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NMM 0.61.3 fixes for Fallout 4


TheTokenGeek

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In response to post #31664670. #31666055 is also a reply to the same post.


ksalmon87 wrote: THANK YOU SO MUCH, I'LL REPORT BACK :)

EDIT: STILL NOT WORKING FOR ME... "This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading?"... what should i do?? to fix this??

p.s I have updated to the most recent NMM...
CourierSeisener0 wrote: Try loading the save, that message just means /something/ was changed (removed from the game) when you saved.

e.g. An armor mod was loaded, you opened up your save, saved the game, quit the game, disabled the mod, and went back in.

That message should not be fatal.

(Sorry if I didn't explain this very well.)


ok I'll try again :) and report back
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I found it pretty easy to workaround this issue yesterday by running NMM, running the launcher, then re-checking everything in the NMM list. I can't believe how quickly you guys came up with a real solution to the problem. Thank you! Bigger problem: why the heck is Bethesda sabotaging our ability to mod? Also changed yesterday: used to be able to get to the "data files" menu on the launcher by clicking the bright spot under the right eye of the helmet- that is gone too. Is Bethesda attempting to stop us from modding and what prompted that departure from the Bethesda model?
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Some of us didn't have any issues yesterday. But, I think that was due to us using F4SE to launch the game. At least with me it was. I launched it this morning from the Steam Launcher and yes, indeed. The mods didn't work.

 

It was an easy fix though. What I am waiting on is for the NMM dev to incorporate launching F4SE from NMM.

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I think it's safe to say that a FAIR amount of people re-he-heeeeally appreciate the LIGHTNING quick work done (on a day off!) so we can all go back to appreciating this game with the mods we like (without having to circumvent this problem in odd ways).

 

Thank you VERY much! :)

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