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Everything posted by Blocky
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I read a handful of posts but call me crazy, I don't get it. The game is based on being a sandbox and letting you create the character you want to create. "Create" being the active word. You actively form the character that you want to play, it's not determined for you. If you want to play a classic mage, you don't equip melee weapons, you don't sneak, you don't equip bows, etc. If you want to play a standard rogue, you don't use magic spells, you don't use a two handed weapon, you don't use a shield, etc. I leveled a classic mage to level 30. Deadly at ranged spells, squishy up close, horrible at sneaking. I play him a certain way. Then I started a new classic rogue character because I wanted a taste of melee stealth combat. It feels completely different. Deadly in melee stealth, ok at toe-to-to melee, and horrible at ranged. Poisons and blades are his go-to weapons. My mage and rogue are so opposite, because I play them as opposites. If your characters all feel the same its because you're expecting the game to tell you what you can and can't do with your character. But this is more a sandbox... like all in the Elder Scrolls series. Also if you put the difficulty to max then you will start the game being horrible at everything, just like Daggerfall and Morrowind lol. The character will only start to become decent in skills that they constantly use.
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I'm tired of having my follower stand there looking like a zombie or mannequin when I tell them to wait. Is there any way to hex edit the ai packages to change the "Wait" command to allow idles or something else? Because right now followers are just badly implemented pack mule pets. They should be more active, with a need to eat, drink, sleep. All the idles that NPCs normally do thanks to the specific AI package. Or is there some command to add ai packages with the console command?
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Lol wow I haven't seen any flying (falling?) mammoths. But my horse does fly sometimes. It looks just like a My Little Pony...
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I see Hunters, Scavengers, Nords, Bretons, Redguards, Nobles in the wilderness all the time. Isn't there some way to spawn more of them?
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Easy to do. Spend all your time in city leveling up alchemy, enchanting, smithing, speech, sneak. Level up a few times, walk out of the city gates, get your ass whipped by a mud crab. Level up your combat skills first.
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oblivion had ai limits on how many companions could follow depending on your cpu. if u had too many some of the companions would stop following.
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LMAO
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Didn't silt striders only take you to a nearby city?
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hhahaha I know what u mean. It's something you just get used to with Elder Scrolls games. Morrowind dialogue interface was just a database pretty much. lol@"makes me shudder"
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It depends if the engine can process animated images. Like animated gifs, jpegs, dds.
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I recommend setting the difficulty to maximum. In my game mobs are deadly and brutal. You do have to plan what you will level up and what you won't. If you level up on fluff skills or broad range of skills then eventually your character can't go toe to toe with mobs at his own level. You actually do have to plan out your skills and focus on leveling up only those.
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steam does save keybindinds. this can be turned off in steam settings, under cloud sync options or something like that.
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Nah those are Psijic guards, from the crime division. They know what you are doing cause they are watching you from Aetherius. >.> <.<
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In other words if you were installing a texture file for females it would go here: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\textures\actors\character\female Or if the zip has the "Data" folder structure already in it, you drag the "Data" folder from the zip and into: C:\Program Files (x86)\Steam\steamapps\common\skyrim
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It's probably because Skyrim is going viral. It beat MW3 in concurrent users on Steam by 50,000 people. And it's not even multiplayer lol (unless you count modding). Nexus servers must be getting a workout.
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Other people had that problem. They said u don't need to download. 5.1 GB isn't the patch, it's the full game. Check the post with titles along the lines of "Not happy with Steam" "My first impression of Steam" etc. They had your same problem.
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Agree with almost everything! Except AI. Some of these mobs actually seem like they are trying to out think me. They will run and hide behind objects, take cover, heal, come back, chase you down, play cat and mouse. I don't remember Oblivion mobs doing anything like that.
