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reaper9111

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Everything posted by reaper9111

  1. Hey guys... Great to see this post here as well.. Ok i keep seing those female hand with claws (long nails) i've search and found only one that add hand with claws as a "gauntlet type" the mod is here hand with claws What i want is a female hand replacer (or at least something that would allow me to make my "own" personal... so lets say you know a mod (a race or whatever) that has some... Please i'll take any link... ps (renaming one of those set (from the mod above) to the original name of the female hand then putting them as replacer doest seem to work !!!) Anyone ? Thanks in advance guys ! Reaper EDIT : @ Tropxe (you havnt search not even a lil...lol did you ?) 3rd person eating and drinking
  2. Actualy no the marker is correctly on a surface with colision... The inside door leading outside (where the marker is) does the same, when i open the iside door to get outside, (instant kill) ???
  3. Hello guy's I have a problem, actually 2 problems... i've created a room (interior) the door of this room lead to an exterior location witch is really high above the ground... When i try opening the door (from the inside) to go on the outside location, i get instant kill when my chracter spawn... Same thing happen when i try to fast travel to the map marker (on that same exterior location) What is the problem ? How can i solve it ? Many Thanks Guy's Reaper!
  4. we would need much more details on what you are trying to do here...
  5. Hello guy's, i have a huge problem... Skyrim scrippting language is Chiness for me, Not like Oblivion...) witch i was getting pretty good with ! I will have to learn it real soon (as i have plenty of mods idea)... But for now i'm requesting help... - I would like to make an activator that would act as an "Oblivion Varla Stone" (witch was recharging all your inventory items)... - I would like to make an "Oblivion Ingredients Chest" (witch was multiplying Ingredients)... - Also i would like to make an "Oblivion Black Soul-Gems Altar" (witch was transforming a gand soulgems into a black one if a spell was cast on it)... If any of you are up to the challenge, then please don't hesitate... Credits will be given to those that are participating in my mods ! Many Thanks Guy's Reaper ps: This is kinda a private request for a "Dark Tower" player home i'm working on... Just so you know !
  6. i did, the ck does not show the new file... (the new file is in .Bak format (not .esp)) i think it need to be converted ??? No ???
  7. No, the blue, green and red line are only x,y and z axes of the box around the meshes... Those "floor meshes" you are using, did you edit them in any way (beside moving them around, and scaling them in the CK ? If you did edit them (let's say via Nifskope, or Blender for exemple), then you might have a colision problem... If you are using "Vanilla" meshes (those found in game) without any edit, then i dont know what your problem might be !!! Reaper
  8. Guy's it is well know now that after updating Skyrim (via Steam) many 9if not all) Saved game become unstable (even unplayable) in this case a new start is require... Been there done that ! Best of luck...
  9. Ok, i've try renaming on the .esp.Bak to its normal.esp name... (then remove the original one from data folder) and when i lauch ck, the newly named .esp dosnt show in the list ??? (i've try setting these file to open with ck, no luck ??? Any idea ? Reaper
  10. I want to know the purpuse of this folder called Backup located in: SteamsApp/Commun/Skyrim/Backup Theres a bunch of files there related to mod i have edited... (if those are .esp backup, how can i use those backup... they are not the same format... ??? Thanks Guys ! here's a pic: http://i206.photobucket.com/albums/bb10/reaper9111bucket/SkyrimBackup.jpg
  11. Hi guy's i was browsing a folder one day, and found out a bunch of save files (those where some of my mod old save)... I think it was created automaticly because i never save those file there my self... my question is simple, is there a way to load one of these file in CK ? (there are not .esp format, but some other type...unknow to me) Thanks !
  12. ok, when you put the "TCL" back on, make sure your are at least completly above the ground... if your "foot" are still under, you will still fall.... If that dosnt solve your falling issue, then the problem is with the ground meshes... (have you modify these ground meshes ?) To edit the Tamriel World (outside world) in the cell window, go up and in the drop down menu select "Tamriel"... then find a good spot to put your "outside" building... Then add a door, and ext ext... As i said earlier !!! (Nav Mesh are for NPC Only) since the player (you) is controling where you are going, the nav meshe exist so your npc wont walk trough wall or try to walk trough a table... ext ! ps if you have Skype..add me (reaper91_11) and i might be able to help you a lil easier... (on that matter) not for your whole mod... hope you understand that i have my whole problems with the CK and that is also time consuming for me as well ! Reaper Ohhh, you said "occasonally", then indeed this is directly related to the fact that not your whole body is OVER the ground when you put the colision (tcl) back on !!! Best of luck!
  13. Yeah, Thanks David... forgot abot that "option"... or an other way would be to tap "Tab" key till the ok button is selected.... then press Enter.... Many Thanks my friend ! Reaper
  14. Dude, this is not detail at all...what the hell are you asking us... what program are you talking about ?, what exactly are you attempting to do ? Have you look for tutorial first ?
  15. 1 when you coc to you cell, type: tcl to toggle colision this will allow you to walk to the right place without falling... then reenter: tcl OR you can put a XMarkerHeading inside the cell... this will automaticly make your character appear there... 2 once you in is complete go to the exterior (Tamriel) cell you want your house to be... make the outside change (add the building) then put a door, then link your outside door to the inside door 3... by doing step 2 this is useless 4 its possible to rename an exterior cell "lest say " (MyHomeName Farm) but this is not required ! Best of Luck ! Reaper
  16. like i sai...the package window of the CK is too big, i cant reduce it to be able to press the ok button... how can i solve this... ? Thanks guys ! Reaper
  17. Hello guys, i would like to import one of my mesh into Skyrim, everything is fine... i was able to import it correctly, the only small problem i'm having is that there's a black shader over the texture of the item... (note that i can see the texture under this black shader)... what i'm doing wrong... or do i forgot to add a block in nifskope ? I did as it say on any popular tutorial on this... remove the unsupported block, then reassign the shader block... everything is ok on this matter.... Many thanks guys Reaper
  18. You havnt played Skyrim long enough to see it ? Well actually its not shackles, its a piece of rope that tied both hand together... It exist Already... The Stormclocks and Imperials are using it when they walk along a road with a prisonner... Best of Luck ! Reaper
  19. I would really love to see this... This was my first opinion when i saw the fishing rod "Oh No, They havn't used it".... Reaper
  20. So what i understand of all this it that the only tools advailable to esmify an esp. are WryeBash and TESVSnip, Correct ? No other tools are advailable ? At least at the present day ? Reaper
  21. i'm trying to export a static model from 3ds max 2012 witch settings to use ? when i import in nifskope there's no error messages, i can see everything fine... when i import in CK i get arror message saying that the model is not a FADE NODE ????, and the model is invisible... what m'i doing wrong ?
  22. I personaly don't think this is directly the cause of your crash, an armor meshe (3d model) will replace the Body part that the armor is made for... No matter what Body type your using or No replacer at all) it does'nt matter..., the only issue you "might" have some times, are with the "body texture on the armor meshe" so yeah, i dont think this is your cause of crashes ! (but this is only my opinion!) Best of luck... ps try looking at the latest mods you've install insted Reaper
  23. Hi guy's i would like to know how to update the distant view of an exterior cell ? I've created the building, then i selected the LOD Data for this Static item, then placed it in the world.... THEN WHAT ? what do i have to do next to make it visible ? Many Tahnks Guy's as usual ! Reaper
  24. someone told me sone boots in the game absolutly show as shoes... is it related ? How to change this ?
  25. Heeem...Ok, thanks ! Is anyone else have any idea on this ?
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