pepperman35 Posted May 21, 2021 Share Posted May 21, 2021 Can you link things in an interior cell to a workshop located in an exterior? For example, I have a building shell located in an exterior cell which is a new settlement location. The building shell has load doors which take you to the interior cells. I'd like to place workshop item things (i.e., beds, water pumps, generators, defenses) within the interior cell and link them back to the exterior cell workshop. Before I do that I thought I'd inquire regarding the feasibility. Link to comment Share on other sites More sharing options...
LarannKiar Posted May 21, 2021 Share Posted May 21, 2021 So you'd like to have a settlement which has exterior and interior cells? I don't know if it's possible.. I think it's much easier if you just create two separate settlements.. But only one of them should be registered in the workshop system. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 21, 2021 Share Posted May 21, 2021 No he means just having a water pump linked with workshopitemkeyword. And if it counts. Not that I know but a good test location would be Croup Manor with its Basement Link to comment Share on other sites More sharing options...
LarannKiar Posted May 21, 2021 Share Posted May 21, 2021 (edited) No he means just having a water pump linked with workshopitemkeyword. And if it counts. Not that I know but a good test location would be Croup Manor with its Basement Ahh, sorry, I see. So a linked water pump? I never did such thing so I can't help with that.. Edited May 21, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
speedynl Posted May 21, 2021 Share Posted May 21, 2021 yes it all counts, just open the things you wana link, go to your wb and link themgame looks to the linked keyword no matter where it is Link to comment Share on other sites More sharing options...
SKKmods Posted May 21, 2021 Share Posted May 21, 2021 Except if they are unloaded amd non persistentent, then they will not be findable over the linkedref. Learn more about the issue here: SKK Workshop Utilities - Workshop Resource Test (why resources are reported wrong) Link to comment Share on other sites More sharing options...
aurreth Posted May 22, 2021 Share Posted May 22, 2021 SKK50 is correct (of course). Interior cells are non-persistent, which means as far as the game is concerned they only exist when you are in them. So a water pump in an interior cell will not provide water to the exterior cell, unless you happen to be standing in the interior cell. I've tried linking internal and external cells into a single settlement using a number of different, theoretically possible mechanisms. They don't work. Best you can do is put workshops in both and get them to share storage. Link to comment Share on other sites More sharing options...
niston Posted May 22, 2021 Share Posted May 22, 2021 I made an "interior stockmaster" workstation. Furniture for settler assignment, basically and a bunch of custom scripts interacting.If a settler is assigned, this "stockmaster" keeps track of materials used in a whole bunch of interior workshops (using a central, shared resource container) in interior cells, and tries to replace anything that's been removed from the resource container for building, sourcing it from the workstations' local settlement workshop or linked (supply lines) workshops. It can even scrap for components if it doesn't find raw ones. It's the next best thing to supply line access, which is not possible at all with interior workshops. I've got this "stockmaster" workstation in an interior cell with a full settlement workshop (red workbench).It works perfectly fine if I leave that cell and go into the other interior cells with the interior workshops - Or the whole system wouldn't work.This is because the stockmaster workstation reference is persistent. So it does not matter if the cell containing it is loaded or not. So, as long as the linking reference itself is persistent, it doesn't matter if it's cell is loaded or not. It will be found by the respective functions. Link to comment Share on other sites More sharing options...
aurreth Posted May 22, 2021 Share Posted May 22, 2021 (edited) It's the next best thing to supply line access, which is not possible at all with interior workshops. I've run plenty of supply lines between interior settlements with no problems. At least I think they work. Supply lines appear on the map anyway... hm, need a way to test this. I do know the provisioners enter and exit the interior spaces and move along their assigned routes. Edited May 22, 2021 by aurreth Link to comment Share on other sites More sharing options...
SKKmods Posted May 22, 2021 Share Posted May 22, 2021 ObjectReferences in interiors (or any cell) can be forced persistent by PlaceAtMe(abForcePersist = true), making them a script Property or putting them in a quest Alias/Collection. Then their WorkshopItemKeyword (or any keyword) linkedref will resolve from anywhere. It is totally posible to have provisioner supply lines connecting properly WorkshopParentScript registered interior cell workshops into the GetAllLinkedLocations(WorkshopCaravanKeyword) array. I have some right here. The actual difficulty is in correctly setting up and registering an interior workshop and its associated location with WorkshopParentScript. Plus for UX the NPC load doors to the WorkshopLinkCaravanEnd markers (but they dont actually affect functional network connections). Link to comment Share on other sites More sharing options...
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