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Will there be an AE section for Nexus?


Vudou

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It should have only affected SKSE mods, unless the new content conflicted with it (like Inigo's landscape conflict with a CC added cave) or the mod interacted with previous versions of the CC content.

 

However, the unexpected problem of AE loading scripts too quickly has caused it to randomly affect other mods as well.

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They have actually switched to Visual Studio 2019 and the game is loading too efficiently for SKSE, so technically its not just an update. Some SKSE mod authors have added a delay to their scripts so they can work for the current preliminary build.

That's just a band aid fix though, in the long run people should think about how to utilize the efficiency, not delaying it.

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If only those differences were not forced on everyone through steam before the modding community was ready for it.

 

BTW, there seems to be a misconception that the AE changes only affect SKSE mods.

It doesn't but those which are, such as followers and scripts with race conditions are easily handled. SKSE plugins are dead in the water until they are recompiled in VB2019 and whatever else needs to be changed within them.

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