-
Posts
51 -
Joined
Everything posted by 0xC0000005
-
What do you mean by this? Another user banned for reuploading a nude mod for a child character: The perceived anonymity of the Internet has emboldened a lot of creeps to come out of the woodwork.
-
Yeah. It is surprising how many people publicly admit to being a pirate or a pedo. They posted that comment on a nude mod for a child character, so unsurprisingly the uploader was banned a few hours later.
-
Interesting. I always thought it was related to typesetting on a manual printing press, as the lower case version of those letters could be easy to mix up.
-
Obvious bigot/troll. It is surprising they only received a warning with that user name.
-
Someone went to a lot of effort to commit endorsement fraud on their images, 25 alt accounts.
-
As well as the most overuse/abuse of the word hypothetical in a post.
-
"Hypothetically banned for piracy."
-
I don't think that is a feature that Nexus supports, there is nothing in the notification preferences related to new games being added to the DP store.
-
Glad you got the issue fixed. I was a little surprised that the issue was file name related. Quoting that Reddit post : If you need to determine what format a DDS file uses, the best tool I know of is Microsoft's texdiag utility. It is not the most user friendly tool due to being command line based, but it provides detailed info about DDS files: dimensions, format, number of mip maps, etc.
-
What is the original format of the file? That error message is unfortunately rather vague, I have no idea what 'Invalid platform' means in the context of DDS files. AFAIK most of the BCn formats should work on both Xbox and PC. There are a few Xbox-specific DDS formats, but I would expect the CK to handle the conversion to those formats. I am the author of the Paint.NET DDS plugin, but I have very little experience with the CK and have never tried to port a mod to Xbox.
-
The original tutorial was saved by the Internet Archive: https://web.archive.org/web/20201109042211/https://barrens.chat/viewtopic.php?f=5&t=70
- 4 replies
-
- image processing
- icons
-
(and 3 more)
Tagged with:
-
That user last visited the site in 2018, so it is unlikely they will be back. I would recommend Microsoft's texconv utility, it is a command line app that can batch convert between DDS and PNG (plus a number of other formats).
- 4 replies
-
- image processing
- icons
-
(and 3 more)
Tagged with:
-
4GB Patcher "This app can't run on your PC" Message
0xC0000005 replied to Randomguy0011's topic in Mod Troubleshooting
It looks like WinRAR may not support the compression that file is using. The mod page says the mod is obsolete and has been replaced by http://www.nexusmods.com/newvegas/mods/62552/ -
DDS file editor for Mac?
0xC0000005 replied to Reeveseye's topic in Hardware and software discussion
Fnordware has a DDS plugin for Mac: https://fnordware.blogspot.com/2014/09/dds-plug-in-for-after-effects-and.html The plugin does not support some of the newer DDS formats that Starfield uses (e.g. BC7), and I don't know if it works with current versions of Photoshop. Microsoft's DirectXTex library should build on Mac/Linux, but the included sample programs are Windows-only. Intel's DDS plugin for Photoshop appears to be Windows-only. -
What error are you getting? I no longer have any Windows 7 machines, but looking at the NMM code it appears that installer requires .NET Framework version 4.5.2 and NMM itself requires .NET Framework version 4.6.2. Both of those versions should work in Windows 7.
-
Nomal map Photoshop + NVIDIA Texture Tools Exporter
0xC0000005 replied to BlastoLho's topic in Starfield's Discussion
To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image. The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :smile: What was the issue? I also discovered a regression in the plugin while answering your question. I accidentally removed the BC5 signed option from the save UI in version 1.12.6, fixed in version 1.12.7.- 12 replies
-
Nomal map Photoshop + NVIDIA Texture Tools Exporter
0xC0000005 replied to BlastoLho's topic in Starfield's Discussion
To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image. The blue channel is set to zero when loading the image, which causes the yellow preview image.- 12 replies
-
Nomal map Photoshop + NVIDIA Texture Tools Exporter
0xC0000005 replied to BlastoLho's topic in Starfield's Discussion
To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted.- 12 replies
-
What tool are you using to extract the files? I am asking because older versions of BAE did not extract some textures correctly. If the file was extracted correctly, Photoshop should be able to open any Starfield DDS file using the Intel plugin. GIMP does not support BC7 and other newer DDS formats. As far as I know, the DDS formats used by Starfield should be similar to the ones used in Fallout 4. You could also try opening the file in Paint.NET, but if the Intel plugin cannot read the file Paint.NET probably cannot read it either. The Intel plugin and Paint.NET's DDS plugin use the same Microsoft library for reading DDS files (DirectXTex).
-
Fallout 3 .DDS Texture Compression?
0xC0000005 replied to VearCon64's topic in Fallout 3's GECK and Modders
The following thread indicates that it uses BC3/DXT5 with mipmaps: https://forums.nexusmods.com/index.php?/topic/8376773-re-texture-guns-clothes-miscellaneous-items/&do=findComment&comment=77163083 If you have an original texture, you can check the format with the DirectXTex texdiag tool: https://github.com/Microsoft/DirectXTex/wiki/Texdiag -
Copy output of commands or export it to a file
0xC0000005 replied to DathusBR's topic in Starfield's Mod Ideas
The setconsoleouputfile documentation for Fallout 3 indicates that it writes a file into the game installation folder, but as you noted it appears to have been disabled in newer games (at least in the retail builds). The misspelling was also present in the Fallout 3 version of the command. -
The machine I am currently using has a Corsair h100i 240 mm AIO liquid cooler, but it is probably overkill for a 4790K@stock. The only issue I have had with it is the loud fans, although this may also partially be due to the default case fans that Corsair shipped with the 750D when I built this machine in 2014. My more recent build uses a Noctua D15S air cooler with a 5950X@stock. I had more trouble mounting that cooler than I ever did with the h100i, the sheer size of the D15S made it hard to align the cooler on the mounting bracket pins while lowering it onto the CPU. I have never heard of mondo.
-
recently got a 144hz monitor, wondering how to fix 60 FPS cap
0xC0000005 replied to Fractalbase's topic in Skyrim's Skyrim SE
Have you tried using SSE Display Tweaks? -
The ASUS dual cards are a single card with a 2 fan design.The 3060 does not have SLI support.
-
MSI RTX 3080 Gaming Trio Z LHR first impressions
0xC0000005 replied to xrayy's topic in Hardware and software discussion
I am suitably jealous. :smile: That is a NICE card. :D Would love to have one, but, still out of my price range. Same. The 4080 is a nice card, but out of my price range. I recently upgraded my backup machine from a NVIDIA GTX 770 to an AMD RX 6650 XT, mainly because the 770 does not support DirectX 12. I plan to wait for the next generation of GPUs before upgrading my main machine from a 2070 Super. I hope that the 5070-series cards will have a better price/performance ratio than the 4070-series, but I am not optimistic about that.