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Everything posted by DuskDweller
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In response to post #57591511. I might be able to help you here, but keep in mind I'm in no way affiliated with the Nexus and this is just a personal advice given out of experience with both managers: This is not the "how to port your NMM mod install over to Vortex and live a happy life", this is a "How to test Vortex using your already downloaded mods, without incurring into NMM generated issues and at the same time keep your old NMM mod install setup and the ability to restore it". - You should use the Vortex "Import from NMM" function right away, at this stage Vortex doesn't perform any activity over your game install/settings, it just import your current "mod install setup" and, if you choose to do so, mod archives. Then if you really want to be sure everything works as intended I suggest you to follow these steps: - Open NMM, create a new profile and switch to it (to keep your current profile intact), go in the Tools menu, select "Uninstall all active mods", get some popcorns and wait. - (Follow this step only if you read clearly what happens during this process) If you really want to be thorough and make sure you have a clean game folder, go back in the Tools menu and select "Purge unmanaged files": this process will remove all files NMM doesn't recognize as base game files or as currently managed by NMM itself, the "base game files" list is not up to date with Creator Club stuff so those files will most likely be removed by it, don't worry, after this step go in Steam, right-click on your game, select Properties, Local Files, and then click on "Verify Integrity of game files" this will fix any missing/edited base game files. - Now you can finally go back to Vortex and start managing your game with it, enjoy! - If you want to test your imported NMM mod setup into Vortex you just need to enable the imported profile!
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In response to post #57369831. #57387851 is also a reply to the same post. For anyone able to work in the UK, not just UK residents!
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Limited Vortex alpha release today, full release soon
DuskDweller replied to Dark0ne's topic in Site Updates
In response to post #57239861. Although LOOT only handles selected Bethesda games, so it doesn't apply to all the games you listed. -
Limited Vortex alpha release today, full release soon
DuskDweller replied to Dark0ne's topic in Site Updates
In response to post #57216766. #57219311 is also a reply to the same post. The Vortex's source supports custom translations, you'll just have to wait for it to go open source I guess. -
In response to post #44647870. #44652595 is also a reply to the same post. I used it a lot while testing the installation and performance impact of various virtual install systems, so being sent right into the character creation, where you can test right off the bat different types of mod was a real boon.
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Various Nexus related things from the Skyrim SE launch aftermath
DuskDweller replied to Dark0ne's topic in Site Updates
In response to post #43736420. Read the last bit of this news post, about the categories, pretty sure that also solves your issue ;) -
Skyrim Special Edition Nexus Mod Manager support
DuskDweller replied to SirSalami's topic in Site Updates
In response to post #43636510. This will be added in the next patch (0.63.4 ), no ETA. -
NMM does not detect The Witcher 3 GOTY Edition
DuskDweller replied to Yesin's topic in The Witcher's The Witcher 3: Wild Hunt
Hi, do you have it on Steam or GoG? Also can you tell me the path to the game executable file and the name of the executable file for this version of the game? -
Nexus Mod Manager focus group needs more help
DuskDweller replied to TheTokenGeek's topic in Site Updates
In response to post #39908555. Yes, it will have its own section ;) -
Nexus Mod Manager focus group needs more help
DuskDweller replied to TheTokenGeek's topic in Site Updates
In response to post #39920060. #39920765 is also a reply to the same post. Yes what you're sharing is a "config" file that will tell NMM what to download (from the Nexus), activate and how to do it. -
Nexus Mod Manager focus group needs more help
DuskDweller replied to TheTokenGeek's topic in Site Updates
In response to post #39921280. All the issues you're experiencing in current 0.61.x builds are all fixed in the next 0.62 release. -
NMM can't autoupdate, I would really love to add an auto update system sooner or later, but currently the only way to update NMM is to download and run the installer. Also NMM can't automatically uninstall mods without the user interaction (eg. the specific functionality in the Tools menu or the mod migration process, but in FO4 case that's not even possible, since FO4 only works with the new install method). I can try to help you understand what happened, but I need further info: Is there anyone else having access to your PC that may have fiddled with your NMM and mods install? Are the Mods reported as installed in the NMM Mods panel? Are the plugins active in the NMM plugins panel?
