HappyLarry1234 Posted August 22, 2021 Share Posted August 22, 2021 So I've tried using Vortex's suggested load order, gone through FOMM selecting and de-selecting, used FWE's recommended load order, nothing seems to fix it. I've been able to solve it crashing on opening, but while playing the max I can get is ~30 minutes of gameplay before it crashes. More often than not it crashes loading areas, but it will also crash while randomly wandering areas. My FOMM load order:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmUnofficial Fallout 3 Patch.esmRH_IRONSIGHTS.esmTenpennyReborn.esmDCInteriors_ComboEdition.esmVault 101 Revisited.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEWE Energy Weapons Enhanced.esmSydney Follower.espFO3 Wanderers Edition - Alternate Travel.esp Project Beauty- Broken Steel.espProject Beauty- Point Lookout.espGoodies.espFO3BetterMessages+AllDLC.espUPP - Experience Perks.espUPP - Quest Perks.espUPP - Beverage Perks.espUPP - Pack 1.espUPP - Pack 2.espFWE weapons pack.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_PL_NewItems.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espEWE Load Order Fix.espEWE DLC Addon.espEWE Supermutant Energy Weapons.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espWeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espFellout-Full.espSydney Follower - Load Order Fix.esp For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers. Link to comment Share on other sites More sharing options...
M48A5 Posted August 22, 2021 Share Posted August 22, 2021 If the header says a file is an .esm, then it should be loaded with the other .esm files. Sydney Follower.esp should be one of the last .esm, first .esp files in the load order.Alternate Travel should be the last .esm/first .esp file in the load order. You should also be using compatibility patches for FWE and Mart's and possibly a few others that I don't use. I suggest you check the Blackened page for the patches. As always, you must read the mod descriptions and install instructions. Blackened at Fallout 3 Nexus - Mods and community Link to comment Share on other sites More sharing options...
rmm200 Posted August 22, 2021 Share Posted August 22, 2021 Not much help, but Fallout 3 is the most crash-prone of the Bethesda franchises.If you have Fallout NV, I recommend TTW as a way to play Fallout 3 using the Fallout NV engine.For me it is far more stable. Link to comment Share on other sites More sharing options...
HadToRegister Posted August 22, 2021 Share Posted August 22, 2021 For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers. What M48A5 said. You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs. A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs. You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp? Same with EWE and EWE Load Order Fix.esp Are you making these?If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide Link to comment Share on other sites More sharing options...
HappyLarry1234 Posted August 24, 2021 Author Share Posted August 24, 2021 For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers. What M48A5 said. You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs. A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs. You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp? Same with EWE and EWE Load Order Fix.esp Are you making these?If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide I haven't installed anything more than what was in the initial downloads, so the load order fixes were installed when I was installing the base packages. Using the FWE loadout order, the follower mods should always be at the bottom of the load order in both .esm and .esp files, hence that order. Link to comment Share on other sites More sharing options...
HappyLarry1234 Posted August 24, 2021 Author Share Posted August 24, 2021 If the header says a file is an .esm, then it should be loaded with the other .esm files. Sydney Follower.esp should be one of the last .esm, first .esp files in the load order.Alternate Travel should be the last .esm/first .esp file in the load order. You should also be using compatibility patches for FWE and Mart's and possibly a few others that I don't use. I suggest you check the Blackened page for the patches. As always, you must read the mod descriptions and install instructions. Blackened at Fallout 3 Nexus - Mods and communityI've tried using compatibility patches, but from my experience they seem to only crash the game during start-up rather than actually preventing crashes during the game. Tried both FOIP and Blackened, weren't helpful to the issue. I was thinking that it may be a result of EVE being the paradox download and the compatibility patches didn't understand it? Link to comment Share on other sites More sharing options...
HadToRegister Posted August 24, 2021 Share Posted August 24, 2021 For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers. What M48A5 said. You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs. A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs. You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp? Same with EWE and EWE Load Order Fix.esp Are you making these?If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide I haven't installed anything more than what was in the initial downloads, so the load order fixes were installed when I was installing the base packages. Using the FWE loadout order, the follower mods should always be at the bottom of the load order in both .esm and .esp files, hence that order. Well, you've been told that ESMs need to go up TOP with the other ESM files, even if they're ESPs with an ESM flag. This isn't even a Vortex issue.You should to the Fallout 3 forums, maybe you'll listen to someone there. Link to comment Share on other sites More sharing options...
surg23 Posted September 25, 2021 Share Posted September 25, 2021 Slightly unrelated but you appear to be missing RH_FWE_Bridge.esp Not sure if this will help either but I use a similar mod config to you so I'll paste my load order below. It's probably not perfect and hasn't been sorted by anything. But it's quite stable. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] TalonExtraArmor.esm[X] DCInteriors_ComboEdition.esm[X] Goodies.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_FWE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] GNR Enhanced.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[ ] DIM TYPE3clothesRETAIL.esp[X] DIM TYPE3 conversions.esp[X] DynamicCrosshair.esp[X] Existence2.0.esp[X] Mart's Mutant Mod - DC Interiors.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Compatibility Plugin00 TalonCo & Marts.esp[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp[X] Set Tweaks.esp Link to comment Share on other sites More sharing options...
surg23 Posted October 3, 2021 Share Posted October 3, 2021 Just updated my load order. This config is 100% stable. Not a single crash in the last 100 hours or so. Link to comment Share on other sites More sharing options...
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