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raven46382

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Everything posted by raven46382

  1. Bijinn warmaidens mod is pretty close to what you are looking for and the mod author even tells you how to change the bodies in the mod.
  2. Look up DX armors and Nind Jimmy they both make armors similar to what you are looking for. There is also a chain bikini stockings and heels mod with cbbe bodyslide files. I'm sure there is more then just those out there and a quick search should bring them up.
  3. Not hard to do just change him with Tes5edit though idk how that would work story wise because you do have to kill him at the end of the thieves guild quest.
  4. Only one I am aware of is Auriel's Bow in the Dawnstar DLC and according to the lore idk if there are very many Aedric artifacts. The skyforge is rumored to be an Aedric ruin because even the snow elves were scared of it. Also Daedric artifacts may have been Aedric at some point but were corrupted at some point and change to suit their needs. A purified artifacts mod would be cool and things to use outside of just the shrines and amulets would be cool as well.
  5. Added in combination with a reusable bottle mod for when you brew your next potion or whatever, in Fallout 4 you could turn empty bottles into improvised grenades.
  6. I forget the name of the mod but a guy made a space ship crashed on Skyrim mod with a space suit, maybe use that as the starting location though that would take combing mods and writing a quest script for that.
  7. Yeah a build any way you want mod would be helpful, like the building system in Fallout 4 for Skyrim mod or something like that.
  8. They pulled this non-sense in fallout 4 where you had to do everything even if you side with the minutemen and build your own army which logically you should be able to delegate tasks to but nope. The thieves guild even has like 5 trainer NPC so why not the dark brotherhood having people that go on jobs. When you upgrade the sanctuary after the main quest is over you get two underlings that do nothing and don't even have names they are generic NPC. The checking in weekly thing is cool but also being able to check up on your people and give them tips or train them yourself would be cool.
  9. Shields are considered armor and not weapons so they are hard coded to be used on the left side, you can't block with left handed weapons either. You would have to make a hand flip mod which might actually break the game or maybe not but basically you are asking for something the game wasn't programmed to do. Maybe a Shield as weapons mod to correct this issue, though you would have to make animations as well the game doesn't support this on its own.
  10. Do you have the Dawnstar DLC you literally run around ancient snow elf ruins as a quest which leads you to an ancient temple. Now if you are saying why are there none in the base game then as you stated because of time and constraints of the creators, then okay but yes why has no one made ancient ruins for the base game, maybe nobody thought about it or because of the lore if you look it up the nords of Skyrim destroyed all the ancient ruins and built their own castles, Windhelm being the oldest in Skyrim. They seemed to care more about the Dwemer ruins than anything else. Maybe someone will make them or maybe not just depends on if there is enough interest in this or not.
  11. I understand that, that wasn't my point I was saying clone the forge and place it in a separate cell leaving the base game one as is so the quests won't be affected. The player home idea was just a thought I had like having the skyforge as your forge instead of the one you get normally. Portal to the forge would work for the player but would most likely break the companion quests due to the way the base game files are set up so you would not only have to change the forge but you would also have to change all quests connected to it as well.
  12. That might cause some unforeseen issues due to the fact that the forge and the under forge are part of quests involving the companions and other things like idk used as assets in a mod I found that uses the forge to make their custom armor and not just make it at any forge like most mod armors do. Plus how would that even work, stairs or a spell or some item to send you up there which would mean it would have to b in a separate cell which would probably cause problems as well. Interesting concept but maybe like make a player home with the forge cloned and as part of it and have like a floating house or whatever.
  13. That would take remaking the mod form scratch because it uses the extended skeleton and physics extension for Oldrim not SSE and SSE uses a different physics format than Oldrim. The tails only work if there is an extended skeleton that would support them. Also you would have to load up the mod in the creation kit and convert it to SSE to work right. Also converting it may not guarantee that it will work right in the other game. I tried converting it to be used in Fallout 4 and the tails never worked right.
