ScytheBearer Posted November 14, 2021 Share Posted November 14, 2021 SSE (SAE?) question. In an interior cell, I have a bunch of arrows stuck in a target and some bales of hay behind the target. I have Don't Havoc Settle checked on each arrow, but the arrows still wind up on the floor. What else do I need to do to keep these arrows in place until the player takes them? Link to comment Share on other sites More sharing options...
wilwhitt56 Posted November 14, 2021 Share Posted November 14, 2021 SSE (SAE?) question. In an interior cell, I have a bunch of arrows stuck in a target and some bales of hay behind the target. I have Don't Havoc Settle checked on each arrow, but the arrows still wind up on the floor. What else do I need to do to keep these arrows in place until the player takes them? been having a problem with that as well. Had a nice set-up with a guy getting run through with a greatsword into a post along with some other stuff. the moment anything moveable was touched, everything would fall including the sword and corpse. Link to comment Share on other sites More sharing options...
greyday01 Posted November 15, 2021 Share Posted November 15, 2021 There is a script DefaultDisableHavokOnLoad you might add to the items. That might be enough. For the corpse if you want it to stay unless you remove the sword try making the sword an activator (find an unmoveable activator and edit it so it uses the sword mesh) then add a script to it so you get a prompt to "Take sword" then have it add a sword to your inventory and disable itself. that's if adding the default script didn't work. Link to comment Share on other sites More sharing options...
Sovrath Posted November 16, 2021 Share Posted November 16, 2021 There is a script DefaultDisableHavokOnLoad you might add to the items. That might be enough. For the corpse if you want it to stay unless you remove the sword try making the sword an activator (find an unmoveable activator and edit it so it uses the sword mesh) then add a script to it so you get a prompt to "Take sword" then have it add a sword to your inventory and disable itself. that's if adding the default script didn't work. That is a good way to do it and I've done the same thing: dagger as an activator and then on activate it progresses a quest that then adds the item to the player's inventory. I have arrows sticking out of the ribs of a skeleton and defaultdisablehavokonload is needed. Link to comment Share on other sites More sharing options...
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