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Wisegal

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    Mass Effect Legendary Edition
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    Dragon Age, Mass Effect, Witcher series

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  1. You aren't actually missing the folder. I think it's actually within the "mods" folder, or at least it was for me. I think Vortex is just looking for it in the main directory, instead of allowing it to be in the sub-folders. Once I moved the "categories" folder from "mods" to the main "fallout 4" folder, it worked fine.
  2. Modding ME3 isn't hard, but there's definitely a learning curve involved. First, if you can't get anything to work, you'll have to vanilla your game and start from scratch. Also, for some reason my game freaks out if I try to start it from the .exe on my desktop instead of through the Origin client, so if you have that version you may also run into that problem. There is a specific order that you want to use for installing mods. I know you said you were just trying a hair mod, but in case you decide to try other mods I'll include the short version of how to install all mods. First, if you're installing ANY DLC type mods (and really any mods at all), you'll need WarrantyVoider's .dll patcher. It's a set of 2 files that just need to be dropped into your binaries/win32 folder. Allow any overwrite if asked, and you're good to go on that front. The patcher allows the game to bypass a check for legit DLC, and since your mods will change most DLCs you're going to want it. The files are included in the download for most mods, and all the big mods. But, if you can't find them let me know and I'll send them your way. Next, install any DLC mods you want. This is the easiest way to mod your game, and many modders have formatted their stuff in DLC format. To install DLC mods, just take the folder and drop it into the BIOgame/DLC folder. All DLC mod folders will have names that start with DLC, .and there will be no spaces. That's the folder you want to install. Your hair mod may be in this format. If so, you're done after this step, as long as you auto TOC. Content mods will almost always be packaged as DLC mods. Some of the bigger mods (EGM, backoff, MEHEM, etc) will have specific installation instructions, but the authors have helpfully provided detailed guides so the installs are usually easy. Finally, you want to install any other independent texture mods. Some hair mods are in this format, which is where things like ME3Explorer and MEM come in. Personally, I like Mass Effect Modder (MEM) for installing. It's really simple, and its faster than ME3Explorer. Anything you can do with the explorer you can do with the MEM. Here's the download for MEM: https://github.com/MassEffectModder/MassEffectModder/releases Once you have the tool, you need to build your tree. IMPORTANT: make sure you have installed all other mods you want before installing textures. Also, make a backup of your game files (the BIOGame and Binaries folders) before doing this, so you can more easily revert if you want to add more mods. Open the MEM tool and go to Mass Effect 3 -> extract DLC. This step will take a while, especially if you have a slow HDD. Don't worry if it takes 30 minutes or more, because it only has to be done once. Once it completes, go to Mass Effect 3 -> texture manager. The program may throw an error about the game being vanilla, but don't worry about this if your game is already modded. Allow the program to create your database, which includes all textures in your game. Next, you're ready to load your mods. Go to MOD -> load MODS, and then select your files. The files must be in .mem or .tpf format for the program to use them. If you have other file formats, let me know and I'll walk you through how to quickly convert them. Once you've loaded your mods, they'll appear in the left hand panel. Right click on a single mod, or use "ctrl" and select multiple mods, then right click and select "apply mods". Let the program do its thing. This can also take a while, especially if you're loading up multiple textures. After you're done modding, close the program and reopen it. Go to the "Mass Effect 3" tab again. Now, select "Update LOD settings", then "Optimize game's ini settings", and "Update TOC". These are housekeeping things that must be done when your game is modded, or the game won't open. Now that you've modded the game, you can use Gibbed to apply your headmorph and you should be good to go.
  3. To be honest, I was torn. Mass Effect has been one of my all time favorite series since the first game. I loved the universe, and the characters were layered people I actually grew to care about. The story was interesting and the dialogue was fun and engaging. Even with the ending debacle over Mass Effect 3, I've still played it half a dozen times from beginning to end and I've installed so many mods and textures on the games that they collectively take up nearly 200 GB of space on my HDD. I played Shepard's story for nearly 6 years from the beginning to the end of the trilogy, and then came the 5 year wait for Andromeda. I knew this game would be very different, and that it would no longer feature the characters I had come to love. But, I had high hopes that it would still feel like Mass Effect, even though the faces and stories would be different. In some ways, Andromeda delivered on my hopes. The universe and the tech still feels like Mass Effect, and you do see some of the species you have come to know. However, there were a lot of faces missing from the universe, IMO. There are no quarians, no volus, and no elcor. You interact with humans, asari, salarians, krogan, and turians, so that's familiar. Each of the races still behaves as you'd expect them to, given the Mass Effect lore. But, there are also things that are odd. Suddenly, races that never had accents now have members with distinctly human ways of speaking. For example, one of the main asari characters has a British accent. To me, that's a bit jarring (even though I love the voice actress) seeing as how no asari in the history of the franchise has ever had anything other than an American accent. She's the only one in the entire series that speaks this way, and there isn't any indication of where it comes from. The characters in general don't seem as layered to me as the ones in the original trilogy. However, I admit that the characters in the original Mass Effect game also seemed a bit one dimensional. They didn't flesh out for me until the 2nd game. So, it may just be because I'm comparing the new Andromeda characters to those whom I learned about for 3 games during the original trilogy. I did enjoy some of the characters more than others, but overall it felt like there could have been more interaction and storytelling there. The field banter between the NPCs was fun though, and was definitely enough to keep me engaged while exploring. The exploration is fun, and the world is definitely beautiful. There are a lot of large areas to explore, and they are all quite different from one another. The vehicle you get is much more maneuverable than the good ole' mako, so roaming around the planets is actually fun. There's quite a bit to do and find, and I didn't