Malpherian Posted August 22, 2020 Share Posted August 22, 2020 Just FYI to everyone.There is no longer a file called SkyrimEditor.Ini It does not exist in the new version of the creation kit.If anyone knows what the new file is called, and where to find it and how to edit it. Would really appreciate it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 22, 2020 Share Posted August 22, 2020 For SSE the file is called CreationKit.ini. But apply your changes to CreationKitCustom.ini instead. Both should be in the top level of the game directory. If the CreationKitCustom.ini does not exist, create it. The INI files are in plain text format. Notepad is sufficient for viewing and editing. Link to comment Share on other sites More sharing options...
Lula77 Posted October 9, 2020 Share Posted October 9, 2020 There is no bAllowMultipleMasterLoads in my ini, only allowmultipleeditors...Is that the same as the one that was mentioned Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 9, 2020 Share Posted October 9, 2020 bAllowMultipleEditors once allowed a user to have more than one instance of the LE Creation Kit open. At some point it stopped working. bAllowMultipleMasterLoads allows one to have more that one master file. For SSE it is not present in the CreationKit.ini but can be added to the [General] section. You may also create a CreationKitCustom.ini and add the entry there. I do not have LE installed and cannot check, but if you are using LE and the entry is not present you can add it. Link to comment Share on other sites More sharing options...
Shadeybladey Posted December 23, 2020 Share Posted December 23, 2020 11 pages of a 7 year old thread is not something I am going to trawl through. This works for me, both for Oldrim + DLC and SLE https://www.nexusmods.com/skyrim/mods/99796 It's a 64 bit file, so you need a 64 bit version of WinRar or WinZip. Works like a charm. :) Link to comment Share on other sites More sharing options...
M48A5 Posted December 23, 2020 Share Posted December 23, 2020 (edited) 11 pages of a 7 year old thread is not something I am going to trawl through. This works for me, both for Oldrim + DLC and SLE https://www.nexusmods.com/skyrim/mods/99796 It's a 64 bit file, so you need a 64 bit version of WinRar or WinZip. Works like a charm. :smile:Since the file you linked wasn't uploaded until October 2019, this is the only page you would have to check. It's always good to check dates. Edited December 23, 2020 by M48A5 Link to comment Share on other sites More sharing options...
Shadeybladey Posted December 23, 2020 Share Posted December 23, 2020 Since the file you linked wasn't uploaded until October 2019, this is the only page you would have to check. It's always good to check dates. What? There are 11 pages with over 100 comments. Someone linked this thread to me. In the meantime, I found a fix that makes this entire thread redundant. If I had NOT found that fix, before coming here, there are still 106 comments over 11 pages I would have had to trawl through. Oh, you edited your comment before I replied, I see. Now, back under your bridge with you. Link to comment Share on other sites More sharing options...
kanepedekikedi Posted December 29, 2020 Share Posted December 29, 2020 GUYS GUYS GUYS MAKE SURE YOU CHECK IF YOU MISSPELLED ANYTHING!!! I had given up after 2 days, i was like "I KNOW this won't work, my last try!" and it worked!! Who would have known misspelling was the issue all this time! *Happy Cicero noises* Link to comment Share on other sites More sharing options...
TacticianLyra Posted February 15, 2021 Share Posted February 15, 2021 For SSE the file is called CreationKit.ini. But apply your changes to CreationKitCustom.ini instead. Both should be in the top level of the game directory. If the CreationKitCustom.ini does not exist, create it. The INI files are in plain text format. Notepad is sufficient for viewing and editing.It has to be in the CreationKit.ini CreationKitCustom.ini will not work. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 15, 2021 Share Posted February 15, 2021 For SSE the file is called CreationKit.ini. But apply your changes to CreationKitCustom.ini instead. Both should be in the top level of the game directory. If the CreationKitCustom.ini does not exist, create it. The INI files are in plain text format. Notepad is sufficient for viewing and editing.It has to be in the CreationKit.ini CreationKitCustom.ini will not work. It works just fine for me. Perhaps the custom ini needs to have ALL the section headers in order to work. Here is my custom ini for comparison purposes: [General] bAllowMultipleMasterLoads=1 [MAIN] [Display] [PreviewMovement] [MESSAGES] [Movement] [Archive] [Papyrus] [Flowchart] Link to comment Share on other sites More sharing options...
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