  14. Why are you requesting this here go to the lovers lab request forums you can get banned for posting adult content on the nexus.
  15. Any mod that changes the base game quests will break the game and can cause issues down the line or cause your progress to stop all together with that faction. You can probably add additional targets but not change the ones that are hard coded into the game. I think Eola is a follower though if she is not quest bound then you may be able to kill her. You should try to get ahold of the original mod author and see if it can be tweaked if not you are stuck with how it is.
  16. The vanilla outfits bodyslided mod does that you have to batch build the outfits via bodyslide/outfitstudio with the build morphs box clicked and active.
  17. If you are just looking for a way to quickly sell your items the Amazing Followers Tweaks mod lets you give items to your follower and then tell them to go sell it for you. As for buying items the vendors tend to be pretty random so using the Add Item Menu mod will let you add anything in the game and from other mods into your inventory.
  18. Amazing follower tweaks lets you have up to 5 followers or 7 with the optional file and they will fight with you and take damage for you. Now if you are asking for like if you are attacked in town and the guards try to help you or whatever there's nothing to help that if they are not a follower.
  19. This could easily be done with Tes5edit and the in-game big horned moose or whatever it's called you would just copy it as a new record change the name and make a new esp and then change the scale from 1 to 2 in the npc settings and done. Activate it in your mod manager and then load up your game.
  20. Do you have bodyslide/outfitstudio for Skyrim installed and do you have nifscope you need those if you are porting any mod into your game. You use outfit studio to weight the item there are videos on YouTube also websites that give pretty good step by step how to do this just google how to use bodyslide and outfit studio to import an item into another game. Also you would need the bodyslide/outfitstudio for oblivion if that exists. Okay here's what you need to do load up the item in oblivion outfit studio then export it as an object via the file tab in outfit studio and place it on your desktop. Then open the skyrim outfit studio and click on the file tab there and click on import from object, watch a video about how to do weighting properly in outfit studio easier to see it then say it. After you have it weighted properly you click on export to nif and send that to desktop then once that is done you load it up in nif scope to see how it rendered and to apply the textures and make sure you have the textures you plan to use installed in your base game data folder so they render in game and also look up a video on how to apply custom textures in nif scope and then save the nif in nifscope. I don't have oblivion I have fallout 4 and skyrim or I would be able to do this for you, but that said this is how I have converted skyrim items to fallout 4. A quick and dirty way to get the item into your game is to install a skyrim saddle mod that's already been made and then replace the nif with yours via outfit studio for skyrim once it has been weighted properly you still need the textures in your game you plan to use and nifscope will hard code those textures to the nif if set properly.
  21. If you have all the DLC for the game the Falkreath property you can buy lets you build a pretty big house that has most of the stuff you are asking for. Now in regards to custom home mods most people try to build small so the engine doesn't die on them in game. Now I have installed the Riverwood home mod before and it has a lot of what you are asking for minus the private office. Also proud spire manor in solitude has a lot of what you are asking for as well.
  22. I think there is a mod called bodybuilder on lovers lab there is also another mod called SL Hormones on there that does something similar to what you are asking for.
  23. It's possible you would have to make the skeleton race playable and have the ability to wear any armor and then put him in black mage robes and then someone would have to make his weapon and use a 2-handed-axe as the base for the functionality. Now if you don't mind the grim reaper being female the DX necromancer armor set might work would just have to add a hood to it. I may have to play around with this since I like to mod games as a hobby though I am currently trying to get my current mods to work like they are supposed to.
  24. Install XPMSE and dual sheath redux and that will fix your problem with both mods installed you can adjust what items go where on your character via the skyui mcm menu.
  25. I don't know about for XBOX because you would have to upload it to the Bethesda site for that to work for consoles and I think they have a rule against adult themed mods but that said there is already a mod like this for the pc version of the game on lovers lab. Make a free account and explore I'm sure you will find it.
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