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Jeir

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Everything posted by Jeir

  1. Like this and this? I like the look as well, as it looks more...realistic like that. There's a river flowing through my town, that's about as deep as the water around Riverwood is, and it's always that clear. It's caused by the SSAO option in ENBs...probably all of them.
  2. My favourite house mod is Nchuzzrezar, although it is a somewhat large house...but no way near as large as Dovahndor. o.O;
  3. My choice has always been Project ENB, Realistic CoT version with SSAO. Beautiful colours, nights aren't stupidly dark, and it has various presets (Realistic, Cinematic, and Fantasy) for different tastes. Performance-wise, I get a loss of about 10 FPS, but I am running many retexture mods on Ultra with my little GTX 550 Ti, so for better systems, there shouldn't be much of a loss.
  4. You don't need to do line breaks. Just hitting the Enter key to make a new line works fine.
  5. Did you try actually posting on the CBBE mod? How about reading the FAQ? =P They aren't there just to be pink and shiny; they're there to help you. Let's see...FAQ Q16a. You're out of VRAM. Upgrade your computer, or use the lower res textures.
  6. Sounds like a bug, not a 'feature'. Or you've been hitting people while trying to hit the dragon. They tend not to like that. I'd suggest something like Run For Your Lives by Arthmoor, which makes all NPCs bar guards, Vigilants, Companions and followers go inside when a dragon is near.
  7. Did you run TexBlendLite/TexBlend? If you're using the default CBBE body textures, then there will be no seam.
  8. KillerKeo's Skimpy Armour/Clothing Replacer. Crater86's Skimpy Clothing Replacer. Cotyounoyume's A Little Sexy Apparel Replacer.
  9. Project ENB is my choice. Great colours, and CoT support.
  10. Caliente's Texture Blender is TexBlend. All information is in the mod description there. FAQ Q1 A1 mentions about compression, and the section called "Fixing Neck Seams with Other Body Mods" is the part I meant when talking about using the CBBE neck/body blend files. I don't know what Svarog's files include (whether it's a copy of Caliente's utility with UNP files replacing the original CBBE, or if it's just the UNP files and you need to download Cal's TexBlend and install the files - I don't like UNP, so will never use it) but you should be able to follow the information given on Caliente's mod for it regardless.
  11. The issue that occurs with Bella's textures after using TexBlend is that the spec map is huge, and gets shrunk by the tool when used. Read the FAQ on the TexBlend page for possible fixes. You need to turn off compression. You could also try using the CBBE neck/body blend files (read the instructions for doing so, also found in the TexBlend mod description), as I know for a fact that it results in a perfect neck/body transition.
  12. Let's see...I've played about 10 hours since the 1.9 patch, and only had to update SKSE and SkyUI. My game currently runs a little smoother than before, although I do only have about 85 mods, including various texture and mesh replacers, but not anything like Tropical Skyrim or any other really huge mods. So far the only bugs I've had are the dead npcs with their eyes open, and npcs talking to me in their sleep. No issues with mods thus far.
  13. The problem with that (and the reason why I don't block any tags), is that some mods which aren't skimpy can still be tagged as 'sexy' (the tag is 'Sexy/Skimpy' after all), and thus wont turn up in your searches...even if it's something you're looking for. For example, Keo's Fur Huntress Armour. Not an inch of skin is shown, it's not skin tight, yet still has the sexy/skimpy tag. Another is the Osare Onepiece dress. It's a summer dress, not at all skimpy, yet is tagged. Same with the Leatherbound Huntress, and Lustmord, and Nightmare armour, and...well, you get the idea. =/
  14. Drow Armour Set? Shadow Ranger Gear? Regal Assassin? Razor Assassin? A Perfect Assassin? Hunting Grounds?
  15. http://forums.nexusmods.com/index.php?/topic/944617-non-skimpy-actual-armour-list-for-females/
  16. A bit of copy/paste, so sorry if anything's already been linked. Armour: Triss Armour Retextures. Black Sacrament. Leatherbound Huntress. Tali Armour. Imperial Investigator. Nightmare Armour. Torumekian Armour. Princess of the Woods. Tribunal Robes. Wanderer Armour. Blood Witch. Lustmord. Drow Armour Set. Noldorian Lifeguard. N7 Fury. Medusa Drakul. Fur Huntress. A Perfect Assassin. Clothing: Noble Female Clothes. Ashara Romantic Outfit. A Clothes. Saber Dress. Osare OnePiece. Osare GothicLolita. Queen of the Damned. Countess Dress. Hunting Grounds. Aerith. Opulent Maid.