feel like I was grinding to get it done. Andromeda actually succeeded at what the first ME game tried to do, IMO, by giving us planet exploration that wasn't boring. The environments don't feel like they're on repeat, and the design and graphics of the environments are really well done. The combat is polished and responsive, too. It feels a lot like ME3, only with improvements that make things better. The enemies are challenging, and on higher difficulties you're challenged to think strategically and make use of mods and upgrades. People have been frustrated by the character animation and looks, and I definitely see where they're coming from. I used mods to clean up the things I really hated, but overall I didn't think it was as horrid as it was made out to be. Let's be honest, Bioware has never been an industry leader in facial animations, so it really shouldn't come as a surprise to anyone that the animations here aren't perfect. They did release a patch that fixed the worst offenses, so the rest of it is definitely bearable. The overall storytelling is interesting and the plot was good enough to make you want to finish the game to see what happens, but I would have liked to see it expanded more. So much of the game felt like it was building up to something huge, but the payoff felt a little rushed at the end. It was still good though. It wasn't as expansive as the original reaper storyline, but YMMV. The only big gripe I have with the story is that they left a lot of things hanging that will now never be resolved (if the interwebs are to be believed). There are a few stories that are obvious setups for either DLC or a second game, and with the news that EA has tabled the franchise and scrapped plans for SP DLC it appears that we're all going to be left hanging. In the end, I'd recommend playing it if you're a fan of the series. Even with the well earned criticism, I still had almost 100 hours of fun in the game and don't feel like I got ripped off. It does feel enough like the ME universe to draw you in, but it's definitely not as good a the original trilogy.
  4. I've been on both sides of this, and to be honest I really don't understand the vitriol I've seen spewed by people over this topic. If you look at most message boards having this discussion, the inevitable insults of "PC master race" and "console peasant" don't take long to show up. I've been gaming on consoles since the days of the original NES, and I've owned pretty much every console that came out since then. From all the Nintendo offerings, to Xbox, and even Playstation, I've played them all. For years consoles were all I used, because it was easy and accessible. I knew that as I bought each new generation of console, I would be able to play any game released for at least the next 5 years (many times longer). There are no hardware upgrades, no worrying about GPUs or RAM sticks. As long as the game has your console name on it, you can play it. I finally made the jump to PC gaming a few years ago, mostly because I could finally afford the hardware necessary to have a good rig. I've heard people argue that the cost "really isn't that bad" if you build your own system, but unfortunately that's a skill set I lack. I was stuck buying a pre-made system, and I needed one that was portable given my lifestyle. I got into gaming laptops, and I'm currently on my second machine. What I love about PC gaming is the modding community. I have been able to update some of my older games and give them new life with improved graphics and content. The stuff I have seen from the modders here on the Nexus is nothing short of amazing, and now I can't imagine playing games without access to their content. I love how much I can customize the games, which to me is where PC outstrips consoles. Even though some console games are allowing the use of mods, it's more limited than it is on PC. The selection and implementation are both restricted compared to the PC version, and to me it's a situation of "if you're going to do it, do it right". That being said, I still play console games. If I just plan to play through a game once and don't intend to mod it for multiple playthroughs, I'll play it on console instead of PC. The games I tend to mod are the story game series like Mass Effect, Dragon Age, and the Witcher. If I get the itch to play Halo or COD, I use my XB1. The newest generation games are beautiful and immersive on any platform, so IMO it's simply a matter of preference. I don't think I'll ever not own a Nintendo system, since it will always be a nostalgic throwback to my childhood. I was raised with Zelda and Mario, so I'll always have a special place in my heart for those games. I can't play Zelda games on PC, and to be honest it just wouldn't be the same to me. There are some games that are just better played with a controller sitting on the couch. For me, there's a place for both. Maybe that makes me a "Master Peasant"..... I'm okay with that. :cool:
  5. Actually, I've seen some fanfictions floating around that embrace that very concept. Some stories have them as two people in parallel universes, and there are at least a couple IIRC that have the whole "good and evil twin" thing going on (a nod to paragon and renegade).
  6. Thanks, but unfortunately your tutorial doesn't address my core question. I know how to edit the coalesced, and some of my edits are working in game. The problem is that some of them don't work (namely, edits to increase fuel capacity and scan radius). I'm running a number of mods, so the only thing I can figure is that one of them has its own settings that are overwriting my edits.
  7. Hi all, I'm trying to edit my coalesced.bin file with the tool from Wenchy, but I'm having a bit of a problem. I edited a few things such as the scan pulse radius and the max fuel, but they aren't taking effect in the game. Everything appears to be saving correctly with the tool, and if I re-open the coalesced with the tool my edits are still there. But, there's absolutely no effect in the game. I do have a number of mods and textures installed, but as far as I can tell none of the DLC mods have coalesced files that overwrite what I edited. Can anyone shed some light?
  8. Wisegal

    Grim

    Look into the slot for room 186 again and see if the body has moved. Call out to them, and make sure they aren't just sleeping and are in fact dead.
  9. Wisegal

    Grim

    Examine the body in room 186, see if you can see an obvious cause of death, and search it for anything useful.
  10. Are there any known issues between Dracomies True Textures and Windows 8? I tried to follow the instructions for the mod installation, but when I attempted to open the installer for true textures in the Origins folder, I get an error message that says something to the effect of "this app won't run on your PC. Contact administrator for a version to run on your PC". I tried using the troubleshooting wizard to set the program to a compatability mode for earlier Windows versions, but it didn't help. For reference, I'm running an ASUS laptop with an Intel i7 quad core, 1TB hard drive, and Windows 8 I hope someone knows a way around this problem. This mod has come so highly recommended, I really want to be able to use it.
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