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Skywind is coming to Nexus Mods


SirSalami

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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192, #35691732, #35694017, #35705772 are all replies on the same post.


ff7legend wrote: I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
Rioplats wrote: Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
ff7legend wrote: That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.
endgameaddiction wrote: @Rioplats

Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another.
webyan wrote: Damn, now where do I get my hands on Morrowind again xD
I remember the GOTY came as an addition to this 2.95€ magazine once in Germany, and I was too stupid not to buy it :D
jim_uk wrote: Steam or GOG.
lued123 wrote: It's pretty much because of exactly what you said. Bethesda wouldn't want people to forego the original and just get this, so the Skywind team is requiring it to be safe. Not only that, but it could be argued that, even with creating new assets, certain things could simply be too similar or identical to the original, such as place names and dialogues. It's not a huge deal, because Morrowind is like 5 bucks during a Steam sale, and we'll be getting more than a few of those before Skywind releases.
Rioplats wrote: @endgameaddiction I believe it's to honour the intellectual property. Skywind will not use Morrowind in-game assets, but will recreate Morrowind assets, story, and characters. It's something the team at TesRenewal has deemed necessary for the mod, not out of necessity, but out of respect for the title and possibly to prevent legal issues. You ARE, after all, playing a complete recreation and improvement of Morrowind.
Cliven wrote: Double post after several minutes lag. And I even did not click twice.


My only worry is that you probably specifically need the GOTY version, which I nvr got because I had all 3 disks already.

I know it is cheap on Steam, but have ZERO interest in letting Steam EVER install ANYTHING on my box again, as every time I open the door for them they backdoor overwrite my TESV setup w/default crud that cannot be rolled back, but must be replaced piecemeal by hand as it is found incompatible. The last time I let them fix one thing they full updated my game and it w/n load until I fixed it after much work. Edited by Cliven
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Seeing this here, makes me want to pay for another Premium sub. Is there a way to do that? I have used so many mods from here that I got my money's worth years ago.
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wow this is amazing. just gotta love this stuff. well done. the concept art looks really juicy and then the 3d results. serioulsy cannot wait. maybe i will even help with some bits.

ppl need stuff that inspires them and this is clearly

one of these things.

Edited by Nadimos
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In response to post #35707772.


trog69 wrote: Seeing this here, makes me want to pay for another Premium sub. Is there a way to do that? I have used so many mods from here that I got my money's worth years ago.


If you want to help Skywind, I think your time and skills is more valuable to them than money :). They do have a Patreon though iirc.
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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192, #35691732, #35694017, #35705767, #35705772 are all replies on the same post.


ff7legend wrote: I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
Rioplats wrote: Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
ff7legend wrote: That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.
endgameaddiction wrote: @Rioplats

Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another.
webyan wrote: Damn, now where do I get my hands on Morrowind again xD
I remember the GOTY came as an addition to this 2.95€ magazine once in Germany, and I was too stupid not to buy it :D
jim_uk wrote: Steam or GOG.
lued123 wrote: It's pretty much because of exactly what you said. Bethesda wouldn't want people to forego the original and just get this, so the Skywind team is requiring it to be safe. Not only that, but it could be argued that, even with creating new assets, certain things could simply be too similar or identical to the original, such as place names and dialogues. It's not a huge deal, because Morrowind is like 5 bucks during a Steam sale, and we'll be getting more than a few of those before Skywind releases.
Rioplats wrote: @endgameaddiction I believe it's to honour the intellectual property. Skywind will not use Morrowind in-game assets, but will recreate Morrowind assets, story, and characters. It's something the team at TesRenewal has deemed necessary for the mod, not out of necessity, but out of respect for the title and possibly to prevent legal issues. You ARE, after all, playing a complete recreation and improvement of Morrowind.
Cliven wrote: My only worry is that you probably specifically need the GOTY version, which I nvr got because I had all 3 disks already.

I know it is cheap on Steam, but have ZERO interest in letting Steam EVER install ANYTHING on my box again, as every time I open the door for them they backdoor overwrite my TESV setup w/default crud that cannot be rolled back, but must be replaced piecemeal by hand as it is found incompatible. The last time I let them fix one thing they full updated my game and it w/n load until I fixed it after much work.
Cliven wrote: Double post after several minutes lag. And I even did not click twice.


Maybe Endgameaddiction misspoke, but there is a key word in his post Im interested in:
HOW

I know how to set dependencies for skyrim mods to other skyrim mods. How does one go about setting a dependency for a different game? My question is purely on the mechanics of such a thing; I have no interest in any debates. Im just curious how you did it.

And please keep up the good work, it looks awesome!
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