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ZeonicGlory

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Everything posted by ZeonicGlory

  1. I change mine often, here's the current one: http://img16.imageshack.us/img16/2751/desktopscreen01.png
  2. Virus. (Funny enough, I was just reading about the LAUNCH THE DAVINCI VIRUS page.)
  3. Actually, the Lurkmore wiki gives the real definition of LOL. I think it's better that way.
  4. Ah, I remember my dad used to have some dummy grenades. I need to get some of those.
  5. Wow, looks like it became pretty messy over there during the last few days. Their arguements seem quite....flawed, to say the least. Who here was in there?
  6. Things might not show up if you aren't patched.
  7. For those of you who like turn-based, tactical strategy RPG games (like Super Robot Wars), here's an interesting one. As the name suggests, Battle Moon Wars features characters from several Type-Moon works fighting against and with each other. It includes Type-Moon works such as: Tsukihime, Fate/Stay Night, Fate/Hollow Ataraxia, Kagetsu Tohya, Melty Blood, as well as Nasu's earlier novel Kara no Kyoukai. The characters are all super deformed-style, here's a picture of the some of them on the covers: http://img242.imageshack.us/img242/7330/bmw14cz3.png Gameplay isn't complicated, only the mouse is needed to play. You move members of your party on grid-like maps and engage various enemies, ranging from grunts to bosses. Attacks are unique to each character, and can be magical, melee, or even projectile. It can run on low-end computers, so you don't need godly tech specs to play (and yes, it can run on Vista). There are currently 4 Acts out, plus the new Perfect Patch (which updates and adds new graphics to attacks, new BGMs, and 2 new characters). It's currently in Japanese, but an English patch for all 4 acts has been released, which can be found here. Here's a demo video: Anyone here ever play it?
  8. Until I can think of something else, I'm going to have to go with Portal and Battle Moon Wars.
  9. Since the Robotbrains can already move on treads, would anyone be interested in turning them into Guntanks? It's okay if all the guns can't fire (due to firing nodes and hardcoding and whatnot), but seeing such a minority MS in the Wasteland would be hilarious. Reference: http://www.mahq.net/mecha/gundam/msgundam/rx-75-4.htm
  10. I think the B.O.M.B. was supposed to be in Van Buren.
  11. I think it's Bigsley who says that, or it could be Elder Lyons. Either way, the Fallout wiki confirms it.
  12. They say she went to the Commonwealth, if I recall correctly.
  13. Huh, never noticed when it was uploaded here.
  14. DARnified UI. It's not on the Nexus, but you can find it in the official Bethesda forums.
  15. This mod looks really cool so far. It's rare to see stuff on CC, so I'm looking forward to it. By the way, nice touch on the metal parts poking out of the water tower in the first picture. But first, manly tears for Captian Cosmos.
  16. You need to download either WinRAR or 7zip to unrar the files.
  17. Have you tried fighting against Raiders armed with weapons from the 20th Century Weapons mod? Those guns that they're using can liven up combat.
  18. Yeah, it's part of Backsteppo's pose pack.
  19. You could try using the FOOK-WMK Compatibility Patch to put a silencer and laser pointer on the Mk.23.
  20. The code depends on the number the mod is on the load order. If you use Fallout Mod Manager to see the number the mod is on the load order (such as 09, 0E, 54, 7B, etc), you replace the XX in the code with the load order number. Example: You want to add a pistol from a mod and the code is XX000EA7. A quick glance at FOMM shows the load order number as 0F. Plug 0F into the code, so you type player.additem 0F000EA7 1, to get one of the pistol added to your inventory.
  21. Patlabor was pretty good. The Labors were more realistic than most, and who doesn't love cop-mecha?
  22. Gunbuster's a classic, and pretty well known in mecha circles. Is it possible to use the unarmed attack stomp (mostly used for Radroaches) on the ground, and have it activate an area of effect electric attack on enemies standing near? Edit: Woo, 800 GET.
  23. I somewhat know (I'm no modder, much less an animator), but it sounds like quite a bit of work to do. Watch Gunbuster.
  24. Oh no, I wasn't asking for kick animations. That stuff must be tough, with the hardcoding and whatnot. Doing the Super Inazuna Kick on some Mutie would just be priceless.
  25. Why forcibly buy them, when I can convince them to go with me? After all, my van actually does have candy in it. And don't to raise Kitty to my level. :P EDIT by LHammonds: Two strikes earned for suggesting particularly vulgar illegal activities and taking this request off-topic.
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