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Adept too easy? I dk but very initial impression
Blocky replied to CaptainChaos's topic in Skyrim's Skyrim LE
Setting it to the hardest difficulty from the start worked for me. Some boss fights you will fail and have to reload once or twice. Wolves take 3 or 4 hits to go down, bandits 5 or 6. And dragons... hahahahaha. Just run, run quickly. -
First "technical" impressions (no spoilers)
Blocky replied to zerpentor's topic in Skyrim's Skyrim LE
Hm, I had some awkwardness with the ui and mouse too. But it felt minor. I was too busy gawking at the graphics, the storyline, the open world, the skills, and the combat lol. Story, scripting, and graphics are a huge improvement over Oblivion On a fully modded Oblivion with OBSE, Qarls Textures, graphics extender, and combat mods it doesn't seem to come near to looking how Skyrim can look on day one. Granted you do have to go into SkyrimPrefs.ini and turn on some options that were not turned turned on automatically. To me it looks like a big jump from Oblivion to Skyrim, just like it was going to Oblivion from Morrowind. But then I also liked Dragon Age 2. -
I'd leave it, it's probably blood decals, limiting how many blood splatters are on the ground or on a character.
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Not very noticeable. And even less noticeable in pics :D In motion it looks like in 8x there is less of the shiny sun sparkles, but more reflection of terrain, trees, etc. The reflections also look crisper in motion to me. But it could be just the placebo effect of setting it to 8x and expecting it to look different lol. iWaterMultiSamples=0 http://dl.dropbox.com/u/8876523/ScreenShot5.jpg iWaterMultiSamples=8 http://dl.dropbox.com/u/8876523/ScreenShot6.jpg
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I set the game to Ultra graphics setting with max sliders, but I opened up SkyrimPrefs.ini in C:\Users\Username\Documents\My Games\Skyrim and saw these parameters: iWaterMultiSamples=0 (effects multisample textures for water) bTreesReceiveShadows=0 (effects whether trees are covered in shadows from other trees, buildings, rocks, mountains, etc) bDrawLandShadows=0 (effects whether terrain gets shadows from itself i guess) After changing them to 1 I noticed a big improvement. Water looks much better, the trees and leaves actually have shadows on them now. Frames per second didn't dip much. Do other people who set the graphics to Ultra still have these parameters set to 0 in their SkyrimPrefs.ini too? If you have tweaks please post them below!! :biggrin: Edit: I'll update this list as tweaks are added. Console Tweaks Hit ~ for the console. FOV change - Type FOV and type in preferred number. Hit enter. SkyrimPrefs.ini Tweaks [Display]iShadowMapResolutionSecondary=1024 (resolution or blockiness of shadows, increase by increments of 1024, 2048, 4056 for smoother shadows)iShadowMapResolutionPrimary=2048 (same) iWaterMultiSamples=0 (effects multisample textures for water) bTreesReceiveShadows=0 (effects whether trees are covered in shadows from other trees, buildings, rocks, mountains, etc, changed to 1) bDrawLandShadows=0 (effects whether terrain gets shadows from itself i guess, changed to 1) iShadowFilter=3 (!!! correction: effects smoothness of shadows, any setting higher than 4 leads to glitched shadows) [LOD] fLODFadeOutMultObjects=15.0000 (distance objects get "blurry" in order to save fps, changed to 20.0000) fLODFadeOutMultItems=15.0000 (changed to 20.0000) fLODFadeOutMultActors=15.0000 (changed to 20.0000) [Particles] iMaxDesired=750 (maximum particles rendered onscreen, changed to 1000) [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 (maximum trees rendered onscreen??, changed to 30) [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 (distance that grass can start to fade out, changed to 8000.0000) fGrassMaxStartFadeDistance=7000.0000 (maximum distance before grass starts to fade, changed to 8000.0000) Programs If you have an Nvidia graphics card you can download Nvidia Inspector (ver 1.9.5.5). It will let you force enable ambient occlusion in Skyrim. There is around 10 fps hit for enabling ambient occlusion but it does look very good. There are quick tutorials on setting this up in google search.
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The game unlocked in Australia four hours ago on Steam. I just used a VPN to connect to Steam through an Australian IP. There are instructions when you search in google.
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Unlocked! The sky is probably the thing I can't stop staring at. Very realistic, even on a clear blue sunny day.
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1920x1080 Ultra Sliders Max Core I7 2600k 3.8 Ghz Gtx 570 1.3 GB 8Gigs Ram Low: 38 (surprised how low, but in some scenes there are ~20 NPCs on screen and ambient occlusion forced on in nvidia control panel) Avg: 60fps Max: 60 fps (capped at 60 in graphics card settings)