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Posts posted by lonewolfkai
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Thanks for the additional info, lonewolf! :smile:Also, if you use Wyre Bash, which you should be anyways at least for the Bash Patch, there is a tweak in there if I'm not mistaken that alters the weight of arrows.
Yeah, I read about that, but the only entries I found in my Bashed Patch are "Litter Count", "Litter Time", "Recovery from actor" and "Speed". (under "Tweak Settings")
...and to be honest, it doesn't bother ME if arrows weigh something! :smile:
Yep, you're right. It wasn't weight that I was thinking of, it was litter count. Thx for the clarification.
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CoH Resurrected by logic dragon is the best player werewolf mod.
Legends of the North is a good one too, but I don't think it has the option of having the player turn into a werewolf.
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http://ericpountengue.deviantart.com/art/Mammoth-Roast-388992745
Can anyone name any of the mods used in that screenshot? Mostly the dragon, but also mammoths.
The dragon is called Nazagear. If you do a google on it, you can probably find it on a download because I don't think it's available on TESNexus.
The mammoths have several sources, but the only one I can think of at the moment is Warcry: New Dimension.
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Here ya go: Arrows Weight Nothing by Dobby42I'm looking for a mod that removes the weight from arrows.
Have fun,
Tobjoern
Thankyou muchly good sir.
Also, if you use Wyre Bash, which you should be anyways at least for the Bash Patch, there is a tweak in there if I'm not mistaken that alters the weight of arrows.
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NMM is not the best mod manager for Oblivion. Either use WyreBash or OBMM. NMM is better suited for Skyrim.
The other questions I'm not sure of, but they're probably related to using NMM. Typically when there's a multiple part mod, you just download their separate components, and then just merge all the Data files together.
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Nah, it is the same .nif files as used in version 1 and 2, so it's not that.
Okay, I figured you'd knew to check for that, but I thought I'd ask just in case. I've had texture paths change on my when working on nifs before even though I might not have changed them myself. Not sure why it does that, but it does happen on occassion.
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Just out of curiousity, what textures do the .nif files point to? If it's c:\users\your user name\documents\program files\oblivion\data\textures\etc., it'll show up as missing texture paths on other users. It's an easy thing to happen when you're working on the mod.
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For anyone who would want to test the mod for me, you can now download the beta. It will be a short beta, and I am hoping we won't run into any major issues, so that I can have it released for the 24th.
REQUIRES OBSE AND SHIVERING ISLES!
Edit: Oh, and if anyone has a savegame with Kvatch Rebuilt 2.x installed (and started/finished the rebuilding), could you please send it to me? Thanks! :smile:
Edit2: I am currently working on remaking some compatibility patches (some may be included in the main mod). So far, there is Frostcrag Spire, FCOM/OOO, Unique Landscapes Cheydinhall, and (possibly) Werewolves - Legends of the North 2. If anyone has any requests for patches, please shout out, and I'll get on it as soon as possible.
Great news! Thanks Zaldiir!
Just one question, you mentioned Frostcrag for patching, is that for the teleportation pad?
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Skyrim has diffrent Cave Interiors, because Bethesda got more Designers for that Game and i remember the Cave Interiors in Oblivion were the same, are there any Mods that changes the Vanilla Caves in Oblivion.
http://www.nexusmods.com/oblivion/mods/40392/
Have fun :D
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Hey, does anyone know of a mod that spawns crocodiles in Oblivion, not just retextured Daedroths but actual real honest to god crocodiles, in like, the blackmarsh region.
WAC does this: http://waalx.com/RealSwordsForum/index.php
You may have to register to get permission to download it.
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do it ! it is the best game ever .. ,for me it is the greatest rpg i ve ever played
Nice necropost....
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perhaps you might use Semtex faun Race or blooddemons or another Demon Race, bind it in, as a creature, add a good hand to hand animation, and the walking animations you like.
I did it Several times cause I dislike the oger and trolls
Perhaps you might use the another skeleton. and wold like to change ist in Nifskope for longer forearms
Harvald
Oh I didn't realize you could add NPC types as creatures. What are the exact steps to do this?
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The mod I am doing needs a demon of considerable power with as many of the following characteristics as possible...
* humanoid or near enough.
* very agile.
* strong hand/foreleg attack animations (does not use weapons).
* biting attack animations.
* magical attack hand/foreleg animations.
I have not found what I am looking for Creature or Race mods so I am asking for help in solving this issue.
Check into Waalx's stuff: http://waalx.com/RealSwordsForum/index.php
You may have to register on the forum to download it.
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somewhere i had read that bashed patch should always load last but boss leaves some mods after bashed patch mainly some compatibility patches and one duke patric mod esp. should i leave them where boss put them or make bashed patch be last in order to rebuild it
If BOSS does not recognize the mods in your load order, it'll put them last. You'll need to manually move these yourself.
That being said, there are some mods that actually do need to be loaded last, even past the BP. There are very, very few mods where that would apply. If BOSS did recognize them and still puts them in last place, I'd double check with the mods' readmes to see if they do indeed need to be loaded past the BP. Most of the ones that require it should state that.
Lastly, make sure you have an updated BOSS. If it's outdated, there might be some mods that it doesn't recognize.
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Did you ask the mod author? If I remember correctly, that mod was fairly buggy anyways. I'm not so sure there is a fix to it.
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Sounds great AndalayBay, and no worries on the delays. Hope everything is fine with the family!
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So I am making a mod involving vanilla dungeons but I need a list of all the dungeons in oblivion that are not involved in any quests, just a list of any Forts, Caves or Mines that have no quests involved in them would be nice.EDIT: Never Mind, I found a list on the wiki with the ones marked quest specific.
Not to discourage you or anything, but a remake of the Ayleid ruins would be even better because there already is a remake fo the dungeons called Better Dungeons.
Just some food for thought.
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I second Dark Souls 2, and also Witcher 3.
My brother ended up getting in TESO beta, and he told me the game was disappointing and that a lot of TES fans were not going to like it. He wouldn't give me any specifics.
Probably because its more akin to an MMO and not the normal single player games that's standard for the ES series.
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Okay, one thing I'm seeing is that all of the games suggested are fantasy. Yes, the starter used TES as examples, but surely there are other genres that would fit the criteria; maybe the Mass Effect series, or X-Rebirth? Do they HAVE to be fantasy based?
Did you read the original post?
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If you guys haven't done this yet, you should take these questions to the Bethsoft forum Wyre Bash thread:
http://forums.bethsoft.com/topic/1471926-relz-wrye-bash-thread-98/
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@hoofhearted. DUDE you gotta pm me in game sometime!
in which game are we talking about? SWTOR, Champions Online, or GW2? :tongue:
GW2 mate
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Thanks for the continued development!!
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They do have pets, not seen anything like rancors though they are normally small droids and creatures but they look fun nearly bought one myself the other day :tongue:
I'm assuming they're just cosmetic pets then? Oh how I miss my Jedi pet rangler!
@hoofhearted. DUDE you gotta pm me in game sometime!
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Slightly off topic here, but have they added in pets yet? Namely Rancors?
Hunt for the Hunters. Which mod?
in Discussion
Posted
This thread is a VERY old thread. The last post before yours was in 2008! You really didn't need to post on it again.