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sagittarius22

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Everything posted by sagittarius22

  1. Thanks I will test this script, but won't it work only when I change cell? :psyduck:
  2. Actually the main things I'd want would be real time dialogues and real time menu like in the PipBoy, do you think it would be possible without MenuQue?
  3. So I'm making some ref-walking in my script but I heard that to avoid crashes I had to make sure that the cell was loaded, or something like that: crash may avoid when changing cell. My question: is this script correct? scn SAGApplyScriptQUESTSCRIPT ref rRef ref rcurrentcell ref rlastcell begin GameMode set rCurrentCell to player.getparentcell set rref to GetFirstRef 200 0 0 Label 1 set rLastCell to player.getparentCell if rCurrentCell == rLastCell if ( rref ) rRef.CIOS SAGApplyScriptActorEffect set rref to apple set rRef to GetNextRef Goto 1 endif elseif rCurrentCell != rLastCell set rCurrentCell to player.getparentcell set rLastCell to player.getparentcell endif end
  4. I'd be happy to use it for Fallout, but I don't think NVSE would permit as much things as OBSE... But damn, it's a pretty nice idea and I WANT to do it, any idea how I could convert this?
  5. Yeah, this guy should have been banned in my opinion, as he did not only complain, he also inulted you by wishing you would be [r-word].
  6. I don't have F3 anymore but if you do this beta for New Vegas, count me in. Otherwise, I'll wait and see.
  7. Not really lore-friendly, as almost all cats were eaten after the Great War, but why not! Source: Wiki
  8. This is going to be more epic, thanks for this design!
  9. Populated by raider with the possibility to clean it and giving it to the Gun Runners or other merchants?
  10. Yeah I know but before, when you were on the mod page, you could edit the mod without going through the "Manage your files" button...
  11. Does anyone know how to edit my mod's Attributes when I'm on its page?
  12. How do I edit my mods while being on the mod page? I can't find it o_o
  13. You might want ti use the startCombat command as a script result of your dialogue. :thumbsup:
  14. Hi, Does someone know if there's a way to determine if an actor is unique, by checking if there's more than one instance of his ID in the game? I could use GetDeadCount but that would mean that two instances of the actor would need to be dead for this to work and so determine if the reference is unique or not :armscrossed:
  15. So, I've been using this Nexus for a while now. I'm beginning to get used to it, my only complains would be this BIG ORANGE BARS, would it be possible for those to be thiner? The "Tracked files" and "Endorsement" features would need to be improved too...
  16. It doesn't matter that you did this in San Andreas, this game engine doesn't have intro movies, it uses a slide show, the intro movie is played "inside the game" after data is loaded and processing for a new game. You can't play a movie before you load a save, the games engine is technically not even functioning until you give it data to process. Having your movie play from a trigger outside the Docs house is ok, however, it won't play unless the player goes to the porch and triggers it. I'm not trying to knock your idea, I do feel you need to think a little further down the road about players that install your mod after starting a new game, or those that don't want their game hijacked by a mod at a bad time. The video at the beginning is not hardcoded, there's a quest script that makes the video play... Just saying
  17. In fact there's no video. The player is just moved to a cell where a slideshow is playing, and the narrator is a talking NPC nearby the player. http://www.youtube.com/watch?v=JJnWwli3Thg
  18. Using NVSE: scn NameOfTheScript short once Begin Gamemode if getgameloaded == 1 && once == 0 playbink [...] set once to 1 endif End
  19. Just use the playbink command. Your video must be in BIK format, convert it with RAD Video Tools
  20. Well it can't be possible, or I hope so, else I will not use Nexus anymore. But I'm sure it's a mistake ;)
  21. Question, what are the mods on the front page of the new site? Are they Hot Files?
  22. So here we go guys, I need someone to make some video preview/trailer/showcase for Project Ultimatum. Some people already accepted it by the more vids there are, the more advertisment it will make for my mod. If you're interested, just PM me so that we can talk about it :thumbsup: Thanks in advance. Link to the mod: http://www.newvegasnexus.com/downloads/file.php?id=40593 PS: I'm also interested by other videos of my other mods, I have +- 50 mods uploaded on Nexus.
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