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simsim899

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Everything posted by simsim899

  1. Uh... what do you mean your skyrim is not steam supported? All PC versions of skyrim require steam. Unless you mean you have the console version.. in which case the nexus doesn't support mods for consoles. Or it's pirated... :S You might want to have a read of these: http://forums.nexusmods.com/index.php?/topic/369524-console-modding-is-not-supported-here/ http://forums.nexusmods.com/index.php?/topic/831372-non-steam-copy-of-a-steam-exclusive-game/ In any case though imo it's quite unlikely someone will do this for you. Creating new creatures is one of the most complex parts of modding there is, and not something that's done quickly either. So basically, it's very hard to do, and there aren't that many modders who can do this anyway (I can't). Sorry!
  2. Great idea! Never actually thought about that before. So, I'm doing it right now! :P Some of them don't look that good on their own, and I don't think malacath's sword is a complete mesh (as in his where his hands are holding the sword - there is no sword, if that makes any sense lol) But, boethiah's sword is looking promising! :)
  3. Also, make sure when you place your activator in the world, you check that in the primitive tab, 'player activation' is ticked. Also, you should make sure in the 3D data that on the x y and z axis it's offset by like 0.0001 (so it's anything but 0.0000) or it might not let you activate it (some sort of bug with the CK I think).
  4. I'm not quite sure what you mean, so sorry if this isn't helpful. When you create a new script, you have to close the papyrus script manager and then reopen it, and then you can search for what you named your new script, double click on it and it will open up and then you can start writing it. It doesn't show up straight away though that's why you have to reopen the manager. Hope that answered your question, sorry if it didn't and I just didn't understand!
  5. Uh.. I'm pretty sure you can't have both CBBE and UNP. You have to choose just one.. (not positive though as I don't use either). Also, make sure you run the FNIS generator program thing
  6. Use steam to validate the integrity of your game cache, and it should get it all back for you.
  7. I've made an enchantment like this before (also for a dagger mod I made). Can't remember exactly how I did it, but I don't think I even used a script. I just looked at the enchantment that's on one of the dark brotherhood gloves, like double sneak attack damage with one handed weapons or something, and used that as a base to make the weapon enchantment. I might have made a perk for it actually and gave the dagger an addperk onequip script. I'll check it though and let you know :)
  8. Yeah that's what I meant, using an xbox controller on the pc. That's what I use to play skyrim instead of keyboard and mouse. Also yeah probably, I think getting the smooth camera movements would be hard using a mouse, but it might be possible I dunno :S If it were me though I'd use an xbox controller, seems much easier that way.
  9. I think probably what they've done is toggled the menus off, toggled on flycam, and are using an xbox 360 remote to control the camera so the movements are more smooth.
  10. Don't know what that file is, but I'd try validating the integrity of the tool cache through steam, that should get it back.
  11. You could just run steam in offline mode, that way you never get updates until you go back online,
  12. Well, technically you can't do it just with the creation kit. You need to download the program Nifskope. You will also probably want a bsa unpacker to get a vanilla weapon nif to copy the branches in nifskope from. Once you have those two programs then you can get it into skyrim. I'll link a tutorial for doing it all later (going to bed now lol).
  13. I actually found the save game script cleaner has saved my game a few times. I always do try to revert to an older save when uninstalling a mod, but sometimes when that's not an option (either I've stupidly overwritten it, or done loads of stuff since), I will just use the script cleaner, and so far my game is still pretty intact :) Usually though I try not to remove script heavy mods, unless I have a backup save, but sometimes, like when I've found a mod was spamming my papyrus (and also turned out to be the cause for my frequent CTDs) I'll remove it, use the script cleaner, and CTDs are mostly gone then and it's okay. Just, make sure you know what you're doing when you use it, and I'd always have a backup save before using the tool, just in case.
  14. Lol that was freakin weird! :P Anyway though.. I'm wondering did you use any console commands on your character before it happened? Because like for example if you die and then quickly open the console and type 'resurrect', I know that does not work and can bug out your game. Other than that though.. I dunno, but it is very strange indeed!
  15. Okay, in nifskope, on the mesh you want to import, you have to completely delete the BSInvMarker branch. That can't be recognised by blender. Then hopefully it should work. If it gives you any more errors about unknown block types, then just delete those branches too. Hope that helps :)
  16. What does the python command box thing say when you get these errors? That can help you figure out what's wrong. Also, are you making sure to change the user version numbers from 12 to 11, and 83 to 34?
  17. Hm, well.. It uses a very complicated (at least to me) script :P There are two magic effects and two spells for it - nighteye and nighteye'dispel' (something like that anyway), and I guess like with the script when it registers a key press the dispel spell is cast, so stopping it, otherwise it continues until the timer's done. Here's the script so you can take a look:
  18. I think it's possible yes. I mean I can sort of see how you'd have to do it, but I think it would be quite complicated also. But, I don't think I'm skilled enough to be able to do it yet though lol, but I'm pretty sure it can be done. :) (not 100% positive though, so don't take my word as fact :P )
  19. Have you tried using LOOT? That's what you should use to sort out your load order really. Also, have you made sure none of the mods you've got have missing master files? as that will definitely cause a crash.
  20. do you still need this done? I could do it for you (or at least try to) if you want :)
  21. Maybe try reinstalling it?
  22. I'd suggest 'Mammoth Manor'. Love that house. It's adoption friendly, with room for two kids, two followers, and it's really cozy and I just love it really lol :P
  23. Hunterborn has a patch for RND included with it in the installer. Or, I haven't tried this myself, but you could try this: http://www.nexusmods.com/skyrim/mods/59036/?
  24. Okay, well I've managed to get the textures to show up by importing the nif into blender, exporting it as a .3ds and then importing it back into a vanilla static mesh. However, to get the mask to work as armor is much more difficult. And I don't really know how to do it.. I believe the mesh has to be 'rigged' first in blender. I tried importing it into a vanilla dragon priest mask and swapping the meshes around, but that didn't work, as I don't think it's been rigged. (don't ask me what rigging is though, I'm still getting my head round that). But, Here's a link to a tutorial you could look at. It goes through all the steps of creating an armor for skyrim. Might be helpful. http://www.birrabrothers.com/drac/index.php?dsps=206 But, as I said, it is VERY complex, so might take a lot of trying to get it to work. Good luck, and I hope that helped! :)
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