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In response to post #37072310. #37072940, #37073560 are all replies on the same post. I can't replicate this issue on 0.61.20 (nor 0.61.19), NMM properly ignores those plugins . I also tried to manually sabotage it (adding those lines manually) but when I go into NMM and change something in the loadorder it will properly fix the file. This is what NMM does on my system: # This file is used by Fallout4 to keep track of your downloaded content. # Please do not modify this file. *Homemaker.esm *SettlementKeywords.esm *ArmorKeywords.esm *Robot Home Defence.esm *BetterGenerators.esp *BetterModDescriptions.esp *BetterSettlersNoLollygagging.esp *BetterSettlers.esp *ValdacilsItemSorting-00-ValsPicks.esp These may be possible causes for your issue: 1. You're using an older NMM version 2. Another software is messing with it 3. NMM is not pointing to the FO4 beta or a legit FO4 exe . 4. Your system is preventing NMM from interacting with the plugins.txt file. 5. You're checking the wrong Plugins.txt file.
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In response to post #36910965. #36911220, #36923925 are all replies on the same post. If you don't want to use the new functionality, just ignore the new tab, NMM won't force you into it. If you just want to backup your profile for you and only you to access, so you and only you can download it using your Nexus credentials on a another pc or after a complete system reboot, you can just have an online backup. If you want to share it you can click on the button to share it, if at any time you want to hide it from public you'll be free to do that by simply pressing a button.
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Request: Female voices for male pawns
DuskDweller replied to 123a123's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
http://media0.giphy.com/media/4pMX5rJ4PYAEM/giphy.gif -
Dual game .arc file
DuskDweller replied to tenshyn21's topic in Dragon's Dogma: Dark Arisen's Discussion
That could be added if there's strong popular demand for Dragon's Dogma modding. -
In response to post #31718855. #31719265, #31728140, #31728760, #31729470, #31731095 are all replies on the same post. NMM can't magically fix your plugins.txt file if the new F4 patch already purged it. You need to go in the NMM plugins tab and enable the plugins you need. Also you should use NMM to launch F4.
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In response to post #31662115. #31662295, #31666485 are all replies on the same post. You need to re-enable esps using NMM, it will make sure the F4 launcher won't mess with the plugins.txt file again. It's also better if you launch F4 through NMM.
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In response to post #31664670. #31666055, #31668810, #31675230, #31675605 are all replies on the same post. If your plugins.txt was reset by the patched F4 launcher you need to enable the esps in the NMM plugins panel. NMM will prevent this from happening again.
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In response to post #31573580. #31574375, #31575725, #31576020, #31583240, #31585810 are all replies on the same post. Well in this case, it's completely the other way around! If you manually install the mod you would think of putting the dsound.dll in the game's folder, where it *could* be executed by the game's exe thinking it's a legit directx dll. Since NMM won't install files in the game's root folder, that dll would end up harmless in the Data folder where nothing *should* try to access it.
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NMM v. 0.61.0 does not install .bsa files from mods!
DuskDweller replied to CrazyPHP's topic in Skyrim's Skyrim LE
Can you please open a report in this section: http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/ Please also provide additional info: 1. which install mode are you using (default or multiHD), you can check it by going into tools and selecting "Change Virtual Folder", make sure to click CANCEL to exit that window. 2. did you use a previous 0.6x version before? Did it work? 3. please provide the name of a few mods affected by this issue? (It seems to be working with the mods I got) -
Nexus Mod Manager (0.61.0) with Fallout 4 Support Released!
DuskDweller replied to SirSalami's topic in Site Updates
In response to post #30585350. For the time being you can ignore that warning. -
Nexus Mod Manager (0.61.0) with Fallout 4 Support Released!
DuskDweller replied to SirSalami's topic in Site Updates
In response to post #30594325. #30599675 is also a reply to the same post. Nope, you just need to make them if you want to install mods. (this is to prevent 49087649578 "mods doesn't work" threads in the forums)