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KaldorMintat

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Everything posted by KaldorMintat

  1. If you have Immersive Citizens installed that mod modifies that encounter but the soldiers should draw their weapons and warn you first so you should have 10 seconds to withdraw. No idea if its affected by the player belonging to the legion though. Detail; http://nextgen-ai.com/random-encounter/
  2. ​"Hello everybody, I just wanted to ask you if you know about a mod that makes the tavernkeepers not show you to your room. I've heard about one long ago, it was called "I Know The Way". I can't find it anymore, anyone can help ? Thanks" batardman https://www.nexusmods.com/skyrim/mods/80796 Ask innkeepers to show room.
  3. If you have not already found it yourself: https://www.nexusmods.com/skyrimspecialedition/mods/895?tab=posts Lake Ilinalta schack.
  4. survival/needs mods: Frostfall, ineed, realistic needs and diseases, Campfire, Wet and cold Quest/new lands mods (of the top of my head): Falskaar, Helgen Reborn, Legacy of the dragonborn, Beyond Reach, The Forgotten City I know all of the above have been ported to SSE but not played/used all of them so can not vouch for their stability at this time.
  5. I had the same with Finch Farm recently. Suddenly there where 34 people there and all of them tried to cram into the preexisting Finch hut... bladexdl: you could try transfering some of the overflow to other settlements?
  6. You could try the mod The New Settlers a plus overhaul. With the number of settlers you have you will still see some repeats though.
  7. Settler limit is as stated above at base 10+ charisma so 20 max at base. With clothing and various drugs you can get it to 40 or 41 max although due to the limited duration of chems this will require moving settlers from other settlements to the one(s) you want to get that large. And of course there are mods that increase/removes the limits.
  8. Tina De Luca, Vault 81. She seems to be bugged though and rarely, if ever, will show up at your settlement(s). Anne Hargraves. found at WRVR Broadcast station. Sheffield. Found in Diamond City market.
  9. A shot in the dark but perhaps start looking on any mods that affect settlement and/or settler behaviour. If you have several of those running the problem could lie there. Also as far as i know there is no limit on the number of supply limits you can run but if you run them from every settlement to every other settlements it might be that one might hit a hard limit.
  10. @ LoneWolfEburg That is of course a matter of personal taste but for me it was/is. Do not get me wrong. I played it for many hours and do not consider my buy a waste . That said in many ways it feels like not that much of an improvement over Fallout 3. The shooting feels better and the crafting system is ok. I actually enjoyed the settlement system to start with but it outstayed its welcome due to the frequent radiant quests just appearing automatically for them all the time. The system also feels rather undeveloped and to be added late in the development cycle. But i found it very hard to immerse myself in FO4 compared to earlier Bethesda games. There seems to be very few actual sidequests. if one does not include the endless radiant quests which are extremly repetitive. And of the "real" sidequests most just equate to "go there, kill a bunch of X, possibly get an item, return". While there are many locations to explore (i found 330+ marked locations) i found relativly few of them interesting and they seem to exist just to get you abit more loot and stimpacks etc. In addition something like 30 of the marked locations are player buildable settlements. Also the mainstory derails like within the first hour and while Bethesda games are known for this to various degrees i found it far worse this time. I also found that despite a decent start the story (or rather its exucution more or less collapsed from midway on. There are a number of other things and while many of them are small niggles they add up. Now as always a large number of my personal gripes will be fixed by mods but that is to the modding communities credit and hard work, not Bethesdas. All in all i feel the game engine they use is really starting to show its age and that by heading more and more towards turning Fallout into a shooter and much less an rpg i am starting to loose interest. Its not a bad game but yeah it feels bland and average to me personally.
  11. @ TheKinghobby I recall AFT (Amazing Follower Tweaks) mod has settings for making followers killable by other npc's. UFO (Ultimate Follower Overhaul) might also have those options. As for rain seems there is a mod named Always Raining, but its an old mod and might cause problems due to skyrim having had several updates since the mod was last updated.
  12. As i recall one or both of those mods have compability patches included towards each other. Been running both since i started Skyrim again a few weeks back and no problems for me (so far best to say...)
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