vanishingvision Posted October 18, 2004 Share Posted October 18, 2004 Note: this is not my work, nor do I take credit for it. http://www.ravensky.org/shanjaq/betatest/ It works, It's in super beta, but it works, buggy etc but it's being done so SHUT UP, AND STOP FLAMING ABOUT THE IMPOSSIBILITY OF ONLINE MORROWIND!!!! See the forum posts here for updates http://www.elderscrolls.com/forums/index.p...ite=online+beta -VanishingVision Link to comment Share on other sites More sharing options...
Peregrine Posted October 18, 2004 Share Posted October 18, 2004 Fine, I bow to your brilliant wisdom. Multiplayer Morrowind is possible, it's just such poor quality that you'd have to be a stubborn idiot to actually want to play it. Besides, it's not like this is anything new. Multiplayer Morrowind was always possible if you don't care about the quality of the game. You can always play the game, exchanging plugin files and re-loading the entire game for every second of gameplay, exchanging character actions the hard way. Link to comment Share on other sites More sharing options...
Dark0ne Posted October 18, 2004 Share Posted October 18, 2004 Check out this thread: http://mwsource.com/forum/index.php?showtopic=10818 Some useful quotes from said thread: it was tried with gta vice city and it didnt work out you didnt had weapons npc's etc.. The point isn't that its good...the point that he's trying to make is that apparently it IS possible. That, in itself, is one of the grandest things to ever happen to morrowind, simply because of the fact that all the naysayers will be proven wrong if it does in fact work. I too believe the focus should be on whether this IS actually a viable asset for modding, or simply an add-on to shun all of us by saying "haha it was possible" despite the fact it's in an unusable form. Not yet. It'll be a great milestone when Morrowind is ACTUALLY online. Deathmatch isn't Morrowind...NPCs, Quests and Character Development most noteably are what make Morrowind what it is. Get THAT into an online version and it'll be a milestone. Yes, a modder has been able to write a program which creates a replica NPC which sometimes works, sometimes doesn't on another persons PC. Fighting is taken over by the computer when a fight with the player is initiated (i.e. you have no control over swings, weaponary et cetera) in fighting and conversing is nigh on impossible. To me, this is not multiplayer. As my quote above explains...multiplayer Morrowind is doing quests together, sparring with a friend, levelling up with a friend and doing the main quest and side-quest with a friend and/or friends. At the moment, its still Morrowind. A world full of NPCs, just one of these NPCs is being partially controlled by another human player. I continue in my stance of "wait and see". The modder isn't done yet, I'm aware of this...and he still has a long way to go. Link to comment Share on other sites More sharing options...
Slaiv Posted October 18, 2004 Share Posted October 18, 2004 It has a lot of potential, but there are serious obstacles in the way of that potential being realised. As I once said, in response to a quote of Shanjaq: Greetings, some of you may be aware of an alleged "Morrowind Online" mod that is in beta. *Shanjaq dons Archie's Flame Retardant Asbestos Suit* I'm announcing this ahead of schedule due to a rather unpleasant exchange I was alerted to this morning; apparently someone posted a link to the beta site and this stirred up some concern among the betatesters who were told that no announcements are to be made until a stable prototype is built. That being said, I would like to clarify a few points: There is no harm done by the aforementioned thread. It would have been a great surprise for everyone on the forum, but that's not as important as getting a tested and thoroughly debugged product out. My main concern was having it so buggy and unstable that a critical mass of nay-sayers would make it out to be hoax; fortunately this wasn't the case... This is a two-man team; we do need help in the scripting department if this is to be released in a reasonable timeframe(more on that later.) This project is basically a tech-demo for the ScriptExtender by FreshFish, which uses the same methods for manipulating the game at run-time as Morrowind Enhanced and the ever-popular FPS Optimizer. A Proof-of-Concept Demo will be released shortly, a few features will have to be suspended until a Beta arrangement can be coordinated. Until then here is a feature list so you'll know at least what to expect: Support for up to two players, Co-Operative or Deathmatch. Sharing of Media Files and Object Definitions for custom mod content by creating a plugin and packaging assets with integrated bzip2 compression. (At present this only applies to items that were in your inventory at the time the last savegame was made.) Real-Time Position and Angle updates for a "Shadow" NPC on both machines. Where you go, your Shadow goes. Short-Range Jumping(jump onto stools, benches, tables, houses, etc.)Sneaking, Invisibility and Levitation(Great for PVP!) Real-Time Stat Updates. If your stats change, they are reflected in your Shadow. Combat with hostile NPCs, Creatures and even the Player. If any NPC or Creature becomes hostile to the Player, your Peers Shadow will go after it. If you manage to start a fight with your Peers Shadow, then your own Shadow will become hostile to your Peer. Death of Shadow on Local Death. If you die, your Shadow will croak on your Peers machine, and resurrects back at your true location when you finish reloading a savegame. Peer-to-Peer Architecture. There is no dedicated server. As soon as a connection is lost the program switches to "listen" mode so whoever is left playing becomes the temporary host. 1. Deathmatch. Wow. That's a whole lot of fun. 2. This is a two man team. They have a LOT of work ahead of them. 3. Bethesda + Illegal Source Code Editing = Mod shut down. Check back in a couple of months. I'm willing to bet it will be shut down/abandoned. 4. Short-Range Jumping(jump onto stools, benches, tables, houses, etc.)Sneaking, Invisibility and Levitation(Great for PVP!) Wow! It's the new, innovative feature - jumping in a video game! 5. Up to two whole people! Another new innovation - not one, but *gasp* TWO people in a videogame?!?!?! Link to comment Share on other sites More sharing options...
DreamOfTheRood Posted October 19, 2004 Share Posted October 19, 2004 I consider these arguments nothing more than 'he said/she said' until I hear or see some proof that this modification is both legal and finished. Link to comment Share on other sites More sharing options...
NinjaSalad Posted October 19, 2004 Share Posted October 19, 2004 On-line may be possible but the chances it will be a great on-line game are slim to none because of the lag and shear massiveness of the game Link to comment Share on other sites More sharing options...
theNemon Posted October 28, 2004 Share Posted October 28, 2004 It was debated in this thread http://mwsource.com/forum/index.php?showtopic=10818 Although it's not any good or stable, it's cooperative in some nicely attempted way, and I'm watching the official forums for more progress reports. But I have to agree that the sticky isn't justifiable at exactly 100 %. Maybe a few % off? Link to comment Share on other sites More sharing options...
NinjaSalad Posted October 29, 2004 Share Posted October 29, 2004 If it is possible, why is that topic "Not Possible, so stop asking" still at the top of the forum? Link to comment Share on other sites More sharing options...
Peregrine Posted October 29, 2004 Share Posted October 29, 2004 If it is possible, why is that topic "Not Possible, so stop asking" still at the top of the forum? Because it isn't possible to do it. You can not make Morrowind into a playable multiplayer game. Link to comment Share on other sites More sharing options...
Jarron Ip Arondale Posted October 29, 2004 Share Posted October 29, 2004 Is this a debate over whether it can be done, or a debate over should it be done? Link to comment Share on other sites More sharing options...
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