender 2.49b. Also python has to be installed in a specific directory for blender to locate it.
  9. In blender you can export the mesh as a .3ds file, and then import the .3ds file version of the blend mesh into nifskope and save it as a nif. You can just export it as a nif straight way in blender, but I think this way is easier as if you import it into an existing nif, the blocks are already set up properly for you, and all you have to do is change the texture paths. Hope that helped.
  10. This is the tutorial I used. It's about weapons but the same method applies to other types of models too. http://tesalliance.org/forums/index.php?/topic/4634-3d-craftworks-importing-weapons-into-skyrim/
  11. So, I updated to the latest versions of both mods and the problem's still there.. :( Any other things I could try? I really hope I can get this fixed, and I also really appreciate you helping me, thanks :)
  12. Hi again, I really appreciate you trying to help :) Uh yes, I'm pretty sure I do, but I've done quite a bit since, so would only really want to go back to a previous save if that was the only option. Also, I just checked and no, I don't actually have the latest versions of each. Thanks for pointing that out, I'm going to update them now and I'll let you know if it fixes it. Thanks!
  13. Hey thanks so much for replying :) Here's my loadorder (it's a lot btw):
  14. You might have to make a perk for it, like a damage multiplier, and select what specific keyword it affects, and then add it to the arrow by a script. Like... Scriptname MyScript extends ObjectReference Perk Property YourPerk Auto Event OnEquipped(Actor akActor) akActor.AddPerk(YourPerk) EndEvent Event OnUnEquipped(Actor akActor) akActor.RemovePerk(YourPerk) EndEvent
  15. Thanks :) Yeah literally just got to name it, and then it's finished, ready to be uploaded :) And thanks mlee - those are some good suggestions!
  16. Hey thanks everyone for all the suggestions, I really appreciate the input! :) Here's a picture of it to help: http://static-3.nexusmods.com/15/images/110/8345545-1412714702.png
  17. Anyone got any suggestions on what to name a unique battleaxe? I've been thinking and thinking for hours, but got nothing (except now a headache). It's especially effective against dwarven automatons, and it's sort of brass coloured. If anyone can think of a name for it, I'd really appreciate it! Thanks
  18. Hey thanks for that idea, it actually sounds perfect! :) I think that's what I'm gonna do :)
  19. Hi. So, I've just finished the modelling and texturing of a new weapon mod (a battleaxe this time). The problem is though, I can't think of how I should put it into the game :( I don't really want it to just be craftable at the forge, as that seems kinda boring. Almost all my other weapon mods so far have been unique, and there's been a sort of mini quest you have to do to find the weapon. Also they've had unique enchantments (as in created from scratch using scripts). But I can't think what to do for this mod.. The battleaxe looks sort of dwarven, but that's about it, no special features. Anyone got any suggestions on what I can do for it? Anything at all, I just want it to be unique. Like, a story surrounding how you find it, and a new enchantment. If anyone replies I'd be very grateful. Thanks! :)
  20. So I've just got this really weird problem, and I have no idea how to fix it, or what's causing it :S Basically everyone in solitude is 'stuck'. As in, they stay in the same place all day, and all night, standing up, not doing anything. Most people are just standing in the winking skeever, blocking the door actually, but those that have shops are just standing in them. But no one is standing outside in solitude, everyone is inside a building. The shops also won't open anymore, they remain locked throughout the entire day, and night. If I break in, some people will sell to me, but some tell me to get out, even though it's the middle of the day and they should be open. Even weirder though, if none of the guards seem to be effected :S Every other npc is, even ones added by mods (except for some reason one mercenary added by inconsequential npc's?) So the entire city is empty, except for guards wandering around. Even the carriage driver is stuck in the winking skeever! I have no idea what could be causing this.. The only mod I've installed since this has happened is Undeath. But I'm not sure if I should uninstall it as it might mess up my save game :s Anyone got any ideas, or had this happen to them before? I'd really appreciate if someone can help me, it's driving me mad! Thanks.
  21. Thanks guys :) I added it as a new version on the same mod page. I'd appreciate it if people checked it out - lots of work went into this update :P It's here if you're interested: http://www.nexusmods.com/skyrim/mods/57819/?
  22. Might not be quite what you're looking for, but you could check out 'Skyrim Installation Swapper' or 'SIS' on the Nexus.
  23. wow that picture's beautiful! Did you draw it? It's awesome :) I'd love to see a mod like this, sounds quite cool. I'm not up to making player homes just yet though. I'm sure I could do it, I just don't have much patience lol :P
  24. Hello everyone :) So, I've just completed a rather large update for one of my mods - Amulets of Heros. But I'm not quite sure how I should go about updating it. You see, this update includes new scripts, new meshes, new textures, and of course a new esp, so it's basically a new mod. Should I upload it as a separate mod, instead of adding another file to the other mod page? As that way I guess more people will see it, and I could link to the updated version on the old mod. Or, I could just upload the new version to the same mod page, but in that case I'm not sure how people should go about installing it. As I wouldn't want them to lose the progress they've made in the mod so far (it involves a treasure hunt type quest). :S Can anyone help me out? I'm not sure what I should do. Thanks.
  25. Hey thanks for replying :) Enchantments are all done now
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