  17. 1. Open TESVSnip. 2. Open the offending mod(s). 3. Click on the + by the character name. 4. Click on the + by 'Group (HDPT) - Head Part'. 5. Panic momentarily as you see a large number of hair style names appear. 6. The top hair style is usually the one the edited NPC is using. Most hair mods have images and names you can compare to to make sure this is correct. Leave it alone, and make a mental note of the name. (E.g: ApachiiHairM10) 7. Delete all the hairs that the character isn't using. 8. When you get to the 'HairLine' files, delete all but the one that has a similar name to the style the NPC is using. (E.g: ApachiiHairLineM10.) 9. Save. Now the only duplicated hairs are the ones that the NPC is using. 10. Rinse and repeat for all edited NPCs.* *If mod edits several npcs, step 10 can, and should, be done before step 9. =D
  18. If you mean the 'Dirt to Beauty Marks' from the CBBE mod archive, then go to: Skyrim/Data/textures/actors/character/character assets/tintmasks and delete the three files that say 'femaleheaddirt'. Done.
  19. If you mean the 'Mature Skin' that's currently in the hotfiles, that mod is only for vanilla and vanilla-based bodies like UNP. A CBBE version may come at a later date. I'd recommend using something like Body Imperfect for the dirty skin and scars, and Body Options for moles, until the CBBE version is released.
  20. Hair: Not many, I'm afraid. Better Males (Warning, nudity.) Oblivion hair pack ApachiiskyHair - For those who don't like ApachiiSkyHair because of how shiny it is, there is this retexture mod that makes the hair textures closer to the vanilla ones. Male Dreadlocks Faces: XCE Enchanted. Geonox - Black bug fix. Better Males. (See above.) Urshi's Fine Face textures Younger Males Handsome males. Press Out the Forehead. Other male mods that weren't exactly asked for but am including anyway: Better Males. (Linked above) - Also a mod that gives more variation with the male bodies. (Thin/fat.) RibeenaNudeMales. Den987 has some male only war paints. Skull Warpaints. Male idle animation replacer. Male animation replacer. Buffer Males. There's also a bunch of armour/clothing mods, but kinda too many to list. =)
  21. Actually, that's incorrect. If you use all the textures for face/body/hands from the CBBE mod, then you never need to use TexBlendLite. ~~~~~ @iShrubbery: Download the full version of TexBlend, select 'Body and Feet' as the 'Set', and blend the neck files for the colour/normal/spec maps. If you are indeed using the CBBE face pack with non-default body textures, then this will blend the already-blended face file with the unblended body. TexBlendLite only blends the neck of a non-CBBE face texture to the default CBBE body textures. If you use another body texture mod, then it wont work. Check the CBBE FAQ, or post a comment on the CBBE mod page/TexBlend mod page if you need more help.
  22. You guys haven't really looked hard, have you? =) Or...at all? Caliente's been working on a vanilla armour/clothing replacer for over a year. It's talked about and linked in the CBBE mod description, but here's the direct link to the mod: CBBE Outfit Conversion Mod. PS. Links to virtually all CBBE-compatible armour/clothing/item/texture mods can be found in the CBBE discussions tab.
  23. It's actually a very well known issue, known as the 'dark head bug'. It's most common cause is not exporting the facegen data from the CK when making changes to an npc. If you downloaded the npc-editing mod, then check to see if they've provided any fixes, and if not, inform them of it. If you made the changes, or can't find a fix/don't want to wait for one, open the .esp(s) in the CK, locate the npc(s) name, click on it, and press CTRL+F4. You'll need to do this for every npc affected. Then you just close the CK and play, and the issue will be fixed.
  24. For the first issue, I discovered this today while updating old mods and checking out new mods. From the comments, it seems to work pretty well.
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