RandomBoxN Posted October 20, 2014 Share Posted October 20, 2014 To whomever is running a non-English version of the game, if this may help: I couldn't load Dragonborn for a long time, only DonDidDon tips (previous page) worked for me, so thanks a lot to him :smile:. I did, however had to adapt it a bit: - add another line in the [General] section: bAllowMultipleMasterFiles=1- change the "sLanguage=ENGLISH" line in the same section to "sLanguage=FRENCH" or, if your language is another one set it to the language of your game - not the CK language, it's in English for everyone apparently. Obviously, the Steam registration automatically sets Strings to your language, so even though your CK is in English, you need to set the SkyrimEditor.ini to YOUR language. Sounds strange to me since I never had to set the language to load the main .esm, only needed to do it to load a DLC. But at least, it works. Cheers to all :smile:.It was all about language... 5 hours of brainf*#@ing, but it was only one ugly word...but now it's all works for me, ty man, you're awesome! Link to comment Share on other sites More sharing options...
Savalric Posted November 7, 2014 Share Posted November 7, 2014 I tend to install quite a lot of mods from here, and through this little thing might help, and it might help you: This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files. ---- In the [General] section, add the follwoing two lines: sLanguage=ENGLISH bAllowMultipleMasterLoads=1 ---- In the [Archive] secton, fill out the " SArchiveList= " as follows: SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows: SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa ---- When Done, pick your nose or go create some awesome mods! ---- ??? ---- Profit! Sorry if i bump, but also, hope this helps... You can edit as you please and maybe make it more understandable...I made it for myself so i understand it pretty well... I get a weird Asset error tho... but when i click [Retry] it seems to then work fine for some reason...Hope this helps people some more... -Donovan EDIt: P.S. Why the heck does it color the text in the box above? I don't personally mind, it kinda looks festive :tongue:Pro tip. Fixed my problem. Thanks man. Link to comment Share on other sites More sharing options...
RadoGamer Posted December 20, 2014 Share Posted December 20, 2014 After looking through every suggestion and searching every where, and trying each and every script given, nothing worked. SkyrimFan1025 Wins the Prize. This worked for me!! Thanks SF1025!!______________________________________________________________________________________________________________________This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files.---- In the [General] section, add the follwoing two lines:sLanguage=ENGLISHbAllowMultipleMasterLoads=1---- In the [Archive] secton, fill out the " SArchiveList= " as follows:SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows:SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows:SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa---- When Done, pick your nose or go create some awesome mods!---- ???---- Profit! Link to comment Share on other sites More sharing options...
cavbirdie Posted January 12, 2015 Share Posted January 12, 2015 I had the same problem with CK not installing more than one mater file. I tried the fixes listed here but it still didn't fix it. i finally tried adding the fixes to the SkyrimEditor.ini file and it now works. I thought id share in case anyone else wasn't getting multiple master files working with the previous fixes. Link to comment Share on other sites More sharing options...
Lioness446 Posted January 14, 2015 Share Posted January 14, 2015 Okday, so I did as everyone had suggested but I am still running into the same issue as the orginal poster. Seems like it doesn't want to load more then the main Skyrim master file. Error I get: AssertFile: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp Line:2871LOCALIZATION:Error opening or reading strings file. I hit Ignore button and get this in turn. MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/Hearthfires_ENGLISH.Strings. Strings wil be missing. So I hit Yes to all. Then it Does the whole Microsoft Windows: Creation Kit has stopped workingCheck online for a solution and Close the programorClose the program. This is very annoyed and I hope someone can answer my call for help.I had exactly the same problem you describe here. Spelling is crucial. Everything the previous poster say to do is correct except the spelling. You must spell the names of the BSA files correctly. Once I put them in the same order as my load order and spelled them correctly, BINGO! "Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa" OMSC, It worked! Thank you so much! I have a whole new world of possibilities thanks to you! THANK YOU! Link to comment Share on other sites More sharing options...
Estroya Posted January 16, 2015 Share Posted January 16, 2015 Okday, so I did as everyone had suggested but I am still running into the same issue as the orginal poster. Seems like it doesn't want to load more then the main Skyrim master file. Error I get: AssertFile: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp Line:2871LOCALIZATION:Error opening or reading strings file. I hit Ignore button and get this in turn. MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/Hearthfires_ENGLISH.Strings. Strings wil be missing. So I hit Yes to all. Then it Does the whole Microsoft Windows: Creation Kit has stopped workingCheck online for a solution and Close the programorClose the program. This is very annoyed and I hope someone can answer my call for help. I had the same problem I changed the SkyrimEditor.ini file and also added the line sLanguage=GERMAN but the error still showed up. In case that anyone has the same problem I had here is how you solve it: You need a BSA-Extractor and then you have to extract following files from the DLC.bsa files: [DLCName]_[your language].dlstrings[DLCName]_[your language].ilstrings[DLCName]_[your language].strings. you have to do this for every DLC you want to load and then you have to place the extracted files into Skyrim\Data\Strings\ This solved the problem for me. You can leave the .string files there it doesn't effect the game, it only makes sure that this files are loaded. Link to comment Share on other sites More sharing options...
msupi999 Posted January 27, 2015 Share Posted January 27, 2015 thx pal :pinch: Link to comment Share on other sites More sharing options...
baklash22 Posted March 17, 2015 Share Posted March 17, 2015 Be SURE you check spelling if anyone is still having issues. A missed letter,space or comma will cause it not to work. I myself had bAllowMutipleMastersLoad=1. Forgot the s after Load. Something so simple cost me an hour trying to find my error. Link to comment Share on other sites More sharing options...
RuneKatashima Posted July 1, 2015 Share Posted July 1, 2015 Thanks for this thread. Thanks to this thread I solved my issues. <3 Link to comment Share on other sites More sharing options...
Pendraia Posted July 1, 2015 Share Posted July 1, 2015 Hi, first thanks for the info on how to set up Multiple master files. I have that working but I'm still getting some error messages, it works when I click yes to all but I'm wondering if this is normal?I know that it used to happen with some of the previous elder scroll games, just not sure if it's supposed to be happening here. Also if it is normal do I need to clean any mods prior to release if I'm using all 3 dlc's? thanks for help... Pen Link to comment Share on other sites More sharing